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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2392663 times)
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ZX_BraveSol_ZX
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    « Reply #10290 on: February 03, 2015, 09:51:27 PM »


    Those SmashWIIu stages are awesome!
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    DSX8
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    « Reply #10291 on: February 04, 2015, 12:21:44 AM »


    Downloaded it. I'm gonna add maybe two platforms and then port over Pokemon Stadium or Spear Pillar. Looks great!
    lol if u want the original platforms from kalos league, i can rip em and send em to ya, but ur gonna have to do the material and shader editing urself :p

    Those SmashWIIu stages are awesome!
    thxs

    anyways, here's what the lighting system will be like with Gaur Plains. Did like 3 tests of watching the transition on my WiiU so its like pretty much spot on.

    Gaur Plains Lighting:
    frames 1 to 2640 - day
    frames 2640 to 2760 - transition to dusk
    frames 2760 to 3240 - dusk
    frames 3240 to 3360 - transition to night
    frames 3360 to 6600 - night
    frames 6600 to 6720 - transition to morning
    frames 6720 to 7320 - morning
    frames 7320 to 7440 - transition to day
    frames 7440 to 7560 - day
    *loop*






    edit:
    <a href="http://youtu.be/A2NOdIDuo0A" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/A2NOdIDuo0A</a>
    « Last Edit: February 04, 2015, 06:14:48 AM by DSX8 » Logged

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    « Reply #10292 on: February 04, 2015, 02:55:11 PM »


    thanks
    ikr.. i want the textures soo badly!! lmao
    lol these stages r like.. pretty easy to function in brawl :v
    as for the lighting.. its currently using battlefields lighting system.
    ^ this ^

    edit:
    Asked Chrrox to help me extract the textures since i showed him my beta preview of the stage. Anyways.. here's some early in-game pics. the 5th pic has the bushes hidden, so that u can see the uv layers taking affect (aka grass on the rocks).





    edit2:
    http://youtu.be/dWRRFCb1FKg
    welp.. got some materials fixed, fixed 2-3 objects in the bg that was using the wrong textures (i know the bg grassy lands is using the wrong texture)


    edit3:
    wow no comments... welp.. Kalos League Omega version is released, come and get it!
    Great Job on Kalos Pokémon League DSX8.
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    « Reply #10293 on: February 04, 2015, 04:26:47 PM »


    lol thxs

    new WIP vid of Gaur Plains
    <a href="http://youtu.be/fDul9S4UzEg" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/fDul9S4UzEg</a>


    also... ill be working on falcon
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    « Reply #10294 on: February 04, 2015, 04:33:10 PM »


    I love falcon, I will be waiting for him Tongue
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    « Reply #10295 on: February 04, 2015, 08:47:00 PM »


    Enjoy some falcon and his purely white teeth~


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    « Reply #10296 on: February 04, 2015, 09:06:59 PM »


    How do Falcon's "eyes" work in Smash 4? Are they a texture or do they work like Brawl?
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    « Reply #10297 on: February 04, 2015, 09:09:30 PM »


    How do Falcon's "eyes" work in Smash 4? Are they a texture or do they work like Brawl?
    they be textures. SmashU falcon has FS eyes, but sadly cant give him FS eyes in brawl even with a FS bone being added
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    « Reply #10298 on: February 04, 2015, 10:35:46 PM »


    Hey DSX, howcome when I try to edit the death boundry in Brawlbox for Kalos League, I can't save and get some sort of error?

    This is the only stage to give me such an error. Just wanted to make the side death boundaries larger since it's to easy to die off the side.
    use BB73b

    BB74b has issue's with that for some reason
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    « Reply #10299 on: February 05, 2015, 07:11:16 AM »


    lol np

    more falcon! The following gif's r improved rigs compared to in-game pics.




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    « Reply #10300 on: February 05, 2015, 07:16:15 AM »


    I cannot handle the manliness.

    Is there going to be a spec map for his jacket and reflection for his helmet + shoulder pad?
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    « Reply #10301 on: February 05, 2015, 07:40:10 AM »


    how different are his UVs from brawl's?
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    « Reply #10302 on: February 05, 2015, 07:45:43 AM »


    how different are his UVs from brawl's?
    VERY different
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    « Reply #10303 on: February 05, 2015, 11:18:20 AM »


    mind posting his spec/normal/diffuse textures?
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    « Reply #10304 on: February 05, 2015, 12:41:06 PM »


    Is there going to be a spec map for his jacket and reflection for his helmet + shoulder pad?

    Yes. This is definitely needed. I was gonna say the same thing. At least for his helmet. It looks plastic otherwise.
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