|
|
« Reply #7860 on: January 27, 2013, 05:50:31 PM » |
|
>.> *stares at Vault*
Also, weren't you doing that Pandora stage where you fight Akuma or Ogre from SFxT?
yes i was.. but since i dont know where most of the floor textures goes, its pretty hard to figure out xD and i'd need shaders to be 100% done in model viewer so i can do the lighting properly, so its on hold for now.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #7861 on: January 27, 2013, 05:51:52 PM » |
|
hah thanks chaos (and lee lee too since i noticed he nominated me too for my CSS)
anyways... Planet's Core shall be released....
TONIGHT!!
Hype You said my name twice.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #7862 on: January 27, 2013, 10:46:14 PM » |
|
quite it, i didnt mean it like that xD and i dont love u in that way at all -_- edit: Planet's Core is released. Enjoy!
|
|
« Last Edit: January 27, 2013, 10:47:26 PM by DSX8 »
|
Logged
|
|
|
|
|
|
|
« Reply #7863 on: January 27, 2013, 10:59:06 PM » |
|
It's 7 am for me, finally I can download this stage *downloads and goes to bed* Was really looking forward for this stage
|
|
|
Logged
|
You Never Know!
|
|
|
|
|
|
« Reply #7864 on: January 27, 2013, 11:10:53 PM » |
|
Nice, you fixed that block problem that kept going transparent Good job though
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #7865 on: January 27, 2013, 11:15:05 PM » |
|
That Planet's Core looks great bro really nice job
|
|
|
Logged
|
3DS Friend code- 0447 - 6337 - 9929
|
|
|
|
|
|
« Reply #7866 on: January 27, 2013, 11:40:32 PM » |
|
Really liking these non-flat stages
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #7867 on: January 28, 2013, 02:37:11 AM » |
|
It's 7 am for me, finally I can download this stage *downloads and goes to bed* Was really looking forward for this stage lolz really? Nice, you fixed that block problem that kept going transparent Good job though hah yeah.. wrong material with the wrong shader >_> That Planet's Core looks great bro really nice job thxs Really liking these non-flat stages
hah speaking of none flat stages... here's a new preview of Hornet Hole stage from Aafyre. edit: ingame pics of the stage
|
|
« Last Edit: January 28, 2013, 03:29:14 AM by DSX8 »
|
Logged
|
|
|
|
|
|
|
« Reply #7868 on: January 28, 2013, 03:54:48 AM » |
|
Love how hornet hole is looking so far. Also nice work on Planet's Core.
One recommendation I have for Planet's Core is this:
You should have an alt version soon that has a platform layout and scaling like my old version of PC. This way you have a version that it not only not flat, but does not promote circle camping.
IMO stage layouts that promote circle camping (New Pork City, 75m, Hyrule Temple) can ruin stages for a lot of people.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #7869 on: January 28, 2013, 04:21:35 AM » |
|
Love how hornet hole is looking so far. Also nice work on Planet's Core.
One recommendation I have for Planet's Core is this:
You should have an alt version soon that has a platform layout and scaling like my old version of PC. This way you have a version that it not only not flat, but does not promote circle camping.
IMO stage layouts that promote circle camping (New Pork City, 75m, Hyrule Temple) can ruin stages for a lot of people.
hmm alright, ill think about that version, to look like urs and Hornet's Hole is coming along nicely, still working on the lighting system and vertex colors, which needs a bit more editing.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #7870 on: January 28, 2013, 11:54:33 AM » |
|
I see you restarted the poll... You already know what I want Also, how can "The Rift" get a revamp if it was never released? More like you abadoned it
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #7871 on: January 28, 2013, 04:05:52 PM » |
|
I see you restarted the poll... You already know what I want Also, how can "The Rift" get a revamp if it was never released? More like you abadoned it.... good question... xD
|
|
|
Logged
|
|
|
|
|
|
|
|
« Reply #7873 on: January 28, 2013, 09:13:58 PM » |
|
loving that jelly-shader, honey Fixed >_>
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #7874 on: January 28, 2013, 09:21:07 PM » |
|
|
|
|
Logged
|
|
|
|
|
|