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Author Topic: Lillith's PSA Thread  (Read 421163 times)
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Lillith
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    « Reply #1215 on: November 15, 2015, 07:30:57 AM »


    Increased the frame count of the flourish at the end so it's more prominent (Still cancellable at the same time, so it just makes it look more pretty), fixed up foot placement a bit, that's all, haha.

    Now then...
    Let's try that spot dodge thing again, shall we?

    « Last Edit: November 15, 2015, 07:32:37 AM by Kitsu-chan » Logged

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    « Reply #1216 on: November 15, 2015, 07:35:15 AM »


    Looks a lot better. Putting it to good use I see.
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    « Reply #1217 on: November 20, 2015, 01:54:02 AM »


    TIME TO F-SMASH ALL THE THINGS. ...Again.

    Also, item jab 'cause it is different.


    ...Other things are different, but, they're mostly just minor things, like extending the first animation of Dancing Blade by 20-ish frames with no real change to the actual animation.

    Next up are probably revamps to the other item things.
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    « Reply #1218 on: November 20, 2015, 07:58:18 AM »


    TIME TO F-SMASH ALL THE THINGS. ...Again.

    Also, item jab 'cause it is different.


    ...Other things are different, but, they're mostly just minor things, like extending the first animation of Dancing Blade by 20-ish frames with no real change to the actual animation.

    Next up are probably revamps to the other item things.


    *Claps* Nice F-Smash Kitsu! It looks really good. I don't see anything that needs critiquing on it.

    The Item Jab animation too on Lucina.
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    « Reply #1219 on: November 22, 2015, 12:29:59 PM »


    ...So I just noticed that I haven't shown off the (incredibly mediocre) GFX I've done for Marth and Lucina.
    Grab pummel

    Shield Breaker

    Dolphin Slash

    ...and sword trails/glows
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    « Reply #1220 on: November 22, 2015, 02:15:09 PM »


    Some of those sure look new. Like... More new than what I got. ;-;

    They look good though.
    « Last Edit: November 22, 2015, 02:21:34 PM by Nao-chan » Logged

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    « Reply #1221 on: November 22, 2015, 02:37:37 PM »


    The only sword trail I have an issue with is Lucina's standard trail. It's way too bright.
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    « Reply #1222 on: November 22, 2015, 02:54:14 PM »


    dat shield breaker gfx
    does the hitbox even go that far lol

    and what kjp said about lucina's standard trail
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    « Reply #1223 on: November 22, 2015, 03:52:45 PM »


    The gfx in Smash U extend to that distance. I still think it's too thick though. The shield breaker's needs some trimming.
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    « Reply #1224 on: November 23, 2015, 03:23:45 AM »


    Lucina's Blue/Standard trail are the same thing, Forward Smash just moves too fast to fade through better, though.

    I'll do more for the shield breaker thing at... some point.

    Some of those sure look new. Like... More new than what I got. ;-;

    Things are being updated a lot.

    ...Also item tilt thing



    ...Is anyone else dumb enough to bother changing the item animations when it's not necessary? (Like, necessary as in character recieving new boneset, like PM Mewtwo) ...i kinda hope i'm not the only one dumb enough... ...i suddenly feel weird for this...
    « Last Edit: November 23, 2015, 04:23:24 AM by Kitsu-chan » Logged

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    « Reply #1225 on: November 27, 2015, 04:38:34 AM »


    So... Updates and things...
    ...yep, that's all.














    A few animations have been updated, like the forward smash, mostly these are just cleaning the animations up, cutting filesize down (In the case of forward smash, from 28.8KB down to 22KB) This is definitely a good thing to do, since filesize limits should burn. >:c

    Shield Breaker GFX has been updated. Hopefully this'll fit better?



    Item Dash attack animation


    ...Did you know that 6 characters share this set of item battering animations?

    Robin and Pit/Dark Pit DO have differing bat swings, at least.

    ...Also, funny little extra, Palutena uses Ike's item battering animations, hehehe~
    « Last Edit: November 27, 2015, 04:39:46 AM by Kitsu-chan » Logged

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    « Reply #1226 on: November 30, 2015, 03:09:02 AM »


    Grab all the things!


    Now for lesser known things/things people wouldn't notice/care about if they were sane!

    ...Y'know, it was annoying to find a situation where I could make Marth slide...

    CatchCut

    WalkBreak (Slidey!)
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    « Reply #1227 on: December 12, 2015, 07:47:19 AM »


    And now for something not Marth/Lucina.
    A get up attack, consists of two stabs and two kicks. ...another animation people largely ignore, eh...
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    « Reply #1228 on: December 12, 2015, 03:20:28 PM »


    When are you gonna release her? >:c

    Nice animation though.
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    « Reply #1229 on: December 12, 2015, 03:36:46 PM »


    NEVER >:c

    ...whenever i get to a decent point into the moveset which is... really not far along at all. *Headdesk* so much to do...
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