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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2387792 times)
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DSX8
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    « Reply #10245 on: January 25, 2015, 09:35:41 PM »


    Those would be the object names, yes.
    hmm thats odd then... no material names at all? very odd O_o

    edit:
    Final Destination - 20.3k poly  (will only use brawl's FD background when ready)


    Yoshi's Island Melee Omega Form - 18k Poly


    Bridge of Eldin Omega Form - 7.5k Poly (11.8k with UV layer meshes)


    Battlefield Omega Form - 55k poly (background objects will have to be tested for lag)


    Battlefield w/ Platform - 63k poly (background objects will have to be tested for lag)


    Gamer - 13k Poly in current pic (Could hold multiple layouts on stage, will make multiple versions)


    Mario Galaxy - 95k Poly (will have to delete some stuff...)
    « Last Edit: January 26, 2015, 05:58:59 AM by DSX8 » Logged

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    « Reply #10246 on: January 26, 2015, 05:56:11 AM »


    how about baking the HD textures to brawl's model?
    wouldn't that be awesome and perfect in poly-count?
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    DSX8
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    « Reply #10247 on: January 26, 2015, 05:58:39 AM »


    how about baking the HD textures to brawl's model?
    wouldn't that be awesome and perfect in poly-count?
    idk if that'll work out.. cause about half of the objects have different UV layout, so pretty much remaking temple will be better... just saying

    Gaur Plains - 60k Poly (will have the same lighting system, but no stage destruction)


    Pyrosphere Omega - 58.9k Poly


    Pyroshpere Normal - 68.7k Poly
    « Last Edit: January 26, 2015, 07:01:13 AM by DSX8 » Logged

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    « Reply #10248 on: January 26, 2015, 11:17:35 AM »


    The hype... I'm really feeling it... because it's too big.
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    « Reply #10249 on: January 26, 2015, 11:31:27 AM »


    Damn, dat Mechonis tho.
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    « Reply #10250 on: January 26, 2015, 12:06:45 PM »


    Dude, quick question: How high-poly are Brawl stages on average, anyways? Smiley
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    « Reply #10251 on: January 26, 2015, 12:32:35 PM »


    *snip*
    that's what baking textures is all about, making textures based on 1 model+textures and put them on another model with different UVs...
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    DSX8
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    « Reply #10252 on: January 26, 2015, 04:36:33 PM »


    The hype... I'm really feeling it... because it's too big.
    whats too big exactly? Grin

    Dude, quick question: How high-poly are Brawl stages on average, anyways? Smiley
    mmm well brawl stages r like... 25-35k poly's... the skyloft i did was about 79-81k poly.. so most likely these will work in brawl too.. except for the higher poly 1's like coliseum and battlefield... and another stage..

    Damn, dat Mechonis tho.
    yeah it be full 3D Cheesy

    that's what baking textures is all about, making textures based on 1 model+textures and put them on another model with different UVs...
    eh ill pass on that... sorry!


    Windy Hill Zone - 66k poly


    Wolly World Omega - 36k poly (51.7k poly with UV layer meshes)


    Punchout Smash Ring - 85k poly (207k poly with vertex morph crowd)


    HD Castle Siege Omega - 24k poly
    « Last Edit: January 26, 2015, 09:46:46 PM by DSX8 » Logged

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    « Reply #10253 on: January 27, 2015, 12:49:48 AM »


    It's amazing the work they are doing. The stage of Super Mario Galaxy is the one you made or that of Super Smash Bros for Wii U ?. I really want to try it with that of BattleField. You're doing an awesome job Wink
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    DSX8
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    « Reply #10254 on: January 27, 2015, 01:50:21 AM »


    well the 1 i recently showed of the galaxy stage... thats the models ripped from the Wii U version.

    anyways...

    Palutena's Temple - 180k poly (*coughs*highas[censored]*coughs*.. 271k poly with UV layers added)
    if I ever plan on doing this stage... it'll only be the left side ONLY!


    Orbital Gates Omega - 83k poly


    Orbital Gates - 100k poly (will most likely try to lower the poly on the orbital gate model)


    Duck Hunt Stage 37k poly
    « Last Edit: January 27, 2015, 03:44:42 AM by DSX8 » Logged

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    « Reply #10255 on: January 27, 2015, 04:17:11 AM »


    that stage is actually 3D? O_O
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    DSX8
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    « Reply #10256 on: January 27, 2015, 04:21:00 AM »


    that stage is actually 3D? O_O
    lol yeah... if u pause while playing on that stage, u can see that its 8-bit layers added, and chars fight in 2D

    Jungle Hijinx - 102k poly (front and back area will be its own version)
    Front Area - 79.4k poly
    Back Area - 52k poly


    All-star room - 115k poly


    Online Training Room - 11.9k poly


    Homerun Contest - 64k poly
    « Last Edit: January 27, 2015, 07:01:12 AM by DSX8 » Logged

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    « Reply #10257 on: January 27, 2015, 07:30:10 AM »


    where do you got your smashU ISO (or any Wii U iso in that matter) if I may ask and how do you rip? o: (know its illegal/against KCMM rules so pm me the answer if you want!)

    regadless, I love SmashU models! looks great so far, even if textures isnt rippable yet :3
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    DSX8
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    « Reply #10258 on: January 27, 2015, 08:00:21 AM »


    sent u a PM on how to do so. Hope you enjoy the long 8 hour downloading process :v

    The Great Cave Offensive - 211k polys  (will most likely not import this due to how big the stage is)


    Mushroom Kingdom U
    Top Left - 158k poly
    Top Right - 19.7k
    Bottom Left - 93.8k
    Bottom Right - 93.4k poly
    « Last Edit: January 27, 2015, 08:52:03 AM by DSX8 » Logged

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    « Reply #10259 on: January 27, 2015, 06:38:50 PM »


    any hidden stages or incomplete stages in the files?
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