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Author Topic: HB app request (HxD Hex Editor)  (Read 9287 times)
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VILE
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    « Reply #15 on: October 07, 2011, 04:26:59 AM »


    I was hoping for IE

    lol.
    « Last Edit: October 07, 2011, 04:27:54 AM by VILE » Logged

    Zephiel:
    You know what I really like on my stack smash?
    Texture updates.

    Androu1:
    @Zephiel: “your” Stack Smash?

    Volt_Storm_7
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    « Reply #16 on: October 07, 2011, 05:56:13 AM »


    do wha??

    I was just asking what you think is all :/
    Oh, I`m sorry, Tcll. ; I was inferring that if you want me to make you a custom moveset, all you have to do is ask. Just putting that out there
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    complexity == fun

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    « Reply #17 on: October 07, 2011, 06:16:47 AM »


    @VS:
    Oh... lol XDD

    Well, if you want, I guess you can animate a few Smiley
    Keep note though, he'll be single slot, so he'll have more bones than Pika.
    ^(that's excluding the bones used for his scythe)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #18 on: October 07, 2011, 07:41:42 AM »


    That`s fine. I`m actually almost done with NGP now. All I have to do is mess with the specials.... crap
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    « Reply #19 on: October 07, 2011, 10:56:11 AM »


    heh... umm...
    Well, it'll be quite a while before I'll be able to get the model I want.

    Well, what needs to be done is all the bones except for:
    TopN
    TransN
    XRotN
    YRotN
    HipN
    and ThrowN
    need to be renamed
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #20 on: October 07, 2011, 11:07:42 AM »


    dang this dumb phone. >:O

    Rename HipN, but add a dummy bone in it's place.
    (since HipN contains weights, but is used by brawl)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Volt_Storm_7
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    « Reply #21 on: October 08, 2011, 05:23:31 AM »


    Just let me know when you`ve got the model ready. When you do, please remember to view the model in hex and list those new bone`s ids in hex. If you don`t, then the scythe is useless without it. Anyway, just let me know
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    « Reply #22 on: October 08, 2011, 07:26:05 AM »


    Just let me know when you`ve got the model ready. When you do, please remember to view the model in hex and list those new bone`s ids in hex. If you don`t, then the scythe is useless without it. Anyway, just let me know
    actually, I was telling you what needs to be done so you could animate a few animations Wink

    you can rename them w/e you want...
    I'll build a chr0 animation adder which will add the renamed bones (and their keyframes) into the current animations.
    I'll have some custom declarations that will re-rename your bones with the names I want for them Smiley

    you can prbly just add 2 to the names Wink

    but just rmbr this part of the bone tree:
    TopN
    -TransN
    --XrotN
    ---YrotN
    ----HipN (dummy)
    -----HipN2 (HipN)
    ---ThrowN

    oops...
    'HaveN' is another one used by brawl and must not be renamed
    (don't worry about animating it as it doesn't require any keyframes) Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Volt_Storm_7
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    « Reply #23 on: October 08, 2011, 06:06:40 PM »


    rodger, rodger
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    Looking for animations you cannot make yourself? Come request here.


    Currently Working on
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    - Crystal Animations

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