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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2369041 times)
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DSX8
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    « Reply #660 on: November 13, 2011, 03:01:18 PM »


    So theres nothing that can be done about his arms well he looks realy good and it shouldnt be noticable ingame with brawl camera so its a must download for me Tongue
    its not really notice-able, unless u zoom in on it >_>
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    « Reply #661 on: November 13, 2011, 03:03:10 PM »


    How can a Wii game handle that without lag? O_o
    Probably coded differently to handle it right
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    DSX8
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    « Reply #662 on: November 13, 2011, 03:16:34 PM »


    Probably coded differently to handle it right
    yeah probably
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    « Reply #663 on: November 13, 2011, 03:33:24 PM »


    Finally!! Some stages!! AWESOME 2.0!
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    « Reply #664 on: November 13, 2011, 03:47:12 PM »


    I, too, will make a stage, or rather, edit one and it's three versions ; Spear Pillar. But I must find the good tools for this, though I can replace the Pokemons via BrawlBox (I think)
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    DSX8
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    « Reply #665 on: November 13, 2011, 04:03:01 PM »


    Finally!! Some stages!! AWESOME 2.0!
    haha only 2 stages tho... none r dissidia tho
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    « Reply #666 on: November 13, 2011, 05:31:04 PM »


    haha only 2 stages tho... none r dissidia tho
    It doesn't matter. You finally releasing some stages. That's all I need. KC-MM has been dead (Stage releases) for awhile. The ones that are released aren't cool TBH. So yeah, I am siked.
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    « Reply #667 on: November 13, 2011, 07:41:25 PM »


    8,275 POLYGONS!? Ouch... I would prefer using the regular Darkrai...
    How can a Wii game handle that without lag? O_o
    A regular Brawl character model has around 5,000-12,000 polygons, so I don't see how having 8,275 polygons would be a problem. Im srs here
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    « Reply #668 on: November 13, 2011, 07:50:15 PM »


    A regular Brawl character model has around 5,000-12,000 polygons, so I don't see how having 8,275 polygons would be a problem. Im srs here
    Well, I didn't knew, so it was only natural to me.
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    « Reply #669 on: November 13, 2011, 08:08:35 PM »


    A regular Brawl character model has around 5,000-12,000 polygons, so I don't see how having 8,275 polygons would be a problem. Im srs here
    I'm probably thinking about objects ._.
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    « Reply #670 on: November 13, 2011, 08:10:30 PM »


    I'm probably thinking about objects ._.
    Yeah. Polygons do not equal objects -- polygons are the triangular faces that make up objects.
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    DSX8
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    « Reply #671 on: November 13, 2011, 08:59:36 PM »


    Yeah. Polygons do not equal objects -- polygons are the triangular faces that make up objects.
    and polygons = vertice's (i think?)

    anyways 30mins till zoroark is released!
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    « Reply #672 on: November 13, 2011, 09:01:59 PM »


    hey dsx8 sephiroth will be released tommorow....i know how much you hate him lol XD
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    DSX8
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    « Reply #673 on: November 13, 2011, 09:03:58 PM »


    hey dsx8 sephiroth will be released tommorow....i know how much you hate him lol XD
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    « Reply #674 on: November 13, 2011, 09:46:23 PM »


      NUUU DONT LET IT OUT!


    Lol
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