How'd you get the normals on the diffuse like this?
A repost from one I made in the WIP Workshop thread:
For anyone looking to import the Smash U models, I figured out a nice way to get the diffuse textures looking good.
Here's a sample. I'm using Marth's tunic texture:
Original texture:
Edited:
Here is my process (Photoshop only):
First off, copy the normal map to the original texture. If the normal map is larger than the texture, adjust the diffuse texture's size to match the dimensions of the normal map, hopefully using the Nearest Neighbor filter under Image Size.
Select the normal map's pixels, make a new layer and fill with White.
Change the layer to have the Overlay effect, then select the normal map's pixels again.
Invert the selection, make a new layer under the white-filled layer, and fill it with black. This one doesn't need a layer effect.
Adjust the transparency of the two layers as needed, and there you go! Oh, and don't forget to either delete or hide the normal map. Also keep in mind: THIS DOES NOT WORK WELL WITH SKIN TEXTURES.
Have a sample PSD, once again of Marth's tunic:
https://www.dropbox.com/s/acm2pn1qxzdan0s/model.nut0_files.psd?dl=0