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Author Topic: MDL0 Resource discussion thread  (Read 8257 times)
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DarkPikachu
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complexity == fun

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    « Reply #15 on: October 21, 2011, 10:43:58 AM »



    well I havn't quite fully figured out Pika's group ID's,
    but I have figured out all his bone ID's. >_>

    001E - TopN
    004E - EyeYellowM
    002E - TransN
    0026 - XRotN, LLeg2N
    0000 - YRotN
    000A - HipN
    0036 - HipSubN
    0022 - LLegJ, WaistN
    002A - LKneeJ, TailNd
    0024 - LFootJ, LHandN, LThumbN
    001C - LToeN
    0019 - LLegN
    0004 - RLegJ, RKneeJ, RFootJ, RToeN, RLegN, RLeg2N, RMimiN, RMimiNb, RShoulderN, RShoulderJ, RArmJ, RHandN, RFingerN, RThumbN, RShoulderNb
    001B - TailN, BodyN, LArmJ
    002D - TailNb
    0028 - TailNc
    0049 - LShoulderN
    004A - LShoulderJ
    003E - LFingerN
    0056 - LShoulderNb
    001A - NeckN
    0012 - HatN
    0014 - HaveN
    0023 - LMimiN
    0035 - LMimiNb
    0020 - MouthN
    0021 - ThrowN

    that's all 48 bones

    what interested me was ID 0004 was Pika's entire right side...
    I took that as evidence that his right side was copied from his left side...
    (only way I could think of that they would have the same ID)

    so I have a suspicion that the ID's will tell a bit about how the MDL0 was created

    I'm  starting to think though that the ID's are only editor data, not wii data
    (just like the data headers that arn't really used for much)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #16 on: October 21, 2011, 02:38:36 PM »


    ok so, I've just printed off Pika's shadow model...
    (just to have another MDL0 to work with)

    I can't believe how many less pages I've gotten to work with

    FitPikachu00.mdl0 - 33 pages
    FitPikachuShd.mdl0 - 3 pages

    anyways...
    I've already went through it a little and noticed the bones had quite a similar ID structure to the original

    maybe the ID's do play a part in the wii data...
    IDK... I'll just have to look harder... =.=
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    pikazz
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    Machinimator!

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    « Reply #17 on: October 21, 2011, 03:45:46 PM »


    to be honest, I dont believe the group ID that are in relocation to "bones" :/

    cause I have seen other Group IDs in PAT0 and SRT0 but there is no bones, just Texture and Material with texture :/
    even small mdl0s with like 3 bones still has "1E" and "1C" ect in the relocation D:

    but I might be on a different rail, maybe you meant something else xD
    Logged

    Stupid Tinypic :C

    DarkPikachu
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    complexity == fun

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    « Reply #18 on: October 24, 2011, 04:55:55 AM »


    eh...
    It's not so much the bones...

    The data structures are what intrigue me... eh heh
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

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    « Reply #19 on: November 01, 2011, 04:37:24 PM »


    rmbr when I talked about these:

    00000B40 | 00 02 9B 68 00 00 7B 30 00 00 00 68 00 00 00 05 - ..›h..{0...h....
    00000B50 | FF FF 00 00 00 01 00 00 00 00 00 00 00 00 00 00 - ÿÿ..............
    00000B60 | 00 3D 00 00 00 00 00 05 00 02 9A CC 00 00 7C 78 - .=........šÌ..|x
    00000B70 | 00 38 00 00 00 01 00 02 00 02 9A DC 00 01 7E B8 - .8........šÜ..~¸
    00000B80 | 00 39 00 00 00 02 00 04 00 02 9A EC 00 01 83 98 - .9........šì..ƒ˜
    00000B90 | 00 38 00 00 00 03 00 04 00 02 9A FC 00 01 88 78 - .8........šü..ˆx
    00000BA0 | 00 3A 00 00 00 03 00 05 00 02 9B 0C 00 01 8D 18 - .:........›....


    the reason for the added red part is I think this would best fit it:
    (havn't quite looked into it yet) >_>

    typedef struct
    {
        void*       headObject;     // Pointer for the object linked to the head
        void*       tailObject;     // Pointer for the object linked to the end
        u16         numObjects;     // Number of objects linked to the list
        u16         offset;         // Offset for NNSFndLink type structure member

    } MEMList;

    ^found in revolution/mem/List.H

    it's the only closest thing I've found >_>
    but I'll keep looking in case there's something better <_<

    EDIT:
    here's the function description:
    /*---------------------------------------------------------------------------*
      Name:         MEMList

      Description:  Two-way link list structure
     *---------------------------------------------------------------------------*/
    « Last Edit: November 02, 2011, 07:36:12 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
    Angel Kitten
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    Posts: 3069


    complexity == fun

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    « Reply #20 on: January 10, 2012, 05:59:33 PM »


    this was a thread to discuss every secret about the MDL0 Im srs here
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #21 on: January 11, 2012, 07:33:32 PM »


    just quoting this for reference Tongue

    00000B40 | 00 02 9B 68 00 00 7B 30 00 00 00 68 00 00 00 05 - ..›h..{0...h....
    00000B50 | FF FF 00 00 00 01 00 00 00 00 00 00 00 00 00 00 - ÿÿ..............
    00000B60 | 00 3D 00 00 00 00 00 05 00 02 9A CC 00 00 7C 78 - .=........šÌ..|x
    00000B70 | 00 38 00 00 00 01 00 02 00 02 9A DC 00 01 7E B8 - .8........šÜ..~¸
    00000B80 | 00 39 00 00 00 02 00 04 00 02 9A EC 00 01 83 98 - .9........šì..ƒ˜
    00000B90 | 00 38 00 00 00 03 00 04 00 02 9A FC 00 01 88 78 - .8........šü..ˆx
    00000BA0 | 00 3A 00 00 00 03 00 05 00 02 9B 0C 00 01 8D 18 - .:........›....
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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