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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2392550 times)
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BlueBrain
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    « Reply #10485 on: March 04, 2015, 03:21:58 PM »


    any reason for no wall-jumping though?
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    DSX8
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    « Reply #10486 on: March 04, 2015, 03:23:56 PM »


    any reason for no wall-jumping though?
    u mean for me not removing wall jumping? cause i want it to be just like SmashU's collision data.. so ya.. wall jumping is staying. ppl can always change it when its released lmao

    edit:
    shown below is a version difference between brawl and SmashU. the reflection on the glass doesnt work that well, but it can be seen, as for the floor metal top color.. thats out of my league on how to replicate. everything else is about close to spot on i believe..

    Brawl:


    SmashU:
    « Last Edit: March 04, 2015, 03:35:51 PM by DSX8 » Logged

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    « Reply #10487 on: March 04, 2015, 03:48:06 PM »


    Looks good to me. Minor differences are just that: minor.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #10488 on: March 04, 2015, 04:06:59 PM »


    oh wait, in smashU it's NO wall jumps, and you're leaving it WITH wall jumps? in that case i approve Tongue
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    DSX8
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    « Reply #10489 on: March 04, 2015, 04:23:41 PM »


    oh wait, in smashU it's NO wall jumps, and you're leaving it WITH wall jumps? in that case i approve Tongue
    haha alrighty then :p

    anyways updated version of kalos league omega is now released. has 2 more animated textures!


    « Last Edit: March 08, 2015, 09:38:17 PM by DSX8 » Logged

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    « Reply #10490 on: March 08, 2015, 09:34:39 PM »


    have some more.. wily's castle.. still working on the bg and shine/ref/env effect
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    « Reply #10491 on: March 09, 2015, 07:07:26 PM »


    have some more.. wily's castle.. still working on the bg and shine/ref/env effect



    Need to play...

    Post Merge: March 10, 2015, 02:48:39 PM
    When is your next stage release????
    « Last Edit: March 10, 2015, 02:48:39 PM by Nebulon » Logged

    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

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    « Reply #10492 on: March 10, 2015, 03:46:21 PM »


    mmmm whenever i have some free time. right now i've been pretty slow due to hanging with friends more often and being with a girl.

    <a href="http://youtu.be/9Msd2IBIf5s" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/9Msd2IBIf5s</a>
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    « Reply #10493 on: March 10, 2015, 04:10:22 PM »


    Wow. i believe that willys castle dont need nothing more, looks fantastic like that!
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    « Reply #10494 on: March 10, 2015, 05:39:48 PM »


    Wow. i believe that willys castle dont need nothing more, looks fantastic like that!
    well according to the materials i got from the models... there's like half of the things i cant replicate.. sadly.. but fog data i already got down, its just the fog start and end points i dont know about.

    Quote from: here's some wily castle material data
    "Polygon group 1 material properties:"
    "NU_colorSamplerUV = 1.0, 1.0, 0.0, 0.0"
    "NU_diffuseColor = 1.0, 1.0, 1.0, 1.0"
    "NU_materialHash = 0x547f3249, 0x0, 0x0, 0x0"

    "Polygon group 3 material properties:"
    "NU_colorSamplerUV = 1.0, 1.0, 0.0, 0.0"
    "NU_fogParams = 0.0, 30000.0, 0.3, 1.0"
    "NU_diffuseColor = 1.0, 1.0, 1.0, 0.0"
    "NU_fogColor = 0.108, 0.222, 0.393, 0.0"
    "NU_materialHash = 0x56dea645, 0x0, 0x0, 0x0"

    "Polygon group 5 material properties:"
    "NU_effColorGain = 0.0, 0.0, 0.0, 1.0"
    "NU_materialHash = 0x9b791db9, 0x0, 0x0, 0x0"

    "Polygon group 6 material properties:"
    "NU_colorSamplerUV = 1.0, 1.0, 0.0, 0.0"
    "NU_reflectionParams = 1.3, 0.0, 0.0, 0.0"
    "NU_diffuseColor = 1.0, 1.0, 1.0, 1.0"
    "NU_materialHash = 0xa7246d5e, 0x0, 0x0, 0x0"
    « Last Edit: March 10, 2015, 05:41:02 PM by DSX8 » Logged

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    « Reply #10495 on: March 12, 2015, 09:55:48 PM »


    updated the sky models finally for Gaur Plains..





    also did some edits here and there... did my best to replicate MOST of the smashu material data






    and also.. i DID say that these 2 stages wouldnt get anymore updates... I LIED!
    also went ahead and did some more updates for temple omega and kalos league omega. updated material data's and fog data. The only thing I cant locate is the lighting data. Look in my vault for the updated stages.



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    « Reply #10496 on: March 13, 2015, 05:12:09 AM »


    Night sky for gaur plains looks legit as [censored]

    Wh won't they make a xenoblade chronicles hd for wiiu ;-;

    Nintendo, hire me
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    « Reply #10497 on: March 13, 2015, 05:16:16 AM »


    haha not sure... i would love an HD version of it tho! c:







    « Last Edit: March 13, 2015, 05:18:10 AM by DSX8 » Logged

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    « Reply #10498 on: March 13, 2015, 01:20:46 PM »


    I love this. No really. Gaur Plain is going in my SD Card. It has to.
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    « Reply #10499 on: March 15, 2015, 07:43:55 PM »


    hah it has to be on EVERY1'S SD CARD!!!

    anyways...
    updated the galaxy stage.. slowly adding spec maps to the materials + rim effect to them via custom made shaders..


    also.. wtf is with this guy most of my vids? .-.


    battlefield WIP#1 comment


    kalos league omega update comment
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