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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2383806 times)
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Ricky (Br3)
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    « Reply #11640 on: January 08, 2016, 03:14:36 PM »


    2-3 fps drop on two-player matches is smoothly? :l
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    « Reply #11641 on: January 08, 2016, 04:24:30 PM »


    Honestly... with how large the stage is and how much it has... I'd say that 2-3 fps isn't bad at all Br3. That's actually really good considering. Now if it were the second or third value with a couple characters... then it would be a bit of an issue. But I tested it out myself for him, with high poly characters. It's not bad at all.
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    « Reply #11642 on: January 08, 2016, 04:39:49 PM »


    In that case, it wouldn't take much optimizing for it not to lag at all.

    DSX8 can't do the optimization, I know, but maybe if we could get someone that could, we would be able to have this neat Sm4sh stage without lag. Hopefully...

    Anyways, huge props to DSX8 for getting this stage to run well, I wasn't expecting such a big stage to have this little lag with no optimization whatsoever.
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    « Reply #11643 on: January 08, 2016, 11:07:14 PM »


    In that case, it wouldn't take much optimizing for it not to lag at all.

    DSX8 can't do the optimization, I know, but maybe if we could get someone that could, we would be able to have this neat Sm4sh stage without lag. Hopefully...

    Anyways, huge props to DSX8 for getting this stage to run well, I wasn't expecting such a big stage to have this little lag with no optimization whatsoever.
    lol yeah, when i got the right side in with no textures applied, i was expecting a freeze due to it being 4.2MB at the time... and then with textures added, and then the bridge, which now put it to 4.6MB.. release will be on sunday for the regular and omega

    anyways... gaur plains received a revamp.. and is now available for download

    <a href="http://youtu.be/XlDcR-DHx-g" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/XlDcR-DHx-g</a>
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    « Reply #11644 on: January 09, 2016, 12:52:18 PM »


    Yo DSX8...
    why did u hault that subway stage you were working with?

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    « Reply #11645 on: January 09, 2016, 01:07:58 PM »


    Yo DSX8...
    why did u hault that subway stage you were working with?


    lost interest in it <:v
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    « Reply #11646 on: January 09, 2016, 05:44:10 PM »


    Gaur Plains looks beautiful. Good Job as always! Wink
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    « Reply #11647 on: January 09, 2016, 07:08:07 PM »


    Good stuff, as always. I haven't even gotten a chance to play the first version of Gaur Plains and now there's another one. lol

    Also, Palutena's Temple has to lag on Wii, right? If not, that's amazing, but I would be shocked if it didn't
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    « Reply #11648 on: January 09, 2016, 09:03:14 PM »


    Palutena's Temple looks beast. It's gonna be fun, I love big stages with a lot of interesting geometry to play on.
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    « Reply #11649 on: January 09, 2016, 09:09:30 PM »


    Good stuff, as always. I haven't even gotten a chance to play the first version of Gaur Plains and now there's another one. lol

    Also, Palutena's Temple has to lag on Wii, right? If not, that's amazing, but I would be shocked if it didn't
    lol nope, wasn't even optimized at all... xD

    To anyone concerned about palutena's temple on the wii... it DOES run smoothly. here is a list of fps drops on the wii on vs mode.

    2p matches: 2-3 fps drop
    3p matches: 3-6 fps drop
    4p matches: 6-10 fps drop
    all cpu as ice climbers - heavy lag
    high poly char models - heavy lag in 3p & 4p matches
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    « Reply #11650 on: January 09, 2016, 09:17:05 PM »


    Oh! Well, do you plan to optimize it in the future? Usually my matches are four-player with decently high poly models, so that's ruled out with the current version. If not, I get it. Tongue
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    « Reply #11651 on: January 09, 2016, 09:23:47 PM »


    Oh! Well, do you plan to optimize it in the future? Usually my matches are four-player with decently high poly models, so that's ruled out with the current version. If not, I get it. Tongue
    nope.. when i optimize, it ALWAYS deforms the model.. so i don't do that anymore... unless i get some1 else to do it for me.
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    « Reply #11652 on: January 09, 2016, 09:25:49 PM »


    nope.. when i optimize, it ALWAYS deforms the model.. so i don't do that anymore... unless i get some1 else to do it for me.
    Sounds weird! Alright then, thanks for letting me know
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    « Reply #11653 on: January 14, 2016, 06:54:46 AM »


    Again... i forgot to post the release of another stage... shame on me! Dx

    Palutena's Temple is released, enjoy!!!


    And here's something else I worked on, altho its only for personal use. Can be made available if people want it tho, but yet who uses title screens? lolz
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    « Reply #11654 on: January 14, 2016, 01:22:59 PM »


    Again... i forgot to post the release of another stage... shame on me! Dx

    Palutena's Temple is released, enjoy!!!

    And here's something else I worked on, altho its only for personal use. Can be made available if people want it tho, but yet who uses title screens? lolz


    You sir make the absolutely most beautiful stages I ever met!
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