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Lillith
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    « Reply #1245 on: November 01, 2016, 10:50:26 PM »


    Have I ever mentioned I may be doing PM Luc-- ...Oh wait, I did.
    Well, uh...


    Post Merge: November 03, 2016, 08:53:24 PM
    Oh hey, PMified Lucina is up.
    I wonder when i'll do something less useless for once.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213303
    <a href="http://www.youtube.com/watch?v=bmhJKTjKVB4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=bmhJKTjKVB4</a>


    I'd write more, but... eh...
    « Last Edit: November 03, 2016, 08:53:25 PM by Kagerou Imaizumi » Logged

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    « Reply #1246 on: November 22, 2016, 06:14:15 AM »


    Oh hey. Brawl-ish Young Link to go along with Brawl-ish Roy.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426
    <a href="http://www.youtube.com/watch?v=pxwyEMj779I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=pxwyEMj779I</a>


    I'm just going to be lazy and copy the description.


    Oh look, a 'proper' Young Link. Unlike in Melee, his attacks are like... Disjointed kicks, unlike the 'bladed punch' thing he had in Melee, this is due to Toon Link taking his 'bladed punch'

    Up taunt is Keaton Mask, has no animation of it's own, half due to lazy, half because I wanted to make it kinda faithful to Majora's Mask.
    Side taunt is Ocarina, Young Link plays the first three notes of the Song of Time.
    Down taunt, of course, is milk taunt.

    Has fire arrows, Boomerang of PAIN. fire meteor. all that, his aerial up special is now a powerful KO, kinda like PM Toon Link.

    welp this is my contribution to zelda month... not that anyone cares.

    Pichu or Doc next, probably.
    « Last Edit: November 22, 2016, 06:18:23 AM by Kagerou Imaizumi » Logged

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    « Reply #1247 on: November 22, 2016, 06:35:39 AM »


    I love this <3! I just wish we could import Melee Young Link's Animations, Mostly just the Idle stances.
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    « Reply #1248 on: November 22, 2016, 01:53:06 PM »


    Oh hey. Brawl-ish Young Link to go along with Brawl-ish Roy.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426
    http://www.youtube.com/watch?v=pxwyEMj779I

    I'm just going to be lazy and copy the description.


    Oh look, a 'proper' Young Link. Unlike in Melee, his attacks are like... Disjointed kicks, unlike the 'bladed punch' thing he had in Melee, this is due to Toon Link taking his 'bladed punch'

    Up taunt is Keaton Mask, has no animation of it's own, half due to lazy, half because I wanted to make it kinda faithful to Majora's Mask.
    Side taunt is Ocarina, Young Link plays the first three notes of the Song of Time.
    Down taunt, of course, is milk taunt.

    Has fire arrows, Boomerang of PAIN. fire meteor. all that, his aerial up special is now a powerful KO, kinda like PM Toon Link.

    welp this is my contribution to zelda month... not that anyone cares.

    Pichu or Doc next, probably.


    YAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSS

    And to think Young Link PSAs were dead...
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    « Reply #1249 on: December 15, 2016, 01:41:46 PM »


    ...So I just noticed I didn't say anything about doing a Brawl-ish Doctor Mario, because, y'know... Doc!

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213608
    <a href="http://www.youtube.com/watch?v=So6oO7Af5eI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=So6oO7Af5eI</a>


    Well uhm... As with Roy, this is what I feel Doc may have been like if he were in Brawl. Compared to Roy he was relatively easy though, aside from the entry... which isn't perfect, but it's there so hopefully it will work for now.

    Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.

    If you want the cosmeticss for the models used...
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213408

    If there are any glitches, please do notify me of them!

    Next up is Pichu.

    This'll probably be my last release before Christmas, but I do want to update Sm4sh Marth/Lucina and PM Lucina, so...

    Happy Christmas~
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    « Reply #1250 on: December 16, 2016, 06:23:40 AM »


    Lovely work as always. <3
    « Last Edit: December 16, 2016, 06:24:34 AM by HypnotizeScourge » Logged

    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #1251 on: March 07, 2017, 04:49:28 PM »


    How is genesect going?
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    « Reply #1252 on: March 07, 2017, 10:30:43 PM »


    oh hello there.
    I um... Sorry to say, but I've not made progress of anything for a while now-- Genesect least of all.
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    « Reply #1253 on: September 08, 2017, 02:14:58 AM »


    oh.
    Uhm.
    ...Hello!
    Things have been released and updated and stuff, uh...


