DL:
http://www.mediafire.com/?zq3nijqmxzdTexture DL:
http://www.mediafire.com/download.php?z54ntiemynoYo
. I'll be the first to admit my skills with PSA are subpar compared to most others but I am proud of what I managed to do thus far with my project Super Sonic. So let's open up with a nice intro Snap shot---
So far there is nothing very impressive. For starters his neutral A combo is the same except for the 3rd hit is replaced with his D-tilt which hits up and pulls in if you hit with the tip of his shoe. Otherwise it hits up and positions you for a follow up.
Oh yeah...he hovers now =D
and flies forward
U-smash has been changed to u-tilt animation and hitboxes only stronger. It's much easier to follow up and deals good damage.
F-tilt has been changed to a mid range light wave attack. Props to perfectedidiot2 of ESH. I stole the move from his Dark Sonic's third 'A' combo hit and gave it a different graphic. Also while we're giving him props all dodge effects were based off Dark Sonic as well. His Up B I had working before Dark Sonic was released but I tweaked it accordingly.
Now then onto what I added: Sonic is lighter (like fox light I believe), a smidge slower on the ground, and may feel a bit sluggish at first but in exchange
Super Sonic is master of the skies. He has been slowed down on the ground and most of his tweaked ground attacks send his opponent towards his favored element.
Nair: Newest change to Super sonic. Sonic rolls into a ball covered with his signature blue aura and spins rapidly for a multihit/sex kick like attack. You can control his movement as if you were falling normally. Its a great move for combos.
Dair: Most noticeably has a ganon-esque spike in the beginning of it but much more useful...it cancels...with anything. It's a bit broken atm but it makes for great mind games and off stage kills(and recoveries)
Fair: Currently the same because it fits. May tweak it to flow a bit better but it really is fine as is
Bair: 4 words: It has the KNEE. Not as epic as the original but it works since bair is still his kill move along with dair now.
Uair: I took the damage down and gave it upward movement. Momentum effects how high you rise but use it to start a combo, keep combos going, maneuver in the air. It's the go to move(or atleast i'd like it to be). Use dair, uair, your greater air maneuverability, and slowed falling speed to glide and maneuver about the skies as well as avoid damage. Also now has a lightning sweetspot.
Specials are untouched aside from Up-B teleporting. LIEZNeutral B(the only change for now): Sonic Wind- Sonic forces out a fraction of energy to create a small multi hitting vortex that hits the opponent up slightly.
Side B: Super Dash!Super Sonic becomes temporarily invincible and dashes forward(distance does slightly depend on control stick tilt). On contact with the opponent he deals 7% damage and has a nice knockback. Its incomplete as is but its good enough for testing. Im trying to find a way to limit its use in the air to one time until landing. Play with it a bit and gimme feed back. (it reflects projectiles by the way.
Also an added bonus
IT REFLECTS(not for the entire animation)
Also when facing right and doing his iconic "You're too slow" taunt...time slows down. Up taunt in any direction makes it stop though =)
Im aware of how average or subpar it is but critiques are still welcome =\. He's just a for fun char anyhow
Oh and attribute chnges. Light gravity and his short hop was shortened so heres what he jumps like now
Short hop
Full jump
Double Jump
Depending on your upward momentum and timing uair can increase your jump height, stall your descent or nothing at all (if your going down fast enough)