Si
Hmm ive never tried that be for but try doing it like this
If:Bit is Set: LA-Float[74]<-------------------------(Secondary movset code)
If Compare:IC-Basic[2]>= (Your damage value) Asyncronus Timer: frames=12
Offensive Collision:(Fire flag)
Offensive Collision:(Fire flag)
Offensive Collision:(Fire flag)
Offensive Collision:(Fire flag)
Offensive Collision:(Fire flag)
Syncronus Timer:Frames= frames=4
Terminate Collisions
Allow Interruppt
Else:
(This is the code for your Default/Start off moveset. Default moveset coding always goes after the last else in ur PSA)
Asyncronus Timer: frames=12
Offensive Collision:(Normal default Slash flag)
Offensive Collision:(Normal default Slash flag)
Offensive Collision:(Normal default Slash flag)
Offensive Collision:(Normal default Slash flag)
Offensive Collision:(Normal default Slash flag)
Syncronus Timer:Frames= frames=4
Terminate Collisions
Allow Interruppt
End If: