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Lillith
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    « Reply #1245 on: November 01, 2016, 10:50:26 PM »


    Have I ever mentioned I may be doing PM Luc-- ...Oh wait, I did.
    Well, uh...


    Post Merge: November 03, 2016, 08:53:24 PM
    Oh hey, PMified Lucina is up.
    I wonder when i'll do something less useless for once.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213303


    I'd write more, but... eh...
    « Last Edit: November 03, 2016, 08:53:25 PM by Kagerou Imaizumi » Logged

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    « Reply #1246 on: November 22, 2016, 06:14:15 AM »


    Oh hey. Brawl-ish Young Link to go along with Brawl-ish Roy.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426


    I'm just going to be lazy and copy the description.


    Oh look, a 'proper' Young Link. Unlike in Melee, his attacks are like... Disjointed kicks, unlike the 'bladed punch' thing he had in Melee, this is due to Toon Link taking his 'bladed punch'

    Up taunt is Keaton Mask, has no animation of it's own, half due to lazy, half because I wanted to make it kinda faithful to Majora's Mask.
    Side taunt is Ocarina, Young Link plays the first three notes of the Song of Time.
    Down taunt, of course, is milk taunt.

    Has fire arrows, Boomerang of PAIN. fire meteor. all that, his aerial up special is now a powerful KO, kinda like PM Toon Link.

    welp this is my contribution to zelda month... not that anyone cares.

    Pichu or Doc next, probably.
    « Last Edit: November 22, 2016, 06:18:23 AM by Kagerou Imaizumi » Logged

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    « Reply #1247 on: November 22, 2016, 06:35:39 AM »


    I love this <3! I just wish we could import Melee Young Link's Animations, Mostly just the Idle stances.
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    « Reply #1248 on: November 22, 2016, 01:53:06 PM »


    Oh hey. Brawl-ish Young Link to go along with Brawl-ish Roy.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426
    http://www.youtube.com/watch?v=pxwyEMj779I

    I'm just going to be lazy and copy the description.


    Oh look, a 'proper' Young Link. Unlike in Melee, his attacks are like... Disjointed kicks, unlike the 'bladed punch' thing he had in Melee, this is due to Toon Link taking his 'bladed punch'

    Up taunt is Keaton Mask, has no animation of it's own, half due to lazy, half because I wanted to make it kinda faithful to Majora's Mask.
    Side taunt is Ocarina, Young Link plays the first three notes of the Song of Time.
    Down taunt, of course, is milk taunt.

    Has fire arrows, Boomerang of PAIN. fire meteor. all that, his aerial up special is now a powerful KO, kinda like PM Toon Link.

    welp this is my contribution to zelda month... not that anyone cares.

    Pichu or Doc next, probably.


    YAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSS

    And to think Young Link PSAs were dead...
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    « Reply #1249 on: December 15, 2016, 01:41:46 PM »


    ...So I just noticed I didn't say anything about doing a Brawl-ish Doctor Mario, because, y'know... Doc!

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213608


    Well uhm... As with Roy, this is what I feel Doc may have been like if he were in Brawl. Compared to Roy he was relatively easy though, aside from the entry... which isn't perfect, but it's there so hopefully it will work for now.

    Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.

    If you want the cosmeticss for the models used...
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213408

    If there are any glitches, please do notify me of them!

    Next up is Pichu.

    This'll probably be my last release before Christmas, but I do want to update Sm4sh Marth/Lucina and PM Lucina, so...

    Happy Christmas~
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    « Reply #1250 on: December 16, 2016, 06:23:40 AM »


    Lovely work as always. <3
    « Last Edit: December 16, 2016, 06:24:34 AM by HypnotizeScourge » Logged

    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #1251 on: March 07, 2017, 04:49:28 PM »


    How is genesect going?
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    « Reply #1252 on: March 07, 2017, 10:30:43 PM »


    oh hello there.
    I um... Sorry to say, but I've not made progress of anything for a while now-- Genesect least of all.
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    « Reply #1253 on: September 08, 2017, 02:14:58 AM »


    oh.
    Uhm.
    ...Hello!
    Things have been released and updated and stuff, uh...


