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Question: Is this useful?
Yes - 1 (12.5%)
No - 1 (12.5%)
What´s an UV - 6 (75%)
Total Voters: 8

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Author Topic: How to edit UV Points ( the easy way )  (Read 1888 times)
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    « Reply #15 on: November 07, 2011, 07:41:13 PM »


    EXACTLY the same?
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    Iwvi
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    « Reply #16 on: November 07, 2011, 10:09:12 PM »


    what do you mean exactly the same? If that is what I did? well I think I did that. However, I checked again and the UVs did change. They did not change all as I had them in 3ds Max tough. Only a small portion changed, the rest stayed the same.
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    « Reply #17 on: November 08, 2011, 03:22:23 AM »


    u mustnt rotate the texture 180º, u must mirror it vertically...
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    « Reply #18 on: November 08, 2011, 02:30:04 PM »


    If you rotate it 180° it mirrors vertically, or so I think. I´ll try again and make sure to mirror it vertically.
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    « Reply #19 on: November 08, 2011, 02:35:11 PM »


    what do you mean exactly the same? If that is what I did? well I think I did that. However, I checked again and the UVs did change. They did not change all as I had them in 3ds Max tough. Only a small portion changed, the rest stayed the same.

    and do the UV look exactly like the originals?

    u mustnt rotate the texture 180º, u must mirror it vertically...

    well, when i edited sheik´s UV, i had to flip them vertically
    you might not to if horizontally gets it right
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    « Reply #20 on: November 08, 2011, 02:59:01 PM »


    and do the UV look exactly like the originals? 
    Yes It did, almost. I was editing marth's upper body. I followed the tutorial, and at the end the only change was that the red gem he has on his body changed. The rest of the body remained the same. I did not edit the gems UVs, only the ones in the body, but those did not change.
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    « Reply #21 on: November 08, 2011, 07:19:36 PM »


    AH THAT

    it may be a different UV you are changing

    according to jokekid, the body UV´s are between #8 and #13
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    « Reply #22 on: November 08, 2011, 08:00:08 PM »


    I discovered that XD. But now I change the UVs but they do not coordinate properly, I flip them vertically but they are still messed up.
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    « Reply #23 on: November 08, 2011, 08:05:46 PM »


    pictures or it didnt happen
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    « Reply #24 on: November 08, 2011, 08:35:27 PM »


    Forget about it, I fixed it. Thanks anyway, this tutorial was indeed really helpful and saved me a lot of hexing. I moved all of them up little by little after fliping them, until they were correctly positioned. Thanks for the help.
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    « Reply #25 on: November 08, 2011, 08:36:42 PM »


    yay first succesful customer!

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    « Reply #26 on: November 09, 2011, 02:28:56 PM »


    :c
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    « Reply #27 on: November 09, 2011, 02:30:49 PM »


    ah yeah

    well, as i told you, that stuffnstuff may be your issue
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