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Author Topic: Oshtoby's Stages - Melee Battlefield UPDATED (01/19/2012 3:45 PM)  (Read 47723 times)
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Oshtoby
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    « on: September 29, 2011, 11:32:35 PM »


    MELEE BATTLEFIELD
    UPDATED JANUARY 19th, 2011!
    It's Melee Battlefield, as dark and mysterious as you remember it. All texture errors are fixed. It's been completely re-imported to give it a proper shader. Grates have been added to the top level. The crystal has been added, and the glowing part of the bottom crystal had been moved to the proper center of the crystal. This is the Battlefield all you Melee fans have wanted since Brawl came out. Have fun, kiddos!
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22859
    « Last Edit: January 19, 2012, 01:52:14 PM by Oshtoby » Logged

    Friedslick6
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    « Reply #1 on: September 30, 2011, 01:37:29 AM »


    Hey Oshtoby, do you use 3D Ripper DX or 3DVia Printscreen to capture your models?
    This is a good effort for a short amount of time.
    « Last Edit: September 30, 2011, 01:43:52 AM by Friedslick6 » Logged

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    Oshtoby
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    « Reply #2 on: September 30, 2011, 01:43:54 AM »


    Hey Oshtosh, do you use 3D Ripper DX or 3DVia Printscreen to capture your models?
    This is a good effort for a short amount of time.
    3D Ripper DX. Works well enough for what I do. Never used 3DVis Printscreen. I may look into it if it works better, though...

    Anywho, next, I'm going to go COMPLETELY out of my league, and see if I can get Venom working, with an imported background (as I have that ripped from Melee as well). We shall see.
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    « Reply #3 on: September 30, 2011, 01:45:47 AM »


    3D Ripper DX. Works well enough for what I do. Never used 3DVis Printscreen. I may look into it if it works better, though...

    Anywho, next, I'm going to go COMPLETELY out of my league, and see if I can get Venom working, with an imported background (as I have that ripped from Melee as well). We shall see.
    lol i pretty much have all the files u have Tongue
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    Mewtwo2000
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    « Reply #4 on: September 30, 2011, 03:39:40 AM »


    Fixed a few things and ported it to battlefield:

    http://www.mediafire.com/?kbm0ghe8y1thb5h

    Anyway, I'm gonna make some small update later.
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    KTH
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    « Reply #5 on: September 30, 2011, 06:28:50 AM »


    http://www.zshare.net/download/946742515beb0ed3/

    I've revamped the platform and Rainbow texture.
    Rainbow texture need work again...

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    « Reply #6 on: September 30, 2011, 07:53:26 AM »


    http://www.zshare.net/download/946742515beb0ed3/ I've revamped the platform and Rainbow texture. Rainbow texture need work again...


    That looks really good hold on. *compares this with the original*:



     Im srs here Why is there a giant hole in the middle of the stage?
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    « Reply #7 on: September 30, 2011, 07:59:22 AM »


    Im srs here Why is there a giant hole in the middle of the stage?

    Cause OBJ>brres.
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    « Reply #8 on: September 30, 2011, 08:06:08 AM »


    Very good job to all who imported and fixed Melee BF.
    Definitely going to use it.

    One thing I noticed though is that the collision was hand made, rather then using P:M's BF collision (which surprisingly fits the stage perfectly when used ingame).
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    « Reply #9 on: September 30, 2011, 08:07:07 AM »


    This is fantastic. Cheesy
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    Mewtwo2000
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    « Reply #10 on: September 30, 2011, 09:14:14 AM »


    Small changes to the edited version by KTH. Restored the rainbow colors and fixed the hole (it was my fault)

    EDIT: And fixed some issue with the shadow system

    http://www.mediafire.com/?a92iajdz8bc17m8



    Oshtoby, may I have the original model please?
    « Last Edit: September 30, 2011, 10:05:36 AM by Mewtwo2000 » Logged

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    « Reply #11 on: September 30, 2011, 12:41:47 PM »


    the 1 i had, had fixed textures on the model... if i can get photoshop running on this gay laptop i'll do that for u Oshtoby Wink
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    « Reply #12 on: September 30, 2011, 01:12:10 PM »



    Dude, seeing how you have 3ds max. can you import an OBJ for me? i want to see if the extreme amount of POLY'S (over 180K) would cause lag.

    and would you mind putting it over Corneria. cause that's what the stage will be based off of. (the model has no texture. but a UVMAP so a basic white or blue texture will do.)
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    Oshtoby
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    « Reply #13 on: September 30, 2011, 01:27:51 PM »



    Dude, seeing how you have 3ds max. can you import an OBJ for me? i want to see if the extreme amount of POLY'S (over 180K) would cause lag.

    and would you mind putting it over Corneria. cause that's what the stage will be based off of. (the model has no texture. but a UVMAP so a basic white or blue texture will do.)
    Yeah sure, PM it to me.
    the 1 i had, had fixed textures on the model... if i can get photoshop running on this gay laptop i'll do that for u Oshtoby Wink
    What do you mean fixed textures? Like what?
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    « Reply #14 on: September 30, 2011, 01:35:52 PM »


    Yeah sure, PM it to me.What do you mean fixed textures? Like what?
    well from wat i see in ur pic.. and in some other ppl's pics.. u didnt flip the textures by 180 then flip it horizontally.
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