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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2370289 times)
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Don Jon Bravo
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    « Reply #10275 on: January 28, 2015, 06:38:56 PM »


    1. What's the difference?
    2. What is with you and Delfino Plaza?
    who are you? I see what you did there ...

    dsx8

    do you have access to the mii files?
    it would be interesting to see if the game could load custom miis...
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    « Reply #10276 on: January 28, 2015, 06:40:33 PM »


    I'm not kidding at all.

    You have a bunch of hacks of Delfino on your vault and they're all the same hack.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

    DSX8
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    « Reply #10277 on: January 28, 2015, 06:44:11 PM »


    who are you? I see what you did there ...

    dsx8

    do you have access to the mii files?
    it would be interesting to see if the game could load custom miis...
    mmm custom mii's as in how? :v
    each mii has about... 13 outfits from what i see besides ther gunner.. the gunner has less
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    Don Jon Bravo
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    « Reply #10278 on: January 28, 2015, 06:48:30 PM »


    You have a bunch of hacks of Delfino on your vault and they're all the same hack.
    yea i remember him since the days blackjax verly started on brawlbox.
    he likes delfino alot
    i guess he grew with mario sunshine

    at dsx8
    like file structure
    as in how the game loads them by a different file structure than other fighters?
    also
    only the outfits appear in the iso for them?
    « Last Edit: January 28, 2015, 06:49:47 PM by Don Jon BravoEX » Logged


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    « Reply #10279 on: January 28, 2015, 06:53:00 PM »


    I can answer this
    they're treated as normal fighters but the models lack heads, the game probably loads them from the WiiU
    « Last Edit: January 28, 2015, 06:54:29 PM by Boobsey » Logged

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    « Reply #10280 on: January 28, 2015, 07:51:25 PM »


    So we can now rip from Smash Bros. Wii U...... *tosses away old Mario Galaxy maya file* Hah, JK I lost that ages ago after my laptop broke. In all seriousness, how do you do this? (assuming it's okay to say)
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    « Reply #10281 on: January 28, 2015, 07:55:29 PM »


    yea i remember him since the days blackjax verly started on brawlbox.
    he likes delfino alot
    i guess he grew with mario sunshine

    at dsx8
    like file structure
    as in how the game loads them by a different file structure than other fighters?
    also
    only the outfits appear in the iso for them?
    oohh for that... like the colors for chars.. mii fighters act the same too, but they load a bit different i guess..

    fighter > Koopa > c00/c01/c02/c03/c04/c05/c06/c07

    and some fighters have more than those too, such as.. l00/l01/l02/l03/l04/l05/l06/l07
    from what i know... l## r lower poly models, and with hand groups that works with VIS0, just like with faces
    « Last Edit: January 28, 2015, 07:58:54 PM by DSX8 » Logged

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    « Reply #10282 on: January 28, 2015, 10:08:00 PM »


    and some fighters have more than those too, such as.. l00/l01/l02/l03/l04/l05/l06/l07
    from what i know... l## r lower poly models, and with hand groups that works with VIS0, just like with faces
    Yes, they are (similarly to the 3DS models). The only difference is that there are hand bodygroups instead of having full fingerposability, and they're used for 8-Player Smash from what I've heard so that there's more RAM free to have all those characters at once. For example, for Wii Fit Trainer:


    In all seriousness, how do you do this? (assuming it's okay to say)
    I've been working on a Maxscript that lets others be able to import the model files from that game. Textures are still being looked into, nobody could stand ripping them the way I've been doing so.

    (EDIT: Fixed the link.)
    « Last Edit: January 28, 2015, 10:13:17 PM by RandomTBush » Logged


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    « Reply #10283 on: January 29, 2015, 03:56:56 AM »


    ah i thought so! i knew it was for something!! Cheesy

    and hopefully chrrox makes a script for the textures... since he seems to know how its built it seems like..
    anyways here's a stage W/O textures atm... but all the details u can see.. is just amazing... @_@  (each pic was loaded at different times due to filesize)
    right side of coliseum:


    left side of coliseum:


    top down view:
    « Last Edit: January 29, 2015, 03:59:23 AM by DSX8 » Logged

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    « Reply #10284 on: January 29, 2015, 04:15:24 AM »


    Looks great, howrver my fave is the Temple lol I will send you a PM DSX8, I need something (no, isn't rip requests)
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    « Reply #10285 on: January 30, 2015, 04:33:06 AM »


    lol temple is gonna be the first stage i do honestly, since i already have it positioned along with collisions.



    edit:
    enjoy these 2 videos!
    <a href="http://youtu.be/YBbYw2F-G6A" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/YBbYw2F-G6A</a>

    <a href="http://youtu.be/rp9pUQAwmuw" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/rp9pUQAwmuw</a>
    « Last Edit: January 30, 2015, 06:49:27 AM by DSX8 » Logged

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    « Reply #10286 on: January 30, 2015, 07:21:04 AM »


    Wow gaur plains is very funny, and I like how it looks for now
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    « Reply #10287 on: January 30, 2015, 01:34:55 PM »


    Man...

    I hope textures can be ripped soon, as those stages look really bad right now. But good work with getting them to function. Also, +1 for getting the day/night cycle for Gaur Plains.
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    « Reply #10288 on: January 30, 2015, 02:31:32 PM »


    Pretty sure he just ported it over a stage that had it KJP. Like Battlefield or something.
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    « Reply #10289 on: February 03, 2015, 05:27:04 PM »


    Wow gaur plains is very funny, and I like how it looks for now
    thanks

    Man...

    I hope textures can be ripped soon, as those stages look really bad right now. But good work with getting them to function. Also, +1 for getting the day/night cycle for Gaur Plains.
    ikr.. i want the textures soo badly!! lmao
    lol these stages r like.. pretty easy to function in brawl :v
    as for the lighting.. its currently using battlefields lighting system.

    Pretty sure he just ported it over a stage that had it KJP. Like Battlefield or something.
    ^ this ^

    edit:
    Asked Chrrox to help me extract the textures since i showed him my beta preview of the stage. Anyways.. here's some early in-game pics. the 5th pic has the bushes hidden, so that u can see the uv layers taking affect (aka grass on the rocks).





    edit2:
    <a href="http://youtu.be/dWRRFCb1FKg" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/dWRRFCb1FKg</a>

    welp.. got some materials fixed, fixed 2-3 objects in the bg that was using the wrong textures (i know the bg grassy lands is using the wrong texture)


    edit3:
    wow no comments... welp.. Kalos League Omega version is released, come and get it!
    <a href="http://youtu.be/dn1RFs3Kg4c" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/dn1RFs3Kg4c</a>
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