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« on: October 03, 2011, 01:15:42 PM » |
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Hey all, I am in an incredibly good mood today, I know that's got nothing to do with any of you but for me it means I may start work on another PSA. (In case you are wondering who I am, I'm just some random noob that made the Dissidia Terra PSA w/ some light assistance and lots of research O_O). The idea: Alucard from Hellsing I have made this blog/post because I wanted people to check out the Hellsing anime and post their idea's for moves. Also, here's a wiki for reference Tech. Stuff: When I have the chance I will update this with ideas as I come across them, but my first idea is that Alucard definitely needs to have at least 3-4 models in his .PAC file, a gun (or 2 different guns if possible), an eye (for his creepy eye summons), a hound (for his demonic hound summons), and perhaps some sort of evil black tentacle model. Now I know that requires at least 5 models, but fortunately Fox already has 7, so perhaps this project is possible. Fan stuff: Fans of hellsing, It's been a while since I've seen the show, I would be honored if anyone who has seen it could give me a baseline for what his standard melee-type attacks might be, I recall he uses his gun most often, but he also has considerable strength & I've never seen the OVA, does he have any other physical attacks, for example, would his AA combo be as simple as 2 gun shots, or would his aaa + attack 100 combo be a claw swipe (that turns them around), a cape strike (that spins them around), a palm thrust that sends them flying followed by a hail of short-range gunfire that peppers the ground where their decaying carcass now lays?? Another example, his large red cloak, wide brimmed hat, and orange sunglasses show him as someone who is a bit flamboyant or ostentatious, does that characteristic transfer over to his moves as well? Is he a cartwheel > split > uppercut sort of guy or is he more likely to just punch someone with tremendous strength and then shoot them to pieces? Does he physically toy with his opponents or does he use his powers on them more often? These are a few things I'm throwing out there, there's a link to check out the Hellsing show on sidereel up above (I hope that's not against the rules), but if you wanted a quick preview of what he does, check this out: Final Smash Thoughts (so far)
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« Last Edit: October 03, 2011, 04:16:23 PM by Keromonkey »
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« Reply #1 on: October 03, 2011, 01:50:43 PM » |
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Okay i'm going to suggest making him have only one mode. but incorperate all of his modes into one giant moveset. =3
Like his standard B could still be him shooting his Gun. but much slower. and if make it a taunt changeable. you can make his Standard B something else as well. maybe as the "b*tch slap of doom"
His AAA combo would be something more physical this is brawl. he would punch, overhead kcik, then punch them away.
His Down-B would be a counter of somesort. like opening the gates of hell. and the opponent gets hit with darkness and fire.
there is alot you could do.
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« Reply #2 on: October 03, 2011, 03:32:01 PM » |
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I like the Opening the Gates of Hell counter, lol. How about: Down B: Alucard points one gun forward whilst looking in the opposite direction This is the beginning of his counter stance, if anyone hits him during this time, he explodes in darkness & tentacles, unleashing a wave a hellhounds in whatever direction his gun is facing. These hounds deal darkness & cold/fire or poison damage & will bite & stun/paralyze target briefly, each hound does 5 damage/bite, and he unleashes between 3-4 in whatever direction his gun is facing, so Gates of Hell can be a powerful counter, 5-6 dmg minimum, 15-18 damage maximum. Side note: for hell hounds I was either thinking something like houndour/houndoom from Pokemon (if there's a 3d model for it) or the evil nintendog used in the evil baskerville nintendog ( http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10865).
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« Last Edit: October 03, 2011, 04:11:56 PM by Keromonkey »
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« Reply #3 on: October 03, 2011, 04:15:51 PM » |
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Yes that's an amazing idea. His side-B should be something fierce.
But here would his standard Moveset Be
A: Swipes his arm across doing 2% damage AA: Does an Overhead Kick doing 2% AAA: And Then Punches them away doing enough knock back to launch them backwards a lil' bit. 3% small knockback.
