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Author Topic: Super Sonic: Nothing fancy  (Read 16694 times)
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Sylvo
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« on: October 06, 2009, 11:56:44 PM »


DL: http://www.mediafire.com/?zq3nijqmxzd
Texture DL: http://www.mediafire.com/download.php?z54ntiemyno

Yo Tongue. I'll be the first to admit my skills with PSA are subpar compared to most others but I am proud of what I managed to do thus far with my project Super Sonic. So let's open up with a nice intro Snap shot---


So far there is nothing very impressive. For starters his neutral A combo is the same except for the 3rd hit is replaced with his D-tilt which hits up and pulls in if you hit with the tip of his shoe. Otherwise it hits up and positions you for a follow up.

Oh yeah...he hovers now =D

and flies forward




U-smash has been changed to u-tilt animation and hitboxes only stronger. It's much easier to follow up and deals good damage.

F-tilt has been changed to a mid range light wave attack. Props to perfectedidiot2 of ESH. I stole the move from his Dark Sonic's third 'A' combo hit and gave it a different graphic. Also while we're giving him props all dodge effects were based off Dark Sonic as well. His Up B I had working before Dark Sonic was released but I tweaked it accordingly.



Now then onto what I added: Sonic is lighter (like fox light I believe), a smidge slower on the ground, and may feel a bit sluggish at first but in exchange

Super Sonic is master of the skies. He has been slowed down on the ground and most of his tweaked ground attacks send his opponent towards his favored element.


Nair: Newest change to Super sonic. Sonic rolls into a ball covered with his signature blue aura and spins rapidly for a multihit/sex kick like attack. You can control his movement as if you were falling normally. Its a great move for combos.


Dair: Most noticeably has a ganon-esque spike in the beginning of it but much more useful...it cancels...with anything. It's a bit broken atm but it makes for great mind games and off stage kills(and recoveries)


Fair: Currently the same because it fits. May tweak it to flow a bit better but it really is fine as is


Bair: 4 words: It has the KNEE. Not as epic as the original but it works since bair is still his kill move along with dair now.

Uair: I took the damage down and gave it upward movement. Momentum effects how high you rise but use it to start a combo, keep combos going, maneuver in the air. It's the go to move(or atleast i'd like it to be). Use dair, uair, your greater air maneuverability, and slowed falling speed to glide and maneuver about the skies as well as avoid damage. Also now has a lightning sweetspot.



Specials are untouched aside from Up-B teleporting. LIEZ

Neutral B(the only change for now): Sonic Wind- Sonic forces out a fraction of energy to create a small multi hitting vortex that hits the opponent up slightly.

Side B: Super Dash!

Super Sonic becomes temporarily invincible and dashes forward(distance does slightly depend on control stick tilt). On contact with the opponent he deals 7% damage and has a nice knockback. Its incomplete as is but its good enough for testing. Im trying to find a way to limit its use in the air to one time until landing. Play with it a bit and gimme feed back. (it reflects projectiles by the way.



Also an added bonus

IT REFLECTS(not for the entire animation)

 

Also when facing right and doing his iconic "You're too slow" taunt...time slows down. Up taunt in any direction makes it stop though =)

Im aware of how average or subpar it is but critiques are still welcome =\. He's just a for fun char anyhow

Oh and attribute chnges. Light gravity and his short hop was shortened so heres what he jumps like now
Short hop


Full jump


Double Jump


Depending on your upward momentum and timing uair can increase your jump height, stall your descent or nothing at all (if your going down fast enough)





« Last Edit: November 14, 2009, 10:10:33 PM by Sylvo » Logged

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sicknyoface
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« Reply #1 on: October 07, 2009, 08:27:02 AM »


Nicee
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Sylvo
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« Reply #2 on: October 07, 2009, 09:56:49 AM »


editted(with slightly oversized snapshots) >_>
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    « Reply #3 on: October 07, 2009, 11:01:21 AM »


    i'll be using this! it better have the texture along with it
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    FiascoNinja
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    « Reply #4 on: October 07, 2009, 11:07:49 AM »


    That's pretty good for your so called "subpar." I'll be expecting great things from you in the future.
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    Sylvo
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    « Reply #5 on: October 07, 2009, 11:19:00 AM »


    Thank you all for your feed back. I don't think its really super but I do plan to get better.

     Updated with texture DL and tweaked SuperSonic.pac

    Up taunt should be safe to use.
    « Last Edit: October 07, 2009, 11:20:25 AM by Sylvo » Logged

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    Ayzer
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    « Reply #6 on: October 07, 2009, 12:21:46 PM »


    Very Impressive. Cant w8 to see more. and i thought my Mephiles was the best sonic out there! looks i got competition even tho its obvious that ur not finished with this!

    Keep up the Good Work
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    SnesS
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    « Reply #7 on: October 07, 2009, 04:20:28 PM »


    looks promising...
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    Sylvo
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    « Reply #8 on: October 07, 2009, 10:42:33 PM »


    Very Impressive. Cant w8 to see more. and i thought my Mephiles was the best sonic out there! looks i got competition even tho its obvious that ur not finished with this!

    Keep up the Good Work

    Your Mephiles is amazing and i'm flattered you could compare the 2 =p.

    Updated .pac again

    Change list:
    New Nair- Spin vacuum
    Adjusted gravity, weight and foot speed(he's foxes speed and a little lighter then him now)
    Uair floating has been adjusted slightly
    Another attempt at CC up taunt

    Also started tinkering with ideas for a new side special >Cheesy
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    Sylvo
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    « Reply #9 on: October 11, 2009, 09:04:25 PM »


    Updated .pac.  Need testers and feed back (glitches, gameplay e.t.c)

    Change list:
    New Neutral B- Sonic Wind!
    Big adjustment to gravity, jumps, and up momentum on uair
    Lightning sweet spot on uair
    Dair canceable after sweet spot spike
    Damage reduction on certain moves
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    OverlordLaharl
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    « Reply #10 on: October 26, 2009, 09:23:14 PM »


    i love the slow down taunt,it's messed up b/c of the cheapness but i love it. have anymore ideas for the specials
    « Last Edit: October 29, 2009, 08:03:45 AM by OverlordLaharl » Logged

    Sylvo
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    « Reply #11 on: November 14, 2009, 10:07:21 PM »


    OMAH GAWD UPDATES: kidding not that epic new side special
    and he flies now!!

    So now that his specials are pretty much worked out time to refine them so i need testers.
    Hint: Utilize his neutral B
    side b
    u air and dair to maneuver in the air.
    also for the sheer epic ness

     
    « Last Edit: November 14, 2009, 10:10:57 PM by Sylvo » Logged

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    Kenji
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    « Reply #12 on: November 15, 2009, 12:05:18 PM »


    Your side-B has a problem: doing a side-B at the edge of a platform traps sonic in a spinning animation if you hold B and he can't get out unless you drift sideways into the blastzone (or get hit/grabbed)
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    Mr.N
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    « Reply #13 on: November 16, 2009, 09:27:25 AM »


    This is what I'm waiting for.
    A real Super Sonic.
    Thank you.
    I'll test it and perhaps leave it on my SD-Card.
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    Gazoinks
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    « Reply #14 on: November 16, 2009, 09:42:43 AM »


    Ooh, this looks pretty cool.  I shall dl it.
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