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« Reply #660 on: November 13, 2011, 03:01:18 PM » |
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So theres nothing that can be done about his arms well he looks realy good and it shouldnt be noticable ingame with brawl camera so its a must download for me its not really notice-able, unless u zoom in on it >_>
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« Reply #661 on: November 13, 2011, 03:03:10 PM » |
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How can a Wii game handle that without lag? O_o Probably coded differently to handle it right
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« Reply #662 on: November 13, 2011, 03:16:34 PM » |
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Probably coded differently to handle it right
yeah probably
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« Reply #663 on: November 13, 2011, 03:33:24 PM » |
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Finally!! Some stages!!
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« Reply #664 on: November 13, 2011, 03:47:12 PM » |
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I, too, will make a stage, or rather, edit one and it's three versions ; Spear Pillar. But I must find the good tools for this, though I can replace the Pokemons via BrawlBox (I think)
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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« Reply #665 on: November 13, 2011, 04:03:01 PM » |
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Finally!! Some stages!! haha only 2 stages tho... none r dissidia tho
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« Reply #666 on: November 13, 2011, 05:31:04 PM » |
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haha only 2 stages tho... none r dissidia tho
It doesn't matter. You finally releasing some stages. That's all I need. KC-MM has been dead (Stage releases) for awhile. The ones that are released aren't cool TBH. So yeah, I am siked.
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« Reply #667 on: November 13, 2011, 07:41:25 PM » |
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8,275 POLYGONS!? Ouch... I would prefer using the regular Darkrai...
How can a Wii game handle that without lag? O_o
A regular Brawl character model has around 5,000-12,000 polygons, so I don't see how having 8,275 polygons would be a problem.
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« Reply #668 on: November 13, 2011, 07:50:15 PM » |
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A regular Brawl character model has around 5,000-12,000 polygons, so I don't see how having 8,275 polygons would be a problem. Well, I didn't knew, so it was only natural to me.
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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« Reply #669 on: November 13, 2011, 08:08:35 PM » |
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A regular Brawl character model has around 5,000-12,000 polygons, so I don't see how having 8,275 polygons would be a problem. I'm probably thinking about objects ._.
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« Reply #670 on: November 13, 2011, 08:10:30 PM » |
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I'm probably thinking about objects ._. Yeah. Polygons do not equal objects -- polygons are the triangular faces that make up objects.
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« Reply #671 on: November 13, 2011, 08:59:36 PM » |
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Yeah. Polygons do not equal objects -- polygons are the triangular faces that make up objects.
and polygons = vertice's (i think?) anyways 30mins till zoroark is released!
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« Reply #672 on: November 13, 2011, 09:01:59 PM » |
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hey dsx8 sephiroth will be released tommorow....i know how much you hate him lol XD
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« Reply #673 on: November 13, 2011, 09:03:58 PM » |
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hey dsx8 sephiroth will be released tommorow....i know how much you hate him lol XD
NUUU DONT LET IT OUT!
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« Reply #674 on: November 13, 2011, 09:46:23 PM » |
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NUUU DONT LET IT OUT! Lol
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