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Author Topic: PSAs Tournament Pack: OP UPDATED [Need suggestions: Roster is still too small!]  (Read 9990 times)
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SouthCraft
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Let's finish this!

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    « Reply #180 on: June 11, 2012, 01:48:54 PM »


    Hmm. You can have MDK's goku over pit and my waluigi true port over diddy once it gets updated. I know what data said and i will revamp it.
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    Eternal Yoshi
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    « Reply #181 on: June 11, 2012, 01:57:56 PM »


    I see...

    Also, mariodk, we've got to find a way to fix Shadow's jump glitch. <_<

    Which Shadow PSA are you using and what move is bugging out? I can help you if I had more information.

    So It's Sdoom's Shadow over Donkey Kong....... can I get more info on what jump is bugging out(or if it's Up+B)?
    « Last Edit: June 11, 2012, 01:59:35 PM by Eternal Yoshi » Logged


    Albafika
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    « Reply #182 on: June 11, 2012, 01:59:57 PM »


    Hmm. You can have MDK's goku over pit and my waluigi true port over diddy once it gets updated. I know what data said and i will revamp it.
    Hopefully you make it work!

    Which Shadow PSA are you using and what move is bugging out? I can help you if I had more information.
    MarioDK's Shadow over Donkey Kong. The move bugging out is that he gains no height when he jumps while on the "Damage states" on air (Of course). He just triggers the jumping animation and stays in position, really annoying and not fitted to a Tourney if it stays. =/

    I really hope you find a fix, I've tried with no success...
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    Mariodk
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    « Reply #183 on: June 11, 2012, 02:01:32 PM »


    Hmm. You can have MDK's goku over pit and my waluigi true port over diddy once it gets updated. I know what data said and i will revamp it.
    ^this since goku is still my best made PSA and getting soon even better

    Which Shadow PSA are you using and what move is bugging out? I can help you if I had more information.

    So It's Sdoom's Shadow over Donkey Kong....... can I get more info on what jump is bugging out(or if it's Up+B)?
    my shadow over DK (its a renamed method hack that possible why the bug) and if a real port the Donkey Kong´s Fitmotionetc.pac or .pcs dont got filesize for Shadow Model or Animations sadly
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    Eternal Yoshi
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    « Reply #184 on: June 11, 2012, 02:26:52 PM »


    So is Shadow using ANY momentum codes/commands to midair jump? If so, either:

    A: Remove them and raise the air jump multiplier attribute instead.

    B: Use the momentum variable(Set LA-Bit[57] to true) on the first frame to make the Momentum follow through when it's used out of hitstun. Check out Ike's Special Hi3 for an example.
    « Last Edit: June 11, 2012, 02:28:33 PM by Eternal Yoshi » Logged


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    « Reply #185 on: June 11, 2012, 02:31:21 PM »


    So is Shadow using ANY momentum codes/commands to midair jump? If so, either:

    A: Remove them and raise the air jump multiplier attribute instead.

    B: Use the momentum variable(Set LA-Bit[57] to true) on the first frame to make the Momentum follow through when it's used out of hitstun. Check out Ike's Special Hi3 for an example.
    Hmm, I'll give it a look. But here's a DL link, so you don't need to go through MarioDK's massive list of hacks. Tongue
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    Eternal Yoshi
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    « Reply #186 on: June 11, 2012, 02:45:44 PM »


    As I thought. Use of the variable will also make his Up+B consistent out of hitstun too. Proceed?
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    « Reply #187 on: June 11, 2012, 02:47:41 PM »


    As I thought. Use of the variable will also make his Up+B consistent out of hitstun too. Proceed?
    o.o I'll give it a shot. I'll have to add it only to the beginning of both Aerial Jumps, right?
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    « Reply #188 on: June 11, 2012, 02:49:28 PM »


    Yes Set LA-Bit[57] to true in the start of the jumps and the Upb if you want the Up B to remain consistent after hitstun.
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    Albafika
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    « Reply #189 on: June 11, 2012, 03:26:20 PM »


    Yes Set LA-Bit[57] to true in the start of the jumps and the Upb if you want the Up B to remain consistent after hitstun.
    You're awesome, Yoshi. Im srs here
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    Mariodk
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    « Reply #190 on: June 11, 2012, 10:45:01 PM »


    You're awesome, Yoshi. Im srs here
    does it really work? if so that is awesome
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    Albafika
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    « Reply #191 on: June 12, 2012, 04:56:20 AM »


    What happened to that Bowser PSA you said you would look over?
    Sorry, forgot to reply.

    Yes, I tried it. There's so many odd animations and disjointed hitboxes like for the Dash Attack. lol

    does it really work? if so that is awesome
    Yes, it's all fixed. I'll send you the build with some more edits that I've done for Shadow later.
    « Last Edit: June 12, 2012, 04:57:28 AM by Albafika » Logged



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    Mariodk
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    « Reply #192 on: June 12, 2012, 05:25:50 AM »


    Sorry, forgot to reply.

    Yes, I tried it. There's so many odd animations and disjointed hitboxes like for the Dash Attack. lol
    Yes, it's all fixed. I'll send you the build with some more edits that I've done for Shadow later.
    i am possible revamping the moveset with afew new attacks (alittle from V1 moveset but revamped) since i got afew ideas how to get shadow alittle more balanced and more fun to play
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    Albafika
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    « Reply #193 on: June 12, 2012, 08:54:01 AM »


    i am possible revamping the moveset with afew new attacks (alittle from V1 moveset but revamped) since i got afew ideas how to get shadow alittle more balanced and more fun to play
    Actually, aside from balancing changes (Which I've made), I think all Shadow needs is a fixed Up B. Right now the distances on different directions are uneven. He must have the same distance on every angle he can go, and the total distance must be smaller than Sonic's Up B vertical reach.
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    Mariodk
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    « Reply #194 on: June 12, 2012, 10:06:53 AM »


    Actually, aside from balancing changes (Which I've made), I think all Shadow needs is a fixed Up B. Right now the distances on different directions are uneven. He must have the same distance on every angle he can go, and the total distance must be smaller than Sonic's Up B vertical reach.
    that i needing to find out how to do still
    will also do that to Goku´s up-B
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