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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2392451 times)
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Segtendo
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    « Reply #8715 on: November 10, 2013, 09:07:46 PM »


    It's whenever he finishes it. Let them work at their own pace.
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    LegacyWolf
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    « Reply #8716 on: November 10, 2013, 09:10:34 PM »


    SSBB Hack - DSX8's Bowser's Keep


    Eeeeee~
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    « Reply #8717 on: November 10, 2013, 09:17:36 PM »


    It's whenever he finishes it. Let them work at their own pace.
    I know; I was only asking if he knew of an estimated time. I didn't say "Come on, finish it already!" I can wait as long as he needs.
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    « Reply #8718 on: November 10, 2013, 09:18:06 PM »


    probably by the end of the week... or sooner, we'll see
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    « Reply #8719 on: November 10, 2013, 09:21:52 PM »


    cool. I needed a better "Bowser's Lair" stage. this one is full of life.
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    « Reply #8720 on: November 10, 2013, 09:23:08 PM »


    It would he cool if the chandeliers would rock back and forth a little.

    Y'know, physics. >.>
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    « Reply #8721 on: November 10, 2013, 09:44:00 PM »


    thxs for the vid legacy xP

    of course the final product will be better Smiley

    cool. I needed a better "Bowser's Lair" stage. this one is full of life.
    indeed

    It would he cool if the chandeliers would rock back and forth a little.

    Y'know, physics. >.>
    IF ONLY!!!
    not a bad idea really... but peardian is working on the rocking motion for the chains and the chadeliers
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    something

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    « Reply #8722 on: November 10, 2013, 10:07:39 PM »


    Maybe once BrawlBox gets better at importing the animations I export. Tongue There's no way I'm manually animating slight sways in the chandlier, with all the crystals shaking and the chain swaying that go with it. That said, the chandliers and chains are already rigged for such animations, but right now my top priority is getting the stage implemented in its most basic form.
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    « Reply #8723 on: November 10, 2013, 10:19:33 PM »


    as an old saying in my family says "One cannot walk until they first crawl; then before you know it, you can run." basically what it means is, version 1 will be required before anymore can be done, and version one is looking quite amazing.
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    « Reply #8724 on: November 11, 2013, 02:23:39 AM »


    thxs for the vid legacy xP

    of course the final product will be better Smiley

    Yay

    Maybe once BrawlBox gets better at importing the animations I export. Tongue

    That's most likely never going to happen~
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    « Reply #8725 on: November 11, 2013, 03:12:25 PM »


    hah who knows xP

    anyways... just showing some fire fixes and shine updates! need to find the right scale size for the crystal reflection..

    edit:
    enjoy big pic!!! load in new tab/window for full view
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    « Reply #8726 on: November 11, 2013, 03:17:02 PM »


    it's beautiful.
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    « Reply #8727 on: November 11, 2013, 05:33:55 PM »


     Im srs here How is something that high even possible? Not that I'm complaining...

    *subs*
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    « Reply #8728 on: November 11, 2013, 05:50:20 PM »


    Mario - Check
    Peach - Check
    Bowser - Check
    Mallow AND Snowy - Check
    Geno - Czech
    Mack - Check
    excellent, 6 characters from Super Mario RPG are ready for some well-earned brawlin on a not-so-obscure stage, but impossible unless squenix approves. I would've also said Luigi, but he's only in the credits... ok fine...
    Luigi - Check
    and what the heck, 2 cameos as well
    Link - Check
    Samus - Check
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    taunt

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    « Reply #8729 on: November 11, 2013, 05:51:03 PM »


    Wow. Good work Legacy. AWESOME 2.0!
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