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Author Topic: Oshtoby's Stages - Melee Battlefield UPDATED (01/19/2012 3:45 PM)  (Read 47758 times)
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Mewtwo2000
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    « Reply #90 on: January 20, 2012, 08:10:48 AM »


    I may get it done by today. I've been working on it a little, and the lines do work. I'm making some other small changes anyway.





    Still not finished with it though
    « Last Edit: January 20, 2012, 07:09:03 PM by Mewtwo2000 » Logged

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    « Reply #91 on: January 22, 2012, 03:36:28 PM »


    I may get it done by today. I've been working on it a little, and the lines do work. I'm making some other small changes anyway.





    Still not finished with it though


    cool! are you going to fix the lightnings on it in this version M2k? I mean, In Melee it has a really dark interesting cool lightning and in this brawl it is just... It doesn't feels the same at all x/

    also do you think that you can rip the background textures of the stage? :0
    I mean, same way as your Melee Final Destination ..? :3
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    « Reply #92 on: January 22, 2012, 04:24:39 PM »


    Well, you played this one:



    The current one is darker. And the one I'm working on is as dark as the current one. If you feel like it should be even darker than that, I'll make an alternate even-darker version.

    About the background, I can't rip anything, I have no way to run melee in my computer. Maybe Oshtoby can do it, but keep in mind that the background will never be the same as in melee. It's too complex and some effects would be just impossible to make, at least for now.
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    « Reply #93 on: January 23, 2012, 12:39:52 PM »


    Here is a video of my most recent version of Melee Battlefield in action:
    <a href="http://www.youtube.com/watch?v=ZSdTyj4RaFA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=ZSdTyj4RaFA</a>


    Thanks, marcos348!

    You know, in retrospect, after comparing that video to
    this
    video, the only way, lighting/texture wise I would, and am going to, change it is to make the rainbow textures under the grates lighter. By no means would I make anything darker, though. After Mewtwo2000 is finished with the floor shining things, a few things I am going to fix are the following:

    - Anywhere where there is BRIGHT orange needs to not be effected by light (simple)
    - The rainbow texture under the grates needs to use the alternate, brighter texture that the crystal uses. (also simple)
    - Change the background (DIFFICULT [will be left for another version])

    Other than that, it would be a perfect import, and I would be more than happy with it. Also, I would be more than happy to donate it to Project: M, if they want it, even as a "Press L for Melee Battlefield, or R for Brawl Battlefield" sort of thing. My stage, strangely enough, can fit their collisions perfectly.
    « Last Edit: January 23, 2012, 01:09:08 PM by Oshtoby » Logged

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    « Reply #94 on: January 23, 2012, 03:49:44 PM »


    Oshtoby, I've remade the whole thing and the 2 first points are already done.

    Well, the brighter rainbow was already used in some modded version of mine, and I'm using it again. The orange, as a light it's supposed to be, is already unaffected by lights (as you said, easy thing).

    I've made the crystal thing to change color similarly to melee, along with the pinkish lines you told me about. I've made a better grid texture fitting the stage, and 'fused' everything into a single model. To be honest, I've imported the whole model you gave me when you posted the stage for the first time, and I've included the parts not included in the current versions. So, the only things I'm using from the current version are, the grids I created, and the unmodded model you gave me. And the collisions. I've renamed all the textures, and I'm still using the same light and background. And the brighting thing from Brawl Battlefield. The stage model has the same color values you applied to the current version anyway, so it looks exactly the same. Only that mine didn't need any bone animation to be in the correct spot, the bones are both in (0,0,0). I'm using 2 bones, one for the stage itself, and another for the crystal, which, as I said, it's part of the main model.

    So, unless you have some new idea, I guess we should leave it as is once I update it, at least until the time you try to make the background.

    Sorry if something of this bugs you or something, you know I'm a stager, and as a collaborator and such, I wanted to perfect it, even when the 'perfection' doesn't really mean great changes in graphics. Still, I guess it's gonna look a little better than before and you'll be happy about it.
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    « Reply #95 on: January 23, 2012, 04:10:32 PM »


    Oshtoby, I've remade the whole thing and the 2 first points are already done.

    Well, the brighter rainbow was already used in some modded version of mine, and I'm using it again. The orange, as a light it's supposed to be, is already unaffected by lights (as you said, easy thing).

