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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2387041 times)
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Ricky (Br3)
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    « Reply #11520 on: November 10, 2015, 05:43:01 PM »


    Ryuuko hair Shocked
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    DSX8
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    « Reply #11521 on: November 11, 2015, 11:16:59 PM »


    Updated Magicant... and now it has Vertex Alpha's on the water and transparent clouds... and updated the lighting system too, so hopefully its good~

    <a href="http://youtu.be/k01mtrHEYJ8" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/k01mtrHEYJ8</a>
    « Last Edit: November 12, 2015, 05:32:13 AM by DSX8 » Logged

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    Ricky (Br3)
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    « Reply #11522 on: November 12, 2015, 07:02:48 AM »


    Excellent. It needs, however, a more fitting lighting to the characters.

    It could use a more rim-ish lighting, like the one used in Peardian's Bowser Keep.
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    « Reply #11523 on: November 13, 2015, 01:44:45 AM »


    well i went with the 3ds stage lighting file (which is readable in a program)

    but if people dont like it.. i dont blame em lol.. anyways... Magicant is now released!

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    Ricky (Br3)
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    « Reply #11524 on: November 13, 2015, 10:26:30 AM »


    The character lighting seemed off in the video. Could be just me. I'll download to check it out. For reference:


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    BullockDS
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    « Reply #11525 on: November 14, 2015, 12:51:30 AM »


    It is noted in the description on the Vault: "Has exact sky frame animation from original bch file, and original stage lighting from the game (character lighting not applied)."
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    DSX8
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    « Reply #11526 on: November 15, 2015, 04:46:05 AM »


    pretty much, cause the character lighting data from the scene data wasnt even accurate, and gave false value's majorly.

    anyways...
    Smash3ds characters, items, assist trophies, enemies and more stages can now be opened/exported!!! But currently, dae exporter is being remade so I can't do much atm till thats all done, and waiting till the mbn coding is finished.

    <a href="http://youtu.be/OLbS-IOcMvQ" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/OLbS-IOcMvQ</a>










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    Ricky (Br3)
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    « Reply #11527 on: November 15, 2015, 04:35:25 PM »


    Smash3DS Zelda pls
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    DSX8
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    « Reply #11528 on: November 15, 2015, 05:37:03 PM »


    read what I said Ricky!!!! D:

    the exporter is currently being remade, so I can't export any models.
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    « Reply #11529 on: November 15, 2015, 06:41:41 PM »


    lol

    Once they're finished with the program xD
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    « Reply #11530 on: November 15, 2015, 09:35:14 PM »


    lies!!!

    anyways... some progress with the program.. DAE export does work now, but UV's arnt being saved since its not done yet lol.. but more coding was put into the mbn format for stages.

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    « Reply #11531 on: November 15, 2015, 09:46:58 PM »


    Now this is lovely. I think it would be nice to have a 3DS/WiiU tab or checkbox at the vault to allow searching for models from Smash 3DS/U.
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    DSX8
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    « Reply #11532 on: November 15, 2015, 09:49:44 PM »


    I agree.. maybe ask Miacis or whoever is in charge of the vault to add it?

    edit:
    <a href="http://youtu.be/kdwuxu_R750" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/kdwuxu_R750</a>
    « Last Edit: November 16, 2015, 05:08:36 AM by DSX8 » Logged

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    « Reply #11533 on: November 16, 2015, 06:06:31 AM »


    pretty much, cause the character lighting data from the scene data wasnt even accurate, and gave false value's majorly.

    anyways...
    Smash3ds characters, items, assist trophies, enemies and more stages can now be opened/exported!!! But currently, dae exporter is being remade so I can't do much atm till thats all done, and waiting till the mbn coding is finished.



    THIS.

    ALL OF THE THIS.

    I WANT.
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    « Reply #11534 on: November 16, 2015, 08:38:55 PM »


    The school kid tho
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