    First up, updated things~
    Brawl Roy
    v1.3a
    Small bugfix for those who do not use BrawlEx/IC codes, Roy no longer T-Stances upon a consecutive jab.

    v1.3
    ...Probably the final update.
    Throws changed up in terms of trajectories, knockback and damage.
    Visible scabbard during final smash and result screen stuff.

    v1.2a
    ...Separated SFX version now has sound effects, oops.

    v1.2
    A few random animation updates, like Roy clenching his fist during his Up Aerial, spot dodge transitioning from shield properly, and dash animation being extended.

    v1.1a
    Up tilt has a new early hitbox that can actually hit things in front of him.
    Final Smash animation jerkiness removed, aerial version's animation prettied up somewhat.
    Final Smash now has time manipulation.

    v1.1
    A number of animation cleanups (Such as proper hand movements, getting rid of jerkiness during slowdown).
    Proper shield animation.
    ...Other random stuff I may have forgotten.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213257


    Brawl Young Link
    v1.4 update:
    Some more random animation updates, backwards aerial jump for example.
    Forward tilt sends at a more upward trajectory.
    Ocarina taunt time sped up a bit, not enough to make it weird and unfitting, but enough for it to be noticeable.
    New Up Throw. Young Link performs a quick upward stab.
    Model has been updated, thanks to Moblin and Hypno!

    v1.3 update:
    A few animation updates, such as making Forward Tilt and Up Aerial more akin to Young Link's Melee variations.

    v1.2a update:
    All three wins updated in some way.
    Jumps a little higher, and air speed increased.
    Item throw is a little weaker.
    Ocarina taunt can be interrupted earlier.
    Entry animation updated.
    All grabs are faster.
    Dash grab slides further.
    Aerial hookshot is a single hit, instead of two separate hits.
    Dash attack can be interrupted earlier, it's trajectory sends enemies behind Young Link, like Melee Marth and Ganondorf, although it deals less damage.
    N-Air now acts like an inverted sex kick, similarly to Doctor Mario. The sourspot lasts longer and deals 1% less damage, but the sweetspot deals 1% more damage.
    F-Air now spins around faster, similarly to Link in Smash 64, although, this also means that the stronger hit is out for less time.
    Aerial spin attack is weaker, although it is also slightly faster.
    Grounded spin attack is does 2% less damage all up, however, it now has two powerful semi-spike hitboxes at the end, similarly to Link in Melee.
    Jab 1, down tilt, down smash, and bow 'shooting' portion are all sped up.
    Fire arrow has more hitstun, the fire upon hitting the ground is smaller and closer to the tip.

    v1.2 update:
    Much much muuuuch better cosmetics, courtesy of SylveonPlaysSSB

    v1.1 update:
    Mostly cosmetic updates, a second variation was added where he has the Majora's Mask Hookshot and Bow instead of the Melee-ey Ocarina of Time ones.
    Keaton Mask and Bottle models updated.
    Boomerang leaves a trail behind, like Melee, as well as having the whirling sounds while mid-flight. Slightly more angleable to match Melee.
    Fire Bow does 8-16%
    Forward Smash charge-up more akin to Melee variation.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213426


    Brawl Dr. Mario
    v1.05 update:
    Super Jump Punch is no longer intangible the whole bloody animation (Oops!)
    Up Smash does 1% more damage.
    Doctor Tornado now sends at a diagonal trajectory, as it should.
    Megavitamins are no longer absorb-able

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213608



    Aaand new things~
    PM + LXP Lucina


    A composite of my own PM Lucina and Legacy XP's Lucina, should work properly in either environment.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214566


    PM + 'Brawl' Roy

    Done in a similar way to LXP+PM Lucina, no, there is not an actual Brawl Roy-- I'm just using the one I made. Not as big a thing as Lucina, sure, but it was still fun to make. Has three variations, one is just PM Roy with 'Brawl' Final Smash-- which is just the Sm4sh final, sure, but eh, details, the other two are the main moveset, one with the 'Brawl' final, the other with the PM final.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214570


    PM Doctor Mario

    Unfortunately, for it to work properly, the models included are required for this moveset, however, you can use any textures made for PM Doctor Mario if you replace their textures manually.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214639


    PM Young Link

    His attributes are something of a middle-ground between Link and Toon Link, since PM Toon Link sorta hijacked his thing of being a fast, lightweight Link.

    The rest are the same stuff as Brawl version.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214651


    PM Dark Pit

    Yay, Dark Pit! Uh... First off, not 100% Sm4sh recreation, but I did what I could, so... Silver bow doesn't work exactly as Sm4sh variation, although this is mostly just animation difference, Electroshock, aside from being aerial only, isn't too far off how it should be, same with final smash, by aerial only, all I mean is like, if he's on the ground he'll rise up a little.
    Power of Flight is sadly locked into a single direction... Purple wing glow because I just happen to like it more, haha.