    I've made the crystal thing to change color similarly to melee, along with the pinkish lines you told me about. I've made a better grid texture fitting the stage, and 'fused' everything into a single model. To be honest, I've imported the whole model you gave me when you posted the stage for the first time, and I've included the parts not included in the current versions. So, the only things I'm using from the current version are, the grids I created, and the unmodded model you gave me. And the collisions. I've renamed all the textures, and I'm still using the same light and background. And the brighting thing from Brawl Battlefield. The stage model has the same color values you applied to the current version anyway, so it looks exactly the same. Only that mine didn't need any bone animation to be in the correct spot, the bones are both in (0,0,0). I'm using 2 bones, one for the stage itself, and another for the crystal, which, as I said, it's part of the main model.

    So, unless you have some new idea, I guess we should leave it as is once I update it, at least until the time you try to make the background.

    Sorry if something of this bugs you or something, you know I'm a stager, and as a collaborator and such, I wanted to perfect it, even when the 'perfection' doesn't really mean great changes in graphics. Still, I guess it's gonna look a little better than before and you'll be happy about it.


    does this updates completely shows the *eye* thing that is on the Battlefield Crystal?
    It has some kind of an *eye* (that's how I call it) on the middle of the crystal, so I was wondering if your update has this on it? :3




    I'm really anxious for this! Melee Battlefield is my second favorite stage from Melee x3
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    « Reply #96 on: January 23, 2012, 04:14:25 PM »


    The 'eye' is now there, don't worry about it.

    In the next release by me, the only thing left is just the background.
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    « Reply #97 on: January 23, 2012, 04:14:56 PM »


    The 'eye' is now there, don't worry about it.

    In the next release by me, the only thing left is just the background.
    when would the next release be?
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    « Reply #98 on: January 23, 2012, 04:20:45 PM »


    when would the next release be?

    I have an exam on wednesday, so I'll release it on thursday, after being able to test it properly and record some video.
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    « Reply #99 on: January 23, 2012, 11:50:42 PM »


    Oshtoby, I've remade the whole thing and the 2 first points are already done.

    Well, the brighter rainbow was already used in some modded version of mine, and I'm using it again. The orange, as a light it's supposed to be, is already unaffected by lights (as you said, easy thing).

    I've made the crystal thing to change color similarly to melee, along with the pinkish lines you told me about. I've made a better grid texture fitting the stage, and 'fused' everything into a single model. To be honest, I've imported the whole model you gave me when you posted the stage for the first time, and I've included the parts not included in the current versions. So, the only things I'm using from the current version are, the grids I created, and the unmodded model you gave me. And the collisions. I've renamed all the textures, and I'm still using the same light and background. And the brighting thing from Brawl Battlefield. The stage model has the same color values you applied to the current version anyway, so it looks exactly the same. Only that mine didn't need any bone animation to be in the correct spot, the bones are both in (0,0,0). I'm using 2 bones, one for the stage itself, and another for the crystal, which, as I said, it's part of the main model.

    So, unless you have some new idea, I guess we should leave it as is once I update it, at least until the time you try to make the background.

    Sorry if something of this bugs you or something, you know I'm a stager, and as a collaborator and such, I wanted to perfect it, even when the 'perfection' doesn't really mean great changes in graphics. Still, I guess it's gonna look a little better than before and you'll be happy about it.
    I am all about it. Awesome. Can't wait to see it.
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    « Reply #100 on: January 25, 2012, 05:17:42 PM »


    I don't like the new grid. I'll be making another one. The rest is just perfect.

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    « Reply #101 on: January 25, 2012, 05:30:17 PM »


    I have an exam on wednesday, so I'll release it on thursday, after being able to test it properly and record some video.
    Thursday's my Birthday! Cheesy Now I'm even more excited!
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    « Reply #102 on: January 26, 2012, 01:31:34 PM »


    Happy birthday, Allav.
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    « Reply #103 on: January 26, 2012, 03:47:36 PM »


    Looking better now. I love the grid as is.



    Don't know if I'll upload it today, but happy birthday anyway xD
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    « Reply #104 on: January 26, 2012, 04:28:11 PM »


    ^ that looks AWESOME! (just pointing out what I think about it :0)

    Now just the Background is missing, but with that ^ I think, I can wait for a long time until the background get done\imported.

    I LOVE IT.! 8D
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