U-Tilt: Thrusts his arms upwards while keepings his fingers pointed. 6% D-Tilt: Does a simple Lower Kick 5% S-Tilt: Does a b*tch slap motion or as beastly slap 5% small knock back
Side-Smash: Pullls his arm back with his fingers pointed thrusts his arm forward with his fingers pointed. it sweet spots BTW: 1st charge. 7% low knockb ack 2nd Charge: 9% med Knockback 3rd charge 10% high knockback
Up-Smash. points his guns up and shoots.
Down Smash. Puts his arm in the air, and thrusts it into the ground releaseing Dark Tentacles upward.
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« Reply #4 on: October 03, 2011, 04:28:56 PM » |
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Oooh, I like the Up Smash & Down Smashes
Up Smash: Alucard points Casull & Jackal (his white & black guns, respectively) upward and fires a hail of bullets straight up, has long range and these bullets travel very fast (since the move is straight up), Tapping A while holding up should make him continue to fire bullets upward.
Down Smash: Alucard raises a Pentacle'd fist in the air, before punching the ground (or crouching like sheik and touching the ground while his tongue elongates & lolls out of his mouth). Darkness & dark fog cover his body so it is barely visible (making it appear as if he transformed into darkness) and A wave of tentacles spike upwards from the ground in his general vicinity. A large one where his body is, and 2 small ones on either side of him. If possible, this smash should be slowed down and the tentacles should wriggle about a bit before either retracting into the ground or disappearing in a puff of darkness.
Does Alucard point alot? If I have the time I'd like to rewatch the show & check out the OVAs so I can get his motions down but I'm more of a PSA'er than an animator lol.
I also think his Grabs should be a combo of bites & his telekinesis.
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« Last Edit: October 03, 2011, 04:36:19 PM by Keromonkey »
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« Reply #5 on: October 04, 2011, 03:38:54 AM » |
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This sounds interesting....now if only we had the texture/vertex to this.
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« Reply #6 on: October 04, 2011, 09:56:29 AM » |
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There is indeed a Vertex. and it's over Fox. (or a model port, that's what we are working with)
@Keromonkey: well, i'm using the whole entire fingers pointed and erect out he does it in the first episode to Ultimate. it's pretty beast.
http://www.animeshinobi.com/wordpress/wp-content/uploads/2006/11/hellsing_ultimate_8.jpg This will be his shooting posture for his Standard B.
Down-B will be that counter move stated above. it'll be sick.
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« Reply #7 on: October 04, 2011, 01:58:04 PM » |
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Ah, the series isn't too long, I'm on ep. 3 atm, but heading outside for some fresh air & to get some things done, I imagine I will be more familiar with the pointing once I reach Ultimate. (Or do you mean how he stabs his open-palmed hand through his enemies chest and they sorta disintegrate?) After watching the first few eps I thought to myself that since he absorbs blood to regenerate sometimes then if a Stream of Blood/Red/Blood Splatter Gfx could be made than I'd like that to occur during his grabs, and each time he grabs someone, he would heal a little bit. But perhaps it should only be during his Bite Grab, I was thinking his down Grab might be like Charizards, except instead of breathing fire, he bends lower and feasts on them while healing himself. And his forward Grab would be him thrusting his hand into the opponents chest with wind or slash gfx around his hand( like he does in Ep.1 (or 2?) to the zombie when he first Meets that Kitten Girl). Oooh, or just the bite grab should heal, but if his final smash involves a release state than all his grabs will heal when in his released form and will also occur with some blood splatter gfx, or bloody slash gfx @ Divine: Hey Divine, like the new pic lol, there is an Alucard port, it isn't perfect so I'm guessing it's more of a Marth port/Alucard Vertex but here's a pic of it either way.
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« Reply #8 on: October 04, 2011, 03:38:26 PM » |
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Open palm stabbing through the chest is what i'm talking about =3
and i'm going to suggest not making Any moves heal. you could, but make that a final smash thing. not a standard.