    First up, updated things~
    Brawl Roy
    v1.3a
    Small bugfix for those who do not use BrawlEx/IC codes, Roy no longer T-Stances upon a consecutive jab.

    v1.3
    ...Probably the final update.
    Throws changed up in terms of trajectories, knockback and damage.
    Visible scabbard during final smash and result screen stuff.

    v1.2a
    ...Separated SFX version now has sound effects, oops.

    v1.2
    A few random animation updates, like Roy clenching his fist during his Up Aerial, spot dodge transitioning from shield properly, and dash animation being extended.

    v1.1a
    Up tilt has a new early hitbox that can actually hit things in front of him.
    Final Smash animation jerkiness removed, aerial version's animation prettied up somewhat.
    Final Smash now has time manipulation.

    v1.1
    A number of animation cleanups (Such as proper hand movements, getting rid of jerkiness during slowdown).
    Proper shield animation.
    ...Other random stuff I may have forgotten.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213257


    Brawl Young Link
    v1.4 update:
    Some more random animation updates, backwards aerial jump for example.
    Forward tilt sends at a more upward trajectory.
    Ocarina taunt time sped up a bit, not enough to make it weird and unfitting, but enough for it to be noticeable.
    New Up Throw. Young Link performs a quick upward stab.
    Model has been updated, thanks to Moblin and Hypno!

    v1.3 update:
    A few animation updates, such as making Forward Tilt and Up Aerial more akin to Young Link's Melee variations.

    v1.2a update:
    All three wins updated in some way.
    Jumps a little higher, and air speed increased.
    Item throw is a little weaker.
    Ocarina taunt can be interrupted earlier.
    Entry animation updated.
    All grabs are faster.
    Dash grab slides further.
    Aerial hookshot is a single hit, instead of two separate hits.
    Dash attack can be interrupted earlier, it's trajectory sends enemies behind Young Link, like Melee Marth and Ganondorf, although it deals less damage.
    N-Air now acts like an inverted sex kick, similarly to Doctor Mario. The sourspot lasts longer and deals 1% less damage, but the sweetspot deals 1% more damage.
    F-Air now spins around faster, similarly to Link in Smash 64, although, this also means that the stronger hit is out for less time.
    Aerial spin attack is weaker, although it is also slightly faster.
    Grounded spin attack is does 2% less damage all up, however, it now has two powerful semi-spike hitboxes at the end, similarly to Link in Melee.
    Jab 1, down tilt, down smash, and bow 'shooting' portion are all sped up.
    Fire arrow has more hitstun, the fire upon hitting the ground is smaller and closer to the tip.

    v1.2 update:
    Much much muuuuch better cosmetics, courtesy of SylveonPlaysSSB

    v1.1 update:
    Mostly cosmetic updates, a second variation was added where he has the Majora's Mask Hookshot and Bow instead of the Melee-ey Ocarina of Time ones.
    Keaton Mask and Bottle models updated.
    Boomerang leaves a trail behind, like Melee, as well as having the whirling sounds while mid-flight. Slightly more angleable to match Melee.
    Fire Bow does 8-16%
    Forward Smash charge-up more akin to Melee variation.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426


    Brawl Dr. Mario
    v1.05 update:
    Super Jump Punch is no longer intangible the whole bloody animation (Oops!)
    Up Smash does 1% more damage.
    Doctor Tornado now sends at a diagonal trajectory, as it should.
    Megavitamins are no longer absorb-able

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213608



    Aaand new things~
    PM + LXP Lucina


    A composite of my own PM Lucina and Legacy XP's Lucina, should work properly in either environment.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214566


    PM + 'Brawl' Roy

    Done in a similar way to LXP+PM Lucina, no, there is not an actual Brawl Roy-- I'm just using the one I made. Not as big a thing as Lucina, sure, but it was still fun to make. Has three variations, one is just PM Roy with 'Brawl' Final Smash-- which is just the Sm4sh final, sure, but eh, details, the other two are the main moveset, one with the 'Brawl' final, the other with the PM final.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214570


    PM Doctor Mario

    Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214639


    PM Young Link

    His attributes are something of a middle-ground between Link and Toon Link, since PM Toon Link sorta hijacked his thing of being a fast, lightweight Link.

