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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2369995 times)
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DSX8
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    « Reply #405 on: November 06, 2011, 08:25:15 PM »


    DSX8 did you ever figure out how to turn a no T-pose model into T-Pose?
    move the shouder bones down to where it fits the characters arms, rig it, rotate the shoulders back up, and put it into a T-Pose.. after that, un-rig the model, export the model as a obj, then load up a new bone structure and import the model then rig
    ......
    there might be an easier way besides that or vertexing the arms into a T-Stance
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    « Reply #406 on: November 06, 2011, 08:25:26 PM »


    Hes the green outfitted dude with the red eyes in the background of katolox island chearing for tron when you play as her. Also if bon bonne is a full model Awesome Face (Bons the yellow.orange guy juggling servbots)
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    « Reply #407 on: November 06, 2011, 08:27:29 PM »


    move the shouder bones down to where it fits the characters arms, rig it, rotate the shoulders back up, and put it into a T-Pose.. after that, un-rig the model, export the model as a obj, then load up a new bone structure and import the model then rig
    ......
    there might be an easier way besides that or vertexing the arms into a T-Stance

    Some models need manual detaching. I had one where the arms were attached to the body.  Im srs here
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    DSX8
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    « Reply #408 on: November 06, 2011, 08:29:36 PM »


    Some models need manual detaching. I had one where the arms were attached to the body.  Im srs here
    yikes really? Oh shi~
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    « Reply #409 on: November 06, 2011, 08:35:35 PM »


    Lol yeah. It's not too hard though once you get the hang of it, just tedious.
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    « Reply #410 on: November 06, 2011, 08:35:58 PM »


    Lol yeah. It's not too hard though once you get the hang of it, just tedious.
    ah i see.. ok
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    « Reply #411 on: November 06, 2011, 08:49:06 PM »


    ya he fixed it for me.. and now spidey works like a charm! NEW PICTURES OF SPIDERMAN!!! Prepare for a release tonight AWESOME 2.0!


    sdoom is going to [censored] himself.

    looks epic man.

    Why havent you updated Gotenks yet? i smoothed him.
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    « Reply #412 on: November 06, 2011, 09:55:09 PM »


      Why havent you updated Gotenks yet? i smoothed him.
    awesome
    i hope you maybe also have fixed his Fingers Cheesy
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    « Reply #413 on: November 06, 2011, 10:31:29 PM »


    Spiderman release...
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    « Reply #414 on: November 06, 2011, 10:36:11 PM »


    Hey dsx8 i just found out mvc3 models will lag if there is more than one of them on the field....
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    « Reply #415 on: November 06, 2011, 10:38:22 PM »


    Hey dsx8 i just found out mvc3 models will lag if there is more than one of them on the field....
    Someone mentioned that on the last page.
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    « Reply #416 on: November 07, 2011, 01:19:27 AM »


    Hey dsx8 i just found out mvc3 models will lag if there is more than one of them on the field....
    didnt someone said it was because wii cant handle that many polygons at once?

    And DSX8 now that spidey works try to ripp is alternate textures to see if they fit xD also you have a smother gotenks and didnt say anything?Tongue maybe becuase you want to release it with the SSJ3 version?
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    « Reply #417 on: November 07, 2011, 02:49:17 PM »


    sdoom is going to [censored] himself.

    looks epic man.

    Why havent you updated Gotenks yet? i smoothed him.
    maybe cause i havent gotten around to gotenks yet? ^^"


    Hey dsx8 i just found out mvc3 models will lag if there is more than one of them on the field....
    well spiderman doesnt lag with 2 MvC3 spiderman models... but with 3 spidermans, it will cause a lag


    didnt someone said it was because wii cant handle that many polygons at once?

    And DSX8 now that spidey works try to ripp is alternate textures to see if they fit xD also you have a smother gotenks and didnt say anything?Tongue maybe becuase you want to release it with the SSJ3 version?
    ur pretty much correct on that SSJ3 Gotenks with the smoothed out gotenks model xD


    edit:
    im sorta having issue's with the FS eyes Im srs here   but the metal texture works fine... should i release him the way he is, or keep workin on the FS eyes?
    « Last Edit: November 07, 2011, 02:51:58 PM by DSX8 » Logged

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    « Reply #418 on: November 07, 2011, 02:56:06 PM »


    maybe cause i havent gotten around to gotenks yet? ^^" well spiderman doesnt lag with 2 MvC3 spiderman models... but with 3 spidermans, it will cause a lag ur pretty much correct on that SSJ3 Gotenks with the smoothed out gotenks model xD edit: im sorta having issue's with the FS eyes Im srs here  but the metal texture works fine... should i release him the way he is, or keep workin on the FS eyes?

    who cares about FS eyes you dont really see em anyway
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    « Reply #419 on: November 07, 2011, 03:05:19 PM »


    who cares about FS eyes you dont really see em anyway
    true... but since BY did it in his model, i want to do it for spiderman also
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