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Author Topic: How to import .OBJ files into Brawl via MKW method!! Video tut added!  (Read 2842 times)
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TokoyamiTheDark
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    « Reply #15 on: September 20, 2011, 07:19:03 PM »


    That goes well, as I don't know how to rig skeletons to models... I had to redo my Homebrew model's bones (also in 3DS Max renders) ALL OVER because of this, and now all I'm waiting for is the instruction to rig the bones to the model, 'cause only the bones move, not the model Tongue
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    « Reply #16 on: September 20, 2011, 10:48:43 PM »


    Can you please tell me how to add "physique" to a model in 3DS Max 2010 DSX?

    I have a Tsunade model set up (For use in 3DS Max renders) and all I gotta do now is rig her Smiley
    sadly, im still learning HOW to rig models to a bone set... im still trying to rig Kit Ballard to her bones
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    « Reply #17 on: October 02, 2011, 06:50:09 PM »


    just want to say that a video tutorial is now added in OP!!!
    « Last Edit: October 02, 2011, 06:51:19 PM by DSX8 » Logged

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    « Reply #18 on: October 05, 2011, 03:10:43 PM »


    Can you get like a list of games that has Obj files or something?
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    « Reply #19 on: October 08, 2011, 08:15:01 PM »


    Can you get like a list of games that has Obj files or something?
    sorry but i dont kno any games that has a obj format
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    « Reply #20 on: October 14, 2011, 04:34:26 PM »


    i added the textures to my model, and when i try to import it in the brres editor, it get

    Importer error
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    « Reply #21 on: January 08, 2012, 05:32:03 PM »


    Your kinda vague on which Brawlbox works or not since you only use "new" or "old" to describe them. I can't figure out which version I can put the .brres in or not. I watched the video tutorials too, but nothing.
    I'm importing the .brres using Brawlbox v0.65 and I viewed the model in brawlbox afterwards, but it doesn't show up.
    « Last Edit: January 08, 2012, 06:03:21 PM by Lasimo » Logged


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    « Reply #22 on: January 08, 2012, 09:25:15 PM »


    Your kinda vague on which Brawlbox works or not since you only use "new" or "old" to describe them. I can't figure out which version I can put the .brres in or not. I watched the video tutorials too, but nothing.
    I'm importing the .brres using Brawlbox v0.65 and I viewed the model in brawlbox afterwards, but it doesn't show up.
    the models only show in BB v64 Beta only... not sure y they dont show in any others
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    « Reply #23 on: January 09, 2012, 04:46:16 PM »


    Um I got a problem importing my .obj into max.

    I get a bunch of "Cannot find" errors for the textures.
    It loads the model just fine, but it's all white with no textures and no lighting (the model is all black)
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    « Reply #24 on: January 09, 2012, 05:57:33 PM »


    Um I got a problem importing my .obj into max.

    I get a bunch of "Cannot find" errors for the textures.
    It loads the model just fine, but it's all white with no textures and no lighting (the model is all black)
    drag and drop the textures onto the objects
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    « Reply #25 on: January 12, 2012, 08:58:49 PM »


    :/
    The MKW method is pretty bad, actually. It has flat shaders, and can't rig to bones (well, excluding the topmost one).
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    « Reply #26 on: January 16, 2012, 11:02:44 PM »


    that is true indeed.... but either way... this method is now old xD
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    « Reply #27 on: July 04, 2012, 08:48:36 PM »


    So this is probably a really good question:

    Does this work for characters saved in .obj format as well? Because I'm trying to do that, but I'm having a few issues with that.
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    « Reply #28 on: July 08, 2012, 07:43:06 PM »


    So this is probably a really good question:

    Does this work for characters saved in .obj format as well? Because I'm trying to do that, but I'm having a few issues with that.
    yes it does, but they wont have any bones at all, so bad idea for that. besides this method is now outdated since there's DAE importing.
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