    The rest are the same stuff as Brawl version.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214651


    PM Dark Pit

    Yay, Dark Pit! Uh... First off, not 100% Sm4sh recreation, but I did what I could, so... Silver bow doesn't work exactly as Sm4sh variation, although this is mostly just animation difference, Electroshock, aside from being aerial only, isn't too far off how it should be, same with final smash, by aerial only, all I mean is like, if he's on the ground he'll rise up a little.
    Power of Flight is sadly locked into a single direction... Purple wing glow because I just happen to like it more, haha.

    Included models are sorta necessary, mostly for filesize reasons, but also due to Pittoo being mirrored.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214703


    Brawl Dark Pit

    Project M Smash 4-ish Pit-- For Brawl!

    Pittoo doesn't actually have a glide, so if you're on BrawlEx, be sure to disable that, if not, uh... I think there are IC codes somewhere, can't remember, sorry :<

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214704


    I really need to redo the first post.
    and I also need to redo all of this stuff anyway to accommodate for the new custom GFX/SFX stuff. woohoo! *Headdesk*
    « Last Edit: September 08, 2017, 02:16:31 AM by Lillith » Logged

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    « Reply #1254 on: October 12, 2017, 02:51:13 AM »


    Uh... More stuff! Who loves clones? I love clones-- that's why I have two more to show off today! They're still not finished, but not too much needs to be done with them... i also have two other clones that could be shown off, but they're not too spectacular yet, on top of that though, I have two more clones that I hope to be able to reveal by the end of the month!

    errr... But first, updates and stuff!

    Custom GFX/SFX for Lucina and Young Link-- these two are only noteable at this point since Pittoo and Dr. Mario only have custom GFX and not SFX so far.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214729
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214727

    Onto the main bit~ Newbies!
    First clone up is OoT Link, with Biggoron Sword-- original PSA was by Tormod, but I've sorta decloned him and such.
    Din's Fire down special!




    For his aerial up special, he doesn't spin attack like he used to... First he leaps...


    And then uses his hookshot!


    As you may guess, he no longer has a tether grab, though.

    Also, ice arrows!


    His arrows are unchargeable, always fly straight ahead, and only freeze things on high percents.

    random fun info-- OoT Link's hit SFX are those used in Smash 64. Nostalgic!
    If you want to see him in action.

    https://www.youtube.com/watch?v=F8YB7GK4Gsk

    Now, next up...

    Second clone, and one that has been fun to make up to this point... Justin Bailey! She was made to be a variation of Sm4sh Zero Suit Samus, due to this, she's also fairly different from PM's Zero Suit Samus.
    Just like in Sm4sh, she arrives in her gunship.



    Her whip is purple, as a reference to Wave Beam.


    She uses her jet boots for a multitude of attacks as well as jumps.





    She also comes equipped with her Ice Beam!



    Come at me, Metroid!


    If you want to see her in action...

    https://www.youtube.com/watch?v=Sdm8n86YIn8

    And that concludes the showcasing of these two, although I have been working on a new entry for Link, based off of Twilight Princess, so that may be released for PM and vBrawl at some point if there is interest.


    That's it, hopefully these two seem like they'd be fun to play as! I will be doing vBrawl versions for them after they're complete as well. Great.
    ...Have a good day~
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    « Reply #1255 on: October 12, 2017, 05:38:47 AM »


    Charming work as always. I always enjoy the little details that go into the work, and having played with these iterations I can also say they play as good as they look.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #1256 on: October 12, 2017, 07:18:43 AM »


    Nice little tease at the end there. From what I can see in the vids, they look good, but it's been a long time since I've done anything Brawl related.
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    « Reply #1257 on: October 19, 2017, 03:17:55 PM »


    Ah, haha, thank you.


    More cloneage. Yay.
    Today is... Chrom! He's uh... sorta a semi-clone of PM+LXP Lucina, which also sort of makes him the 'Wolf' to Marth's 'Fox'
    No idea how to start off so time to just toss random screenshots and comment on 'em.
    Some of the same moves with different twists~


    While Lucina's up special hits multiple times, Chrom's only hits once, but, similar to Wolf's side special, has a powerful sweetspot at its end. Also a bit slower, but more controllable, like Roy.

