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Author Topic: Tales of Brawl: Next character: Milla  (Read 19107 times)
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tempesttime
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« Reply #360 on: July 29, 2012, 11:47:45 PM »


I know that, i was just getting at the fact that you told me i read chaos wrong.

Sorry, you are right.
There is no Fierce Demon Fang anymore. We had to replace that in order to add a few mechanics. We MIGHT add it back in later, but for now, it will most likely be used but another future character.
We are working out the gfx, sfx, and damage coding for the "Demon Fang Progression" right now. Hopefully it will be complete before this next release.
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    « Reply #361 on: July 30, 2012, 07:19:18 AM »


    Reid does not have Twin Tiger Blade...

    Reid has a unique arte called Rending Tiger Blade (or Mokou Rengekiha in japanese) which functions differently than Twin Tiger Blade.

    Twin tiger blade is practically two tiger blades, the second applying more damage and knockback.

    While Rending Tiger Blade is four consecutive Tiger Blades, rising with each one, and the last slash applying knockdown.


    Also your moveset doesn't defy the Tales series. Look at ToH:TB, Lloyd has Raging Beast and Demonic Circle. Something that can only be done my the Tech glitch in Symphonia.

    So don't worry about that too much.
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    « Reply #362 on: July 30, 2012, 02:06:10 PM »


    Guys, Reid is far down the line. We are still thinking about his moveset right now.
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    « Reply #363 on: July 30, 2012, 02:24:04 PM »


    Royal... Raging Beast and circle is totally possible on Symphonia with no glitch. Err, anyway, do you guys intend on bringing Yuri or Genis in eventually?
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    « Reply #364 on: July 30, 2012, 05:33:32 PM »


    We will confirm them once we a) have the models and b) have the moveset. For Lloyd, Genis will be featured for one of his unison artes.
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    « Reply #365 on: July 30, 2012, 07:05:50 PM »


    Aww.. Well I'm planning on making a full fledged Genis psa when my skills get up to par. It's been written out for a while. I want him to be a specialist type of character. But ill keep this on topic.

    Which unison arte are you using? I can't think of many other than thunder tiger blade or fiery beast.
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    « Reply #366 on: July 30, 2012, 08:14:40 PM »


    Royal... Raging Beast and circle is totally possible on Symphonia with no glitch. Err, anyway, do you guys intend on bringing Yuri or Genis in eventually?
    Raging Beast is T-type and Demonic Circle is S-type, explain to me how else you can have these two artes together without a tech glitch in Symphonia.

    Guys, Reid is far down the line. We are still thinking about his moveset right now.
    I know, I was just correcting that Twin Tiger Blade is different from Rending Tiger Blade.
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    « Reply #367 on: July 30, 2012, 08:40:42 PM »


    dude you can just learn circle. and then switch your type over. Get a force ring or something. There is nothing keeping Lloyd one type. (Unlike genis, if he learns absolute he cant have ice tornado.
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    « Reply #368 on: July 30, 2012, 09:19:02 PM »


    What Royal-Blade means is, that you can't have Raging Beast and Hunting Beast at the same time without the tech glitch, but if you keep Demonic Circle and just switch to the other type there is no problem in also learning Raging Beast
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    « Reply #369 on: July 31, 2012, 09:18:16 AM »


    Even with the Tech Glitch, you can't have Raging Beast AND Hunting Beast. You can have Demonic Chaos and Demonic Circle since they're... like the third form or something. Hunting Beast and Raging Beast would be second forms (or whatever you want to call it) and so you can't have them at the same time.
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    « Reply #370 on: August 02, 2012, 12:06:09 AM »


    Reid does not have Twin Tiger Blade...

    Reid has a unique arte called Rending Tiger Blade (or Mokou Rengekiha in japanese) which functions differently than Twin Tiger Blade.

    Twin tiger blade is practically two tiger blades, the second applying more damage and knockback.

    While Rending Tiger Blade is four consecutive Tiger Blades, rising with each one, and the last slash applying knockdown.


    Also your moveset doesn't defy the Tales series. Look at ToH:TB, Lloyd has Raging Beast and Demonic Circle. Something that can only be done my the Tech glitch in Symphonia.

    So don't worry about that too much.

    Sorry for the random post, but Reid has Demon Twist, which is pretty close to Twin Tiger Blade (or Tiger Rage).

    Anyways, I've been following this project for a while now, and you guys have done an amazing job with this. I am looking forward for the next release.
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    « Reply #371 on: August 02, 2012, 07:14:49 AM »


    Demon Twist is Tiger Rage... That's just how it was named in Eternia.


    Anyways, back on this topic:

    Are you guys still having sword trail issues? If so, then just give Lloyd generic blue trails. His sword trails for the Material Blade in Symphonia are like that. (The two separate sword trails wasn't until Radiant Mythology)


    Also, who is importing Yuri's model for this project?
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    « Reply #372 on: August 02, 2012, 09:51:30 AM »


    We haven't started coding separate sword trails yet.

    As for Yuri; we don't know who's going to import him yet
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    Royal_Blade
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    « Reply #373 on: August 02, 2012, 10:09:50 AM »


    Well when you do start with trails and are having issues, then resort to the common blue trials.


    And ok to Yuri.
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    « Reply #374 on: August 04, 2012, 12:57:06 AM »


    I've had a theory about the sword trails for a while now. The colour value/offset that we currently use, pulls a texture from the common3.pac. There, it gives us the option to choose between the beam sword, the baseball bat, the hammer, and one other blue sword trail (which, at this point, I can not confirm what it belongs to, but it's what we use). By changing the offset, we can choose between different characters' sword trails aswell (like Link or Marth), but they have to be in the battle, otherwise it makes a blank white  trail.
    No matter what we do though, we can not access the textures wolf has. I believe we have to edit one of the following to do so:
    1) The fighter.pac
    2) The reff's in the fitwolf.pac
    3) Some other code inside the fitwolf.pac
    Those are just my thoughts though.

    Also, we are working on t-posing Yuri's model, but it will take time.
    I would like to stress though that confirmations in the future WILL NOT BE MADE publicly until we have:
    a) The model
    b) The moveset (at least a beta)

    Lloyd's close to being packaged up and both Sanic and I are really looking forward to it's release. We are really happy with the way he turned out and we hope you all will be too! (but remember, it's still a beta version)
    I'm currently trying to make a sound pack which doesn't require the use of sawndz, or hex packets (I really despise those). Hopefully, all you will need to do is:
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    Much easier than stupid Sawndz...
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