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« Reply #9 on: October 04, 2011, 05:24:10 PM » |
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Yeah, I guess that's a good point, if he had a method of healing than he might be pretty broken and hard to fight, hmm. What about damage reduction/1 or 2? Tho once again if its overpowered it could just be for the final smash, but since his immortality is such a big part of being a vampire I think he should have some sort of damge or healing boon, otherwise he's just a badass with a gun lol
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« Last Edit: October 05, 2011, 09:24:01 AM by Keromonkey »
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« Reply #10 on: October 04, 2011, 09:36:52 PM » |
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Ah, the series isn't too long, I'm on ep. 3 atm, but heading outside for some fresh air & to get some things done, I imagine I will be more familiar with the pointing once I reach Ultimate. (Or do you mean how he stabs his open-palmed hand through his enemies chest and they sorta disintegrate?) After watching the first few eps I thought to myself that since he absorbs blood to regenerate sometimes then if a Stream of Blood/Red/Blood Splatter Gfx could be made than I'd like that to occur during his grabs, and each time he grabs someone, he would heal a little bit. But perhaps it should only be during his Bite Grab, I was thinking his down Grab might be like Charizards, except instead of breathing fire, he bends lower and feasts on them while healing himself. And his forward Grab would be him thrusting his hand into the opponents chest with wind or slash gfx around his hand( like he does in Ep.1 (or 2?) to the zombie when he first Meets that Kitten Girl). Oooh, or just the bite grab should heal, but if his final smash involves a release state than all his grabs will heal when in his released form and will also occur with some blood splatter gfx, or bloody slash gfx @ Divine: Hey Divine, like the new pic lol, there is an Alucard port, it isn't perfect so I'm guessing it's more of a Marth port/Alucard Vertex but here's a pic of it either way. oh damn, that looks cool. I'd be glad to help out with the psa if you need any animations, Blood GFX, or coding ....we need more vampire/vampire hunters in brawl XD his down throw could be BLOOD SUCK! where he holds you down and bite your neck, recovering HP
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« Last Edit: October 04, 2011, 09:40:07 PM by DivineOverlord »
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« Reply #11 on: October 05, 2011, 09:36:47 AM » |
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I do like blood suck but if he doesn't restore HP than it should make him stronger in some way, perhaps after sucking blood he'll gain access to a special attack/new move, or one of his existing moves becomes stronger. Imagine this: Before Blood Feast Grab After Blood Feast Grab @Divine Overlord: You do coding?? O_o, Is it difficult to do? And yes I agree, need more demon/vampire hunters lol, the Dante PSA (epic lol)
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« Last Edit: October 05, 2011, 10:39:35 AM by Keromonkey »
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« Reply #12 on: October 05, 2011, 09:47:45 AM » |
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I've got it, his pummel should be Sucking Blood. doing a blood GFX. he'll heal 1% per time you pummel, and deal 1% damage to the opponent.
and the throws will be normal, and the Down Throw should enable a healing mode. like if your standing still. but that's about it.
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« Reply #13 on: October 05, 2011, 10:07:54 AM » |
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I like the pummel idea as well, very balanced
Not sure how I feel about the healing mode with basic regen, but if he could have blood gfx leading from opponent to Alucard while he healed/1 hp healed (And where ever opponent was) I would be in love with it haha. It'd probably be a little bit like red poison, opponent would flash red every time Alucard healed 1 health (alucard would have darkness/blood gfx around him), that way it'd be more of a drain but you'd definitely know what was happening and why it was happening lol.
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« Reply #14 on: October 06, 2011, 10:35:10 AM » |
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Yesh... this will be awesome.
oh and my Wii broke, so i have to wait till i get a new
another idea, the Standard B should work on a "reload" system, like after so many shots ,we make him do a certain animation. like reloading the clip. this way it's balanced and you can press as fast as you want he'll shoot that fast, but at a price.
Up-B should be like a teleport thing for now.
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