    Same as Lucina, Chrom also has a side tilt projectile, but Chrom throws a Spear instead of shooting an arrows-- it has more range, and has slight KO potential, but, as you'd expect, it is slower.







    Another similarity to Wolf, he uses moves and animations from other characters, Ike's up tilt for example.


    Or Smash 4 Robin's down smash


    Chrom also uses the Levin Sword, again like Robin-- so far only for his down smash (So it hits behind him) and Counter, this may change later though.



    oh right! Similarly to OoT Link's unique hit SFX, Chrom has the hit sounds from Fire Emblem: Awakening.

    If you would like to see Chrom in action~

    https://www.youtube.com/watch?v=AYvGLACvOww

    Aaand that's it for now, Hopefully will be able to do another by the end of the month, how fun. Ciao~
    « Last Edit: October 31, 2017, 05:41:24 AM by Lillith » Logged

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    « Reply #1258 on: November 03, 2017, 04:19:33 AM »


    It's that time again for more clones! YEY. Since it's Zelda Month, like, all of the clones that I will do will be Zelda related, although two of this showcasing are not Zelda related since they were done for Halloween but forgot 'till now... uh... I'll probably go back to actually 'finishing' everyone next month, but for Zelda Month, just going to start a bunch of new clones as well as some other random side projects, one of which will be noted a little into the post, so let's begin, shall we?

    ...But first, Young Link! His model has been updated to one which people may think is much better, it also comes with Razor Sword/Hero's Shield, and Gilded Sword/Mirror Shield versions, screenshots~




    And in action~
    https://www.youtube.com/watch?v=uCx1bujYuAw

    Here are all three Young Link PSAs, all with the new models, have fun choosing your favoured version~

    vBrawl
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426

    PM
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214651

    PM alternative
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214727


    Now with that out of the way, stuff!
    First off may be uninteresting, but eh, he's a bit filler and is Zelda-y
    Classic Link!



    This is basically PM Link with different sounds, a different arrow and boomerang and that's basically it-- his sounds and GFX are separated though so I suppose people could like, use him as a base for their own clone, or if they changed Link, but want to keep a PM-ish Link moveset. I dunno...

    His arrows are of extremes, and take a rather long time to charge.
    Either they don't go far at all if uncharged.


    ...Or very far if completely charged!



    ...Of course the middling charges exist, hehehe.

    shiny! Almost like the Silver Arrows (that don't seem to exist in Zelda anymore?)

    Uh... His boomerang does go through things, though, so that's neat!


    And, if you would like to see him in action, although... If you know PM's Link already you should know what you're in for...
    https://www.youtube.com/watch?v=VQbUWkpAnqU

    That about does it for Classic Link, let's see who's next!

    Second to go is...
    Dark Meta Knight! Although I just call him Darky because I think it's cute.

    You'll notice that he's left handed, even though he's a righty in Kirby, this is just going by logic really, if he's a mirror image of Meta Knight...

    A small stupid thing, but a thing I had fun doing none-the-less, is that a lot of his sword trails actually move, unlike Brawl's Meta Knight.



    As with Sm4sh Meta Knight, all of his rapid jab is in front of himself, instead of half of it hitting behind.


    He also has the rapid jab finisher, again like Sm4sh Meta Knight

    Also a bit of random info, unlike the usual Meta Knight, he does a 3-hit combo before the rapid jabs, more akin to the Kirby series.

    Darky also has the Sm4sh Shuttle Loop, a quick two-hit attack!
    One!


    Two!


    Ending off for Darky, here he is in motion, how fun!
    https://www.youtube.com/watch?v=cPIAeXdaU-g

    That's it for the dark knight-- oh wait.... Is Darky secretly Batman? Mysterious...

    Coming up next!
    Dry Bowser! ... Less work than the others have been, but fun anyway, made as a bit of a more 'extreme Bowser', being slower (In attack speed), stronger, and having more armour frames, his mobility is pretty stellar though, considering it's well... a dead Bowser.


    If you see this coming at you, you're likely to run the other way though. Run monkey, run!

    Don't really have much I can really show in screenshots, but uh... His armour is especially prevalent in smash attacks, and even more in shell-related actions.

    Wow!

    If you'd like to see the deceased koopa king beat up his living counterpart...
    https://www.youtube.com/watch?v=GOACzW26TZg

    Looks like he wants you to join him, Bowser, oooooh.

