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Author Topic: Pikazz Model Thread of Pancakes! A nightmare-ish Bat!  (Read 496534 times)
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pikazz
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    « Reply #1005 on: December 21, 2011, 04:37:26 AM »


    I wrote a Template of how to make a review of modelimport hacks

    (Character Import) over (Brawl Character)
    Rigging
    here you tell about how well rigging was if it was good and some flaws.

    Gameplay
    here you tell about how it feels in gameplay if it are a "legit" character or if it doesn't look good ingame

    Over-all
    here you tell about everything about it, incluvise metaltexture, yelloweyes and extras

    Score
    a summon of you have wrote and a score between 1 to 10

    will put all reviews on the second post :3
    i think Pikazz you is the best at rigging models
    even better then beyondyou at rigging Cheesy in my option (but beyond is best at modeling/texturing)
    I think you took a little too hard xD

    but yeah, beyond is great on modeling and texturing :3
    « Last Edit: December 21, 2011, 04:38:40 AM by pikazz » Logged

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    « Reply #1006 on: December 21, 2011, 07:18:48 AM »


    StarWaffle had a Wigglytuff model in his recycle bin.It was awesome in BrawlBox!

    And I saw the Portal video.Looks like a wonderful game
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    Awesome battle. :DD


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    « Reply #1007 on: December 21, 2011, 08:37:02 AM »


    I don't really get what rig is, so, if you could explain me,I'd review all your hacks. :3
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    « Reply #1008 on: December 21, 2011, 08:50:56 AM »


    I don't really get what rig is, so, if you could explain me,I'd review all your hacks. :3

    Rig is how well it is attached to the bones and how it animates. A bad rig would be say having like the arms go in wrong places or it bends weirdly.
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    pikazz
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    « Reply #1009 on: December 21, 2011, 09:57:32 AM »


    I don't really get what rig is, so, if you could explain me,I'd review all your hacks. :3
    like Camonster said, it's how well the model follow the bones so it looks real
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    Mewtwo2000
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    « Reply #1010 on: December 21, 2011, 10:18:04 AM »


    Melee Mewtwo over Lucario
    Rigging
    From what I know, it looks look except for some parts like fingers. You may had to move a little Mewtwo's shapes instead of rigging something that's in a different length.

    Gameplay
    Looks somehow legit, but the shadings are definitely wrong. It's like lights come from the wrong direction, and this can be specially noticed in stages with very directional lights.

    Over-all
    All the extras are sure cool, a good metal texture, yellow eyes... But the model being split in objects like those in the nose, the elongated tail (nothing can be done about this) and the general shading are sure negative parts.

    Score
    I would give him a 7/10. It's good, but can be much better.
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    « Reply #1011 on: December 21, 2011, 11:10:51 AM »


    Melee Mewtwo over Lucario
    Rigging
    From what I know, it looks look except for some parts like fingers. You may had to move a little Mewtwo's shapes instead of rigging something that's in a different length.

    Gameplay
    Looks somehow legit, but the shadings are definitely wrong. It's like lights come from the wrong direction, and this can be specially noticed in stages with very directional lights.

    Over-all
    All the extras are sure cool, a good metal texture, yellow eyes... But the model being split in objects like those in the nose, the elongated tail (nothing can be done about this) and the general shading are sure negative parts.

    Score
    I would give him a 7/10. It's good, but can be much better.

    this is an good example! :3
    thank you, will do better next time x3

    but I dont know why the shading is reversed O.o and some object is unattached but I can't fuse them together without an goodlooking UV D;
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    « Reply #1012 on: December 21, 2011, 01:15:43 PM »


    You already did, those dries (bones and bowser) are apparenty masterpieces ;3
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    pikazz
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    « Reply #1013 on: December 21, 2011, 02:00:48 PM »


    You already did, those dries (bones and bowser) are apparenty masterpieces ;3
    thank you Cheesy
    but I didn't fuse anything on those D:

    they are RAW material just like mewtwo was
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    « Reply #1014 on: December 21, 2011, 02:13:38 PM »



