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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2392998 times)
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KingJigglypuff
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    « Reply #10920 on: April 28, 2015, 06:27:49 PM »


    I was talking about vertexing them into place, 1080p HD. Adjusting the bone placement would make it not one slot.
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    « Reply #10921 on: April 28, 2015, 06:32:38 PM »


    I'm pretty sure KJP is talking about bone placement DSX... If not... then vertexing them into place... not the textures. Don't even know why you brought that up.
    cause he said to edit brawl hands, and the textures r different to SmashU.. and y would i move the thumbN? it would just make the thumb more deformed with animations. I do things my way really, doing it any other way as people would do would just make it look fugly.. juuust saying...

    I was talking about vertexing them into place, 1080p HD. Adjusting the bone placement would make it not one slot.
    well.. ill see if i can find some1 who can vertex his thumbs for me.. if not.. then they'll just be static :v

    anyways... Woolly World is released~

    « Last Edit: April 28, 2015, 06:33:47 PM by PervyDSX8 » Logged

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    « Reply #10922 on: April 28, 2015, 06:33:33 PM »


    I was talking about vertexing them into place, 1080p HD. Adjusting the bone placement would make it not one slot.

    I fixed my post. >:c

    I figured it was one of the two.
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    « Reply #10923 on: April 28, 2015, 07:47:46 PM »


     I love Woolly World. One problem: It lags like a [censored]er. And I tried it with 2 low-poly characters...
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    « Reply #10924 on: April 28, 2015, 07:53:51 PM »


    mmm maybe i went a bit overboard on the models... ^^"
    111993 total poly's with the strings and platforms added... and is 92k poly's without them all...
    welp... time to remove the platforms and strings then.. surprised no1 even reported it for major lag on wii..
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    « Reply #10925 on: April 28, 2015, 07:55:43 PM »


    lol the hands r 3 objects.. which uses different textures :v

    Edit the textures and the UV so it all uses 1 texture.

    That's how I do it <:v
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    « Reply #10926 on: April 28, 2015, 07:59:11 PM »


    mmm maybe i went a bit overboard on the models... ^^"
    111993 total poly's with the strings and platforms added... and is 92k poly's without them all...
    welp... time to remove the platforms and strings then.. surprised no1 even reported it for major lag on wii..

    And it was with 2 players. I wasn't even going to try it with my Lord Fredrik import at 11.000 polys. Tongue
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    « Reply #10927 on: April 28, 2015, 08:02:55 PM »


    well i updated the stage pack, so feel free to redownload!
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    « Reply #10928 on: April 29, 2015, 12:01:55 PM »


    anyways... Woolly World is released~



    Great. Does it ever moves from the spot or is it just a static walkoff stage with animated platforms?
    Still waiting for Mario Galaxy update...
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    « Reply #10929 on: April 29, 2015, 03:02:17 PM »


    Great. Does it ever moves from the spot or is it just a static walkoff stage with animated platforms?
    Still waiting for Mario Galaxy update...
    everything is all static.. since u cant add weight properties to the platforms... soooooorry :v
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    « Reply #10930 on: April 29, 2015, 03:45:31 PM »


    everything is all static.. since u cant add weight properties to the platforms... soooooorry :v
    Well, of course. I meant more like they just rotate on their own for no reasons other than to rotate.
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    « Reply #10931 on: April 30, 2015, 02:02:00 AM »


    Well, of course. I meant more like they just rotate on their own for no reasons other than to rotate.
    oh... naaah i didnt really think about doing that.. lol

    edit:
    what do we have here? hmmm something simple... or is it? (seems to be going by fast honestly..)





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    « Reply #10932 on: April 30, 2015, 02:11:08 AM »


    oh... naaah i didnt really think about doing that.. lol

    edit:
    what do we have here? hmmm something simple... or is it? (seems to be going by fast honestly..)






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    Are those shadows from the buildings just a texture?  Or do they function like the character shadows in Brawl?  Looks like the situation might be like Wii U's Battlefield, where you won't be able to put everything in.

    And a somewhat unrelated question:  What stages have the biggest file sizes and most stuff to work off of?  I think Final Destination (STGFINAL) is the largest.
    « Last Edit: April 30, 2015, 02:15:46 AM by RebelliousTreecko » Logged


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    « Reply #10933 on: April 30, 2015, 02:22:55 AM »


    what do we have here? hmmm something simple... or is it? (seems to be going by fast honestly..)
    -
    Looks awesome, but then again, its Palutena's Temple and there is no 8-player Smash in Brawl to make it less of a problem. Is that spiked ball a real spike hazard or more like PM's Bowser Castle Thwomps?
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    « Reply #10934 on: April 30, 2015, 02:23:45 AM »


    #MyD**k

    Are those shadows from the buildings just a texture?  Or do they function like the character shadows in Brawl?  Looks like the situation might be like Wii U's Battlefield, where you won't be able to put everything in.

    And a somewhat unrelated question:  What stages have the biggest file sizes and most stuff to work off of?  I think Final Destination (STGFINAL) is the largest.
    actually, Skyworld has the largest filesize you can work off of, but since this stage (along with kalos league) is made over target smash, im not sure what its filesize limit is.. right now im at 3.30MB while Kalos League is at 3.23MB.

    as for the shadows.. they are actually textures :p
    gotta love light/shade maps :3
    here's what the light map looks like



    Looks awesome, but then again, its Palutena's Temple and there is no 8-player Smash in Brawl to make it less of a problem. Is that spiked ball a real spike hazard or more like PM's Bowser Castle Thwomps?
    its a real spike hazard :3
    « Last Edit: April 30, 2015, 02:24:38 AM by PervyDSX8 » Logged

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