    Aaaand, last but not least, the first actual Zelda Month thing (The first was done early last month)
    Linkle!... well er... sort of. She wields the Magical Sword instead of her crossbows, but, I thought she'd be a fun weird and unexpected clone, she may get her own moveset later, but for now, she holds what is essentially Sm4sh Link's moveset.

    ...and also i'm not the best at model stuff s-so don't be surprised at its inaccuracies.

    anyway, uhm...

    Running! I love Link's Sm4sh run animation, haha.

    She also has the shiny new tilting spin attack.


    Backflip!


    Jump attack!


    She also has new graphical effects, of course, to replicate the Sm4sh feel.



    ...A bit tangential, but uh... I love how Link's new down get-up attacks look in Sm4sh-- sad not many people seem to touch these animations.






    Arrow shooty!

    Not quite a crossbow but uh... She doesn't seem to mind the change too much.

    Crouch stab cliff attack!


    Stylish up throw!



    New stabby up air!


    she looks adorable having fallen on her butt. hehehe.

    Down air meteor!

    No air for you.

    That uhm... Seems to be it for her, but, as always, you can see her in action here
    https://www.youtube.com/watch?v=Mv432-27jiE

    Aaand that's it! Thanks for dropping by!

    I'm actually also working on an actual Sm4sh Link and he'll be done soon, hehehe.

    Have a nice day~

    Edit: oh! One last thing-- All of the current betas (Aside from the last shown here) are playable in PMDX, of course they will be released separately upon being finished, but if you'd like to play any of them early...
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214708

    Ciao!
    « Last Edit: November 03, 2017, 04:22:08 AM by Lillith » Logged

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    « Reply #1259 on: November 10, 2017, 03:25:56 PM »


    i wonder how many consecutive posts i can get. hehehehe.

    Let's see, what's new today... Releases!

    First off, Sm4sh Link and Toon Link

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214987
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215021

    They both need JOJI's graphical expansion thingy, but... I don't think anyone else going forward will need them.

    Next up, progress!
    OoT Link is suuuuper strong!

    https://www.youtube.com/watch?v=y9-PE7J46xk

    That's one of his three victories, I'm... Actually planning to give him a fourth if things go well.
    'sides that, he's nearly ready for release, I'll definitely be releasing him on a specific day, fourth victory or not.

    And now for...
    Fun clone time with Kitsu! Yay!

    This is Darknut! Darknut was nicknamed Cabbage during that sound tutorial I did some time ago, and has a bunch of armour frames, although he definitely does not understand the concept of moving fast at all. ...His 'dash' speed, if you can call it that, is only slightly faster than Jigglypuff's... walking speed. Kinda sad isn't it.
    At least he makes the screen shake when moving about, so that's cool isn't it?
    Really not much I can even show off with screenshots for this fellow, so uh... Have a screenie of Jadenut doing a fully charged forward smash against Dry Bowser.

    Ah! His jab is pretty mobile too, well sorta, he takes a step forward (...it's really just Ike's 3rd jab, but since Darknut is big that's a decent step)


    ...Yeah, okay, maybe he's not actually that fun... uhm...
    uhh... here?
    https://www.youtube.com/watch?v=A-YQ8aalaDo

    That's it for him I suppose... er... hopefully the next one's better, yes?

    The other one is...
    A return for Spirit Tracks' Link!
    Too many Link clones? I don't care.

    Link has just realised that this in not his train, it is in fact, a ship. Oops.


    anyway. Spin attack down smash!


    ST Link has three spin attacks, this, and the two up specials.

    His aerial one is that one custom special in Smash 4 though, neat.


    Stabby up smash!


    And forward smash!

    ...If you compare with vBrawl Toon Link, the animation for their forward smashes are actually different.

    Hard to see in screenshots, but he also retracts the hookshot faster after whiffing a grab.

    ...Hookshot will hopefully be changed to Whip though. Maybe I can convince Lucas to give Ropesnake.

    Compared to usual Toon Link, his swordy range is longer by a bit, he's also super slippery like Luigi. Have fun on ice levels.

    And of course, ending off with this!
    https://www.youtube.com/watch?v=2w_v6-lzbWE
    That's about it, sorta short compared to the previous isn't it. Well, anyway, that was fun.
    Seeya next time, byebye, hehehe.
    « Last Edit: November 11, 2017, 05:48:29 AM by Lillith » Logged

    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

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