    Dry Bowser over Bowser
    Rigging
    From what i could tell he has a clean rigg the only problems i ever saw where his foot trembles during the walk animation(barely noticable) and the last bone of its taill is most of the time pointing up or some other direction it doesnt fell like it follows the rest of the taill bones
    Gameplay
    Looks almost perfect the only thing is dry bowser has a small down jaw and in some bowser animations he looks like he only has the upper part of the jaw  but this is just becuase bowser because if you pause we can see the jaw being perfect and N-B shows that.
    Over-all
    like mewtwo2000 said about mewtwo he has some very nice extras like that epic extra shell and metal texture and those Fs changes of the hair it looks perfected,and the rig i would say its 98% perfect and it will be really hard to improve it.

    Score
    I give 9.5/10. Its almost perfect and bowser sure needed a real model of his dry self i would say this is the best rigg on the vault i downloaded so far.
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    « Reply #1015 on: December 21, 2011, 03:19:15 PM »


    Dry Bowser over Bowser
    Rigging
    From what i could tell he has a clean rigg the only problems i ever saw where his foot trembles during the walk animation(barely noticable) and the last bone of its taill is most of the time pointing up or some other direction it doesnt fell like it follows the rest of the taill bones
    Gameplay
    Looks almost perfect the only thing is dry bowser has a small down jaw and in some bowser animations he looks like he only has the upper part of the jaw  but this is just becuase bowser because if you pause we can see the jaw being perfect and N-B shows that.
    Over-all
    like mewtwo2000 said about mewtwo he has some very nice extras like that epic extra shell and metal texture and those Fs changes of the hair it looks perfected,and the rig i would say its 98% perfect and it will be really hard to improve it.

    Score
    I give 9.5/10. Its almost perfect and bowser sure needed a real model of his dry self i would say this is the best rigg on the vault i downloaded so far.

    thank you for your review x3

    I added both of yours at the second post!

    must do scraggy complete! I dont know why it freeze when doll gets visible while metalish D:
    even if I have to redo everything

    EDIT: wow, over 190 downloads on one day! I am surprised O_o
    « Last Edit: December 21, 2011, 03:21:14 PM by pikazz » Logged

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    « Reply #1016 on: December 21, 2011, 04:08:21 PM »


    I wouldn't give Dry Bowser 9.5, he's cool, but far from being perfect. Now I've tested him, I see he has weird shaders like Mewtwo. Don't know why, but some parts have the normals inverted.



    Don't know if you notice what's wrong in this picture.
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    « Reply #1017 on: December 21, 2011, 04:38:09 PM »


    I wouldn't give Dry Bowser 9.5, he's cool, but far from being perfect. Now I've tested him, I see he has weird shaders like Mewtwo. Don't know why, but some parts have the normals inverted.



    Don't know if you notice what's wrong in this picture.

    well i dint noticed the shadders since i always battle in final destination and i dont pay much attention to the shadders unless we can really tell something is wrong like too bright or too dark,color change and etc and in that picture is it becuase the dry bowser gets a light from the other way?
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    « Reply #1018 on: December 21, 2011, 05:07:39 PM »


    I wouldn't give Dry Bowser 9.5, he's cool, but far from being perfect. Now I've tested him, I see he has weird shaders like Mewtwo. Don't know why, but some parts have the normals inverted.



    Don't know if you notice what's wrong in this picture.

    I know his "head" have his normal inverted :/
    I know also Dry bones have the same thing on his head aswell.

    funny thing is those kirby hats is from the exactly same model but they dont have inverted normals D:

    but dont know if any other part is invert D:
    but I wonder if I can invert that invert
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    « Reply #1019 on: December 22, 2011, 01:48:59 AM »


    As a last resource, you can always edit manually the normals, and test them each time. It was the normals modifier or something like that.

    Anyway, the head looks fine, what seems wrong is the shell, and hands mostly. and maybe the lower part of the head, the mandible or whatever is called.
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