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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2389245 times)
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Tabuu Forte Akugun
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    « Reply #10230 on: January 25, 2015, 06:46:16 PM »


    Gonna do some Smash U stages, I see.
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    DSX8
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    « Reply #10231 on: January 25, 2015, 06:49:07 PM »


    indeed...

    Fire Emblem Colloseum Omega Form  - 199.5k poly's (there's alot of stuff i can delete tho!)
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    « Reply #10232 on: January 25, 2015, 06:57:15 PM »


    But that get's rid of all the pretty. Why you get rid of all the pretty?!
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    « Reply #10233 on: January 25, 2015, 07:28:53 PM »


    im not gonna get rid of all the pretty D:

    calm down boy :c

    Willy's Castle Revamp - 69k poly


    HD Temple - 21.5k poly (35k with uv layer meshes)
    « Last Edit: January 26, 2015, 12:45:26 AM by DSX8 » Logged

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    « Reply #10234 on: January 25, 2015, 07:36:53 PM »


    Don't forget to mention who's making this all possible. Tongue
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    « Reply #10235 on: January 25, 2015, 07:37:52 PM »


    Don't forget to mention who's making this all possible. Tongue
    haha i know xP

    RTB MADE THIS ALL POSSIBLE!!!! Cheesy
    if only i could get the textures ;-;
    « Last Edit: January 25, 2015, 07:38:55 PM by DSX8 » Logged

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    « Reply #10236 on: January 25, 2015, 08:04:44 PM »


    So is that Temple model the exact same from Melee?
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    « Reply #10237 on: January 25, 2015, 08:06:19 PM »


    So is that Temple model the exact same from Melee?
    its the same size... but its wider in depth, and has more poly's.

    brawl temple - 11.1k poly
    smash u temple - 36k poly

    and whats shocking is that they almost share the same UV layout..
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    « Reply #10238 on: January 25, 2015, 08:33:58 PM »


    Smash Wii U rips, huh?
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    « Reply #10239 on: January 25, 2015, 08:44:42 PM »


    yeeeeep :v

    here's brawl textures on the new Temple... but due to UV altering.. some textures will have to be remade
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    « Reply #10240 on: January 25, 2015, 09:04:25 PM »


    yeeeeep :v

    here's brawl textures on the new Temple... but due to UV altering.. some textures will have to be remade
    There'll most likely be a proper way to get the textures extracted sometime soon, so just hang on until then.

    (Also I fixed the script so all stage parts should import properly now. Stupid endian swaps.)
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    « Reply #10241 on: January 25, 2015, 09:21:01 PM »


    awesome and already got the updated script for the stages, works well and now willy's castle is fully put together!

    as for material names.. when would that be implemented?
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    « Reply #10242 on: January 25, 2015, 09:23:14 PM »


    as for material names.. when would that be implemented?
    Good question. There aren't any from what I've noticed. Not in the model file, not in the texture files. I think that may have to be done manually when a proper texture exporter is ready.
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    « Reply #10243 on: January 25, 2015, 09:29:21 PM »


    hmm... well i know that there's some NUD models that have names in there... for example, DxOnettKanban_set model.nud.. unless those r the objects names...
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    « Reply #10244 on: January 25, 2015, 09:34:40 PM »


    Those would be the object names, yes.
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