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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2394184 times)
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DSX8
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    « Reply #9945 on: September 30, 2014, 07:17:05 PM »


    That's strange because I put it over Hanebow (Project M's Skyloft) but it gave me a silent freeze.
    cause my skyloft was made over skyworld.. grab a skyworld .rel file and edit/port it to another stage

    I also tried to use Phoenix Wright over Snake in Project M but it didn't work for some reason. It worked in brawl but not Project M. Does it have bone edits?
    nope no bone edits at all... even tho he's due for a revamp :v

    so awesome! Nice work
    thxs

    Oh I see but I put a .rel for Hanebow to see if it would work.
    read what i said above ^

    :p
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    « Reply #9946 on: September 30, 2014, 07:33:18 PM »


    I tried... I really did. Some people just don't listen man. *Sigh*
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    « Reply #9947 on: October 01, 2014, 12:40:29 PM »


    cause my skyloft was made over skyworld.. grab a skyworld .rel file and edit/port it to another stage
    nope no bone edits at all... even tho he's due for a revamp :v
    thxs
    read what i said above ^

    :p
    About the Phoenix Wright revamp, Do you think you can add support for Project M users as well?
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    « Reply #9948 on: October 01, 2014, 06:10:45 PM »


    nope sorry.
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    « Reply #9949 on: October 01, 2014, 06:42:19 PM »


    Project M this, Project M that. If it's supported in Brawl, it should be supported in P:M. Case closed.
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    « Reply #9950 on: October 01, 2014, 06:48:45 PM »


    i remember when i had PM. i used the very same phoenix wright hack, and nothing happened too me.
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    « Reply #9951 on: October 01, 2014, 08:05:35 PM »


    Project M this, Project M that. If it's supported in Brawl, it should be supported in P:M. Case closed.
    this lol

    i remember when i had PM. i used the very same phoenix wright hack, and nothing happened too me.
    lol well then... E-scope is loading it wrong :v
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    « Reply #9952 on: October 01, 2014, 08:06:46 PM »


    Project M this, Project M that. If it's supported in Brawl, it should be supported in P:M. Case closed.

    Thank you for this Seg... I was about to lose my mind here. So very close to losing it, but I don't want a mod on me.
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    « Reply #9953 on: October 01, 2014, 08:39:49 PM »


    Project M this, Project M that. If it's supported in Brawl, it should be supported in P:M. Case closed.
    Actually, Seg. Certain aspects of P:M vary differently from Brawl. Stages have different collisions and boundaries an/or are re-made. But for the most part, character rigs that work in Brawl should work in P:M (unless there's bone edits). Since P:M is growing in popularity, modders could try to test their mods with P:M and adjust accordingly if they want to make a P:M version.

    Though as much as it annoys us, it's a part of the Brawl modding scene. There's always going to be someone who's going to ask if it's compatible with P:M or not, despite you stating it.
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    « Reply #9954 on: October 01, 2014, 08:42:45 PM »


    Actually, Seg. Certain aspects of P:M vary differently from Brawl. Stages have different collisions and boundaries an/or are re-made.

    I see you had to be "that guy" KJP. It's always someone.

    inb4Imissedthepoint  I already understand what you were saying so don't get on me over it.
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    « Reply #9955 on: October 01, 2014, 08:44:23 PM »


    Actually, Seg. Certain aspects of P:M vary differently from Brawl. Stages have different collisions and boundaries an/or are re-made. But for the most part, character rigs that work in Brawl should work in P:M (unless there's bone edits).
    I meant characters. Of course stages are gonna be different.
    you had to be THAT guy ;-;
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    « Reply #9956 on: October 01, 2014, 08:54:15 PM »


    I meant characters.

    It includes characters, too
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    « Reply #9957 on: October 02, 2014, 03:51:48 AM »


    this lol
    lol well then... E-scope is loading it wrong :v
    I agree with that. I probably was loading it wrong.
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    « Reply #9958 on: October 02, 2014, 05:18:25 AM »


    P:M characters have more filesize limitations from what i've experienced...

    if it doesn't work, reducing a texture's resolution ussually fixes the issue.
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    « Reply #9959 on: October 02, 2014, 08:38:47 AM »


    P:M characters have more filesize limitations from what i've experienced...

    if it doesn't work, reducing a texture's resolution ussually fixes the issue.
    What is the filesize limit for P:M Character?
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