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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2369610 times)
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DSX8
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    « Reply #11370 on: July 31, 2015, 12:14:55 AM »


    They all look great... also those backgrounds where you can take snapshots of the trophies.
    mmm ill think about those...

    anyways...
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    « Reply #11371 on: July 31, 2015, 02:32:39 AM »


    Hyrule HD is already looking smexy Grin

    HD Dreamland... im not sure yet.. even tho it does have different textures in some spots.. i'll think about it, even tho i'd have to use M22K's stage as a base... Omega Onett, idk yet..




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    « Reply #11372 on: July 31, 2015, 02:43:43 AM »


    Hyrule HD is already looking smexy Grin

    HD Dreamland... im not sure yet.. even tho it does have different textures in some spots.. i'll think about it, even tho i'd have to use M22K's stage as a base... Omega Onett, idk yet..
    To be honest, background looks [censored]ing awful (very blurry and has low resolution), especially when stage itself has HD textures. But im fine with everything else.
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    « Reply #11373 on: July 31, 2015, 03:03:32 AM »


    the BG texture is actually 2048x2048... but i rescalled it to 1024x1024... while other textures r like 512x512 or 512x256 or 256x256.. there's only 1 thats 64x64 lol
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    « Reply #11374 on: July 31, 2015, 03:10:02 AM »


    the BG texture is actually 2048x2048... but i rescalled it to 1024x1024... while other textures r like 512x512 or 512x256 or 256x256.. there's only 1 thats 64x64 lol
    Huh. Looks pretty bad for something with this resolution. Probably because its just a texture and stage is big, so, its stretched.
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    « Reply #11375 on: July 31, 2015, 03:18:27 AM »


    :v
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    « Reply #11376 on: July 31, 2015, 03:41:48 AM »


    :v
    Yeah, it is stretched.
    Also, it kinda looks like some sort of a blanket, tissue, curtain or whatever because of its shape and shading/lighting on it. Kinda fitting since characters in fisrt SSB are toys.
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    « Reply #11377 on: July 31, 2015, 04:12:52 AM »


    heh yeah, it does somewhat fit into that category xD

    might be able to make a recording of it soon~

    edit:
    here's said recording!
    <a href="http://youtu.be/JlOdgK-vm_A" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/JlOdgK-vm_A</a>
    « Last Edit: July 31, 2015, 06:33:03 AM by DSX8 » Logged

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    « Reply #11378 on: July 31, 2015, 09:38:45 PM »


    Did they actually update the textures? I haven't gotten the DLC to see for myself yet.
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    « Reply #11379 on: July 31, 2015, 10:10:46 PM »


    yes they have, and it also uses normal maps, which is also applied to the stage... in an emboss state that is.. just like my miiverse is lol
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    « Reply #11380 on: July 31, 2015, 10:22:34 PM »


    Did they actually update the textures? I haven't gotten the DLC to see for myself yet.
    Yes, yes they did.

    To be honest, background looks [censored]ing awful (very blurry and has low resolution), especially when stage itself has HD textures. But im fine with everything else.
    Well you are talking about a stage that's suppose to have updated textures, yet keep an primitive look of the original 64 stage.
    I don't think it will be the same without that background looking like that.
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    « Reply #11381 on: July 31, 2015, 10:29:18 PM »


    I knew something felt a bit different. I only got to play on it once without paying for it because I was in a a Tourney.
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    « Reply #11382 on: August 01, 2015, 01:47:34 AM »


    Well you are talking about a stage that's suppose to have updated textures, yet keep an primitive look of the original 64 stage.
    I don't think it will be the same without that background looking like that.
    Im just saying that it really looks unfitting when everything has HD textures. Should have either kept it same as before, properly remade it or at least fixed the background (Sakurai, not DSX8).
    Yes, it won't be same, but its better to have both background and main thing with high quality. But im not complaining if its a direct port because, well, its a port and not completly unique thing.
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    « Reply #11383 on: August 01, 2015, 08:15:35 PM »


    I kinda see what Bagan is saying; seeing the pretty textures of the stage contrast the the faded blobs in the background is kinda weird, and I'm someone who usually loves contrast.

    I think tracing the background image and adding more detail while still capturing the distance the image is conveying would go a long way in making the stage look better. I don't expect DSX8 to do it, but someone should give it a shot at some point.

    Keep up the good work DSX8, I definitely wanna add that Hyrule to my build.
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    « Reply #11384 on: August 01, 2015, 09:45:43 PM »


    meh its suppose to be blurry
    its very far away
    we dont have 1080p/20 vision
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