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Question: DBZ Vs Naruto Poll (ill make the winner in future)
Jugo (Team Hebi Naruto) - 17 (37.8%)
Teen Gohan Revamp over TL (DBZ) - 28 (62.2%)
Total Voters: 45

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Author Topic: SouthCraft's Forest of Doom: The end!  (Read 55139 times)
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Rhythm Thief
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    « Reply #1170 on: May 20, 2012, 05:16:20 PM »


    I can help animate knux. Also, have u started the revamp of shadow mario psa?
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    « Reply #1171 on: May 20, 2012, 05:25:21 PM »




    if you read the plan, you would know the answer to that question  Tongue
    Sorry Tongue
    I read the plan too fast
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    SouthCraft
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    « Reply #1172 on: May 20, 2012, 10:32:00 PM »


    I can help animate knux. Also, have u started the revamp of shadow mario psa?
    the revamp is on hold. But ofc you can animate.
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    MandoWolfe
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    Hmp... Very well. Let's do this.

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    « Reply #1173 on: May 20, 2012, 11:29:06 PM »


    I could help with a Soundpack. if you'd like. Smiley i have plenty of Kunx's sounds on my labtop.
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    « Reply #1174 on: May 21, 2012, 03:37:19 AM »


    the revamp is on hold. But ofc you can animate.

    oh ok. adn i was jsut double checking Smiley
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    Mariodk
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    Let him join SSB4 and i die happy

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    « Reply #1175 on: May 21, 2012, 08:02:11 AM »


    SouthCraft, are you really making a Knuckles PSA, we already have a new
    knuckles PSA over Pikachu and it's been ported over other characters?

    SouthCraft, in my opinion, you should concentrate on characters that have not
    been made already, what's next, after you make a new knuckles PSA, you gonna
    go back and say I'm making a newer Knuckles PSA, LOL.

    concentrate on making Teen Gohan PSA or Broly PSA.
    southcraft is making knuckles over jiggypuff i think
    and he will make what he wanted to make not wanted to make after yours DBZ fanboy annoying Level
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    Carnage
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    « Reply #1176 on: May 21, 2012, 09:10:39 AM »


    some ppl think we shouldnt make what we want but what they want to be done and its sad since ppl only find motivation to work on something they really want to do.
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    « Reply #1177 on: May 21, 2012, 12:25:24 PM »


    ^this

    also knux over jiggz, yes i hate jiggs and need somking good on her
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    « Reply #1178 on: May 21, 2012, 01:19:35 PM »


    This is my Plan so far.
    Knuckles PSA Ver Beta (maybe i do updates) and alittle bit works on SSF2 Wario.
    Updates on ALL ports, hopefully Waluigi over D3
    SMBZ Luigi V1,5 Updates
    Broly PSA
    Then i will be working on ShadowKong. I got an idea to fix running completely and super shadow in FS.
    Then i will be taking a LOOOOOOOONG Break!
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    « Reply #1179 on: May 21, 2012, 01:48:14 PM »


    This is my Plan so far.
    Knuckles PSA Ver Beta (maybe i do updates) and alittle bit works on SSF2 Wario.
    Updates on ALL ports, hopefully Waluigi over D3
    SMBZ Luigi V1,5 Updates
    Broly PSA
    Then i will be working on ShadowKong. I got an idea to fix running completely and super shadow in FS.
    Then i will be taking a LOOOOOOOONG Break!

    Lol well after all that your planning you definately deserve a long break. XD
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    StupidMarioFan1
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    Name's Mario, Luigi Mario

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    « Reply #1180 on: May 21, 2012, 02:19:01 PM »


    This is my Plan so far.
    Knuckles PSA Ver Beta (maybe i do updates) and alittle bit works on SSF2 Wario.
    Updates on ALL ports, hopefully Waluigi over D3
    SMBZ Luigi V1,5 Updates
    Broly PSA
    Then i will be working on ShadowKong. I got an idea to fix running completely and super shadow in FS.
    Then i will be taking a LOOOOOOOONG Break!
    That reminds me need to get back to working on SMBZ Luigi, but that'll have to wait a few weeks. Tongue On this computer, PSA freezes when I try to open a file, and then open another one without closing. Because of that I'm not going to be able to work on the PSA fixing for his hammer to hit players correctly.
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    « Reply #1181 on: May 21, 2012, 02:33:58 PM »


    That reminds me need to get back to working on SMBZ Luigi, but that'll have to wait a few weeks. Tongue On this computer, PSA freezes when I try to open a file, and then open another one without closing. Because of that I'm not going to be able to work on the PSA fixing for his hammer to hit players correctly.
    it's ok. Btw can you teach me how to add model changers or whaever did you say? Add like hammer as a model changer or wtf
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    StupidMarioFan1
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    « Reply #1182 on: May 21, 2012, 03:22:23 PM »


    it's ok. Btw can you teach me how to add model changers or whaever did you say? Add like hammer as a model changer or wtf
    It wasn't a model changer because it doesn't effect the FitLuigi.pac, in the FitLuigiMotionEct.pac you can import or add a Visibilty Sequence, what this does is let you tkae a ____M bone, and check what frames you want it to appear in an animation. This only works for M bones, but all you have to do is rename a bone to M instead of N and it'll work. Now if there isn't a model or polygon that doesn't have a M bone for their visiblity, no point in adding that bone to the Visibity Sequence. I might make a tutorial instead of making an extremely long reply to this thread. The only disadvantage to this is that you can't make moves based on weither the bone is visible or not, like the FaceM/FaceDmgM, HairM/HairMb, EyeYellowM commands in the PSA. I'm using this for my M&L over IC, but for some reason they crash the game when grabbed again. And I'm not sure if its the Visiblity Sequence or not, since characters like Sonic use it and don't crash when grabbed, so I'll look into it.
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    « Reply #1183 on: May 21, 2012, 04:33:41 PM »


    Is the PSA gonna be based off what he was like in Sonic Battle by an chance?
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    « Reply #1184 on: May 21, 2012, 04:57:22 PM »


    I didn't bother to read the post, is the PSA gonna be based off what he was like in Sonic Battle by an chance?
    better
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