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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2369435 times)
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DSX8
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    « Reply #375 on: November 06, 2011, 04:05:38 AM »


    it sucks they are all diferent model :S but it would be amazing the texture fitted this spider man model Tongue
    as far as i kno, they all have the same texture mapping, just different look to it Tongue
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    « Reply #376 on: November 06, 2011, 04:10:08 AM »


    as far as i kno, they all have the same texture mapping, just different look to it Tongue
    really thats some great news xD so that means if you can rip the textures you can release spidey with a colour pack from the original game xD
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    « Reply #377 on: November 06, 2011, 05:04:17 AM »


    really thats some great news xD so that means if you can rip the textures you can release spidey with a colour pack from the original game xD

    indeed AWESOME 2.0!

    update on spiderman... i've NOW tried him out in game... no lag with anything.. but its having a TEXTURE issue... 2 pics will show what i mean.. besides that, no animation issue's and the textures for his mask works fine I see what you did there ...

    i've also added palette to it.. still not showing correctly
    « Last Edit: November 06, 2011, 05:05:26 AM by DSX8 » Logged

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    « Reply #378 on: November 06, 2011, 05:06:41 AM »


    indeed AWESOME 2.0!

    update on spiderman... i've NOW tried him out in game... no lag with anything.. but its having a TEXTURE issue... 2 pics will show what i mean.. besides that, no animation issue's and the textures for his mask works fine I see what you did there ...



    I think u need to change the textures type to CMPR...
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    « Reply #379 on: November 06, 2011, 05:08:34 AM »


    I think u need to change the textures to type to CMPR...
    also tried CMPR.. still didnt fix it... tried CMPR, CI8 (with palette applied to the materials), RGBA8, and RGB5A3.. the mask works in any format (which is a CMPR)
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    « Reply #380 on: November 06, 2011, 05:24:56 AM »


    Uh, that problem came to me while testing too... It looks hard to fix indeed...

    Ask RTB if he knows about this problem. What I can confirm to you is that's nothing in the materials, the shaders or the textures. It's like an unavoidable metaltype material.

    I guess I was able to fix it once by attaching that part of the model to another model. But, if not done properly, you will lose the bone weighs, try that and see if you can fix it.
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    « Reply #381 on: November 06, 2011, 01:01:01 PM »


    Uh, that problem came to me while testing too... It looks hard to fix indeed...

    Ask RTB if he knows about this problem. What I can confirm to you is that's nothing in the materials, the shaders or the textures. It's like an unavoidable metaltype material.

    I guess I was able to fix it once by attaching that part of the model to another model. But, if not done properly, you will lose the bone weighs, try that and see if you can fix it.
    hmm i see... i'll just ask RTB then
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    « Reply #382 on: November 06, 2011, 01:10:04 PM »


    hmm i see... i'll just ask RTB then
    beyond just had the same problem with zero and he fixed it right now maybe you can ask him about the textures glitching
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    « Reply #383 on: November 06, 2011, 01:29:34 PM »


    beyond just had the same problem with zero and he fixed it right now maybe you can ask him about the textures glitching
    ya i just sent it to BY since he said he'll take a look at it.
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    « Reply #384 on: November 06, 2011, 01:32:43 PM »


    ya i just sent it to BY since he said he'll take a look at it.
    so i guess ps3 models need a fix before passing on to the wii? or its just MVC3 models?
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    « Reply #385 on: November 06, 2011, 04:56:06 PM »


    so i guess ps3 models need a fix before passing on to the wii? or its just MVC3 models?

    i think its just MvC3 models... i tried multiple fixes on my own all night, no luck at all... so ya

    also like to show a new video after 2 weeks not making 1... its not a stage tho... its my characters!
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    « Reply #386 on: November 06, 2011, 05:29:22 PM »


    i hope beyond can help you with spidey xD and after its fixed try the recolours ripped from the game to see if they work Tongue
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    « Reply #387 on: November 06, 2011, 05:32:36 PM »


    Do the objects that use the material that's screwing up have a texture matrix? Scroll down to "Polygon Flags" and look for "TexMtx: 0". If it does, send me the dae.

    If it says "TexMtx: False" then I'm not sure what the problem is.
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    « Reply #388 on: November 06, 2011, 05:39:29 PM »


    I wasn't able to fix Spidey, sorry.

    In response to BJ, yes the objects with messed up materials have texture matrices.
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    « Reply #389 on: November 06, 2011, 05:58:11 PM »


    Do the objects that use the material that's screwing up have a texture matrix? Scroll down to "Polygon Flags" and look for "TexMtx: 0". If it does, send me the dae.

    If it says "TexMtx: False" then I'm not sure what the problem is.

    I wasn't able to fix Spidey, sorry.

    In response to BJ, yes the objects with messed up materials have texture matrices.

    ya he fixed it for me.. and now spidey works like a charm!

    NEW PICTURES OF SPIDERMAN!!! Prepare for a release tonight AWESOME 2.0!


    « Last Edit: November 06, 2011, 05:59:34 PM by DSX8 » Logged

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