    Included models are sorta necessary, mostly for filesize reasons, but also due to Pittoo being mirrored.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214703


    Brawl Dark Pit

    Project M Smash 4-ish Pit-- For Brawl!

    Pittoo doesn't actually have a glide, so if you're on BrawlEx, be sure to disable that, if not, uh... I think there are IC codes somewhere, can't remember, sorry :<

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214704


    I really need to redo the first post.
    and I also need to redo all of this stuff anyway to accommodate for the new custom GFX/SFX stuff. woohoo! *Headdesk*
    « Last Edit: September 08, 2017, 02:16:31 AM by Lillith » Logged

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    « Reply #1254 on: October 12, 2017, 02:51:13 AM »


    Uh... More stuff! Who loves clones? I love clones-- that's why I have two more to show off today! They're still not finished, but not too much needs to be done with them... i also have two other clones that could be shown off, but they're not too spectacular yet, on top of that though, I have two more clones that I hope to be able to reveal by the end of the month!

    errr... But first, updates and stuff!

    Custom GFX/SFX for Lucina and Young Link-- these two are only noteable at this point since Pittoo and Dr. Mario only have custom GFX and not SFX so far.
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214729
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214727

    Onto the main bit~ Newbies!
    First clone up is OoT Link, with Biggoron Sword-- original PSA was by Tormod, but I've sorta decloned him and such.
    Din's Fire down special!




    For his aerial up special, he doesn't spin attack like he used to... First he leaps...


    And then uses his hookshot!


    As you may guess, he no longer has a tether grab, though.

    Also, ice arrows!


    His arrows are unchargeable, always fly straight ahead, and only freeze things on high percents.

    random fun info-- OoT Link's hit SFX are those used in Smash 64. Nostalgic!
    If you want to see him in action.

    https://www.youtube.com/watch?v=F8YB7GK4Gsk

    Now, next up...

    Second clone, and one that has been fun to make up to this point... Justin Bailey! She was made to be a variation of Sm4sh Zero Suit Samus, due to this, she's also fairly different from PM's Zero Suit Samus.
    Just like in Sm4sh, she arrives in her gunship.



    Her whip is purple, as a reference to Wave Beam.


    She uses her jet boots for a multitude of attacks as well as jumps.





    She also comes equipped with her Ice Beam!



    Come at me, Metroid!


    If you want to see her in action...

    https://www.youtube.com/watch?v=Sdm8n86YIn8

    And that concludes the showcasing of these two, although I have been working on a new entry for Link, based off of Twilight Princess, so that may be released for PM and vBrawl at some point if there is interest.


    That's it, hopefully these two seem like they'd be fun to play as! I will be doing vBrawl versions for them after they're complete as well. Great.
    ...Have a good day~
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    « Reply #1255 on: October 12, 2017, 05:38:47 AM »


    Charming work as always. I always enjoy the little details that go into the work, and having played with these iterations I can also say they play as good as they look.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #1256 on: October 12, 2017, 07:18:43 AM »


    Nice little tease at the end there. From what I can see in the vids, they look good, but it's been a long time since I've done anything Brawl related.
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    « Reply #1257 on: October 19, 2017, 03:17:55 PM »


    Ah, haha, thank you.


    More cloneage. Yay.
    Today is... Chrom! He's uh... sorta a semi-clone of PM+LXP Lucina, which also sort of makes him the 'Wolf' to Marth's 'Fox'
    No idea how to start off so time to just toss random screenshots and comment on 'em.
    Some of the same moves with different twists~


    While Lucina's up special hits multiple times, Chrom's only hits once, but, similar to Wolf's side special, has a powerful sweetspot at its end. Also a bit slower, but more controllable, like Roy.

    Same as Lucina, Chrom also has a side tilt projectile, but Chrom throws a Spear instead of shooting an arrows-- it has more range, and has slight KO potential, but, as you'd expect, it is slower.







    Another similarity to Wolf, he uses moves and animations from other characters, Ike's up tilt for example.


    Or Smash 4 Robin's down smash


    Chrom also uses the Levin Sword, again like Robin-- so far only for his down smash (So it hits behind him) and Counter, this may change later though.



    oh right! Similarly to OoT Link's unique hit SFX, Chrom has the sit sounds from Fire Emblem: Awakening.

    If you would like to see Chrom in action~

    https://www.youtube.com/watch?v=AYvGLACvOww

    Aaand that's it for now, Hopefully will be able to do another by the end of the month, how fun. Ciao~
    « Last Edit: October 19, 2017, 03:28:47 PM by Lillith » Logged

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