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Author Topic: Model Bones Resource Thread  (Read 15408 times)
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SonicBrawler
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    « Reply #150 on: June 11, 2012, 05:02:02 AM »


    oh. that problem. it aslo happens/ed with sonic. once i'm not moderated, i will upadte all the broken ones. if you could make a lsit of broken bones, that would be great
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    Melon Lord
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    « Reply #151 on: June 11, 2012, 05:41:32 AM »


    oh. that problem. it aslo happens/ed with sonic. once i'm not moderated, i will upadte all the broken ones. if you could make a lsit of broken bones, that would be great
    Well, there's my Humerus, my Tibia and Fibia, anything else? Oh yeah, my radius. :3
    Just kidding, from what I've seen so far, Charizard, Zelda, Zero Suit Samus, Sonic, and Captain Falcon? I'm not sure about that last one...
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    « Reply #152 on: June 11, 2012, 11:07:51 AM »


    charizard doesnt work, second boneset i download that doesn't work...
    second rig thrown to the recycle bin
    You don't have to throw away a rig just because the bones are incorrect. Here's something that will save having to re-rig the model:


    Click on the "Save" button in the advanced properties of each polygon group's "Skin" modifier, and save the envelopes as separate *.ENV files. Then, collapse everything so that it's an editable mesh again. Delete the buggered-up bone structure, re-import a proper one from a freshly-exported DAE (you don't even need the model itself), scale up if necessary, and then re-add all the bones and "Load" the envelopes file that you exported earlier. Click on "Match By Name", and then "OK", and it should have the riggging that it had before, but with a fixed bone structure.

    This is also the same way that I kept the rigging for my Kit Ballard and Peach-Luigi hacks.
    « Last Edit: June 11, 2012, 11:10:17 AM by RandomTBush » Logged


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    « Reply #153 on: June 14, 2012, 04:45:33 AM »


    You don't have to throw away a rig just because the bones are incorrect. Here's something that will save having to re-rig the model:


    Click on the "Save" button in the advanced properties of each polygon group's "Skin" modifier, and save the envelopes as separate *.ENV files. Then, collapse everything so that it's an editable mesh again. Delete the buggered-up bone structure, re-import a proper one from a freshly-exported DAE (you don't even need the model itself), scale up if necessary, and then re-add all the bones and "Load" the envelopes file that you exported earlier. Click on "Match By Name", and then "OK", and it should have the riggging that it had before, but with a fixed bone structure.

    This is also the same way that I kept the rigging for my Kit Ballard and Peach-Luigi hacks.


    thanks a lot for the info dude!
    also, is there some way to rename the references in the skin?
    i mean, like if a model is already rigged, can i save the weight properties in such a way i can have the same values on the brawl boneset?
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    « Reply #154 on: June 14, 2012, 01:52:28 PM »


    also, is there some way to rename the references in the skin?
    i mean, like if a model is already rigged, can i save the weight properties in such a way i can have the same values on the brawl boneset?
    Yes, you can. Just match up the respective bones (by using "Move Up" and "Move Down") with the corresponding Brawl bone names (for example, Bone_LeftIndex1 to L1stNa). Of course, anything that's missing from the Brawl bone structure will have to be rigged, such as the third finger bones, but it's still a lot of time saved in the long run.
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    SonicBrawler
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    « Reply #155 on: June 14, 2012, 02:37:01 PM »


    ok, well, i can edit the OP now, so, if anyone uploads any bones to replace or add, send me the link so i can dd it to teh OP
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    spiderjjr45
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    « Reply #156 on: June 28, 2012, 12:26:48 PM »


    Someone please fix the Snake bones, they're not showing up right in Max, and for some reason, I can't import my own Dae's, so I have no way to get Snake's bones.

    Edit: Let me specify, Snake's bones are INVISIBLE in the file, and I have no idea how to make them visible.
    « Last Edit: June 28, 2012, 12:29:06 PM by spiderjjr45 » Logged


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    « Reply #157 on: July 05, 2012, 12:56:07 PM »


    question i have a model in 3ds max, so how do I replace the bones he has for the ones that I just downloaded?
    3ds max 2012 btw
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    « Reply #158 on: July 05, 2012, 02:45:53 PM »


    question i have a model in 3ds max, so how do I replace the bones he has for the ones that I just downloaded?
    3ds max 2012 btw
    Don't worry, it's simple. Just go into "Select from scene" prompt (press h), then look for the bones or helpers tab, select all of the bones the model already has, and delete them from the scene. Now, import the bones you downloaded, and rig them to the model with the "Skin" modifiers that should already attached to the model.
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    spiderjjr45
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    « Reply #159 on: July 10, 2012, 11:26:24 AM »


    Can anyone import a DAE of Diddy Kong and resave it as a Max file for me? My 3DS 2010 won't import any Brawlbox exported DAEs for some reason, just crashes the whole program.
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    sorry to keep you waiting

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    « Reply #160 on: July 10, 2012, 11:42:15 AM »


    Did you download the correct plugin? Also for some people you have to run 3ds Max as an administrator for it to work.

    If that doesn't work, then I can get you Diddy's bones.
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    spiderjjr45
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    « Reply #161 on: July 10, 2012, 01:14:48 PM »


    Did you download the correct plugin? Also for some people you have to run 3ds Max as an administrator for it to work.

    If that doesn't work, then I can get you Diddy's bones.

    Thank you sir.
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    « Reply #162 on: July 10, 2012, 01:23:46 PM »


    Thank you sir.
    http://www.mediafire.com/download.php?j9jj5se9i16m1d1
    As soon as you import a model, the bones will show.
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    SonicBrawler
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    « Reply #163 on: July 10, 2012, 01:32:06 PM »


    Thank you m'am.
    fixed Awesome Face


    so, if anyone has links to bones that work, let me knwo so I can update the OP.
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    spiderjjr45
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    « Reply #164 on: July 14, 2012, 10:55:35 AM »


    Also, Link's bones won't export to DAE right, so you might want to take down that link. (Pun intended.)

    Which also means I need Link's bones. Anyone? Sad
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