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Author Topic: Nanobud's Sanctuary: Little Mac Attacks  (Read 392944 times)
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Titanoverlord
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« Reply #15 on: November 04, 2011, 09:24:32 PM »


meh. i need a better model. i have a good one, but for some reason the eyes dont export correctly Im srs here


Ezio put on delay until i get better at this rigging stuff

Im sorry but you will have to stick with the vertex as even if you get a good model
you will not be able to make it translucent without brawls rendering bug kicking in
long story short parts of his body and sometimes the entire thing will turn invisible and object's will
render in FRONT of it a vanilla example of this is olimar's helmet *all pallets* I am still trying to find
a way to have transparency without this happening but for now model importing is out of the question as it will not fix it*it is a rendering bug*
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Nanobuds
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    « Reply #16 on: November 04, 2011, 10:29:01 PM »


    i dont want any more shadows, unless its SA2B shadow Tongue

    anyway, will you be taking requests?

    i will when i get better and faster at this Tongue
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    SonicBrawler
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    « Reply #17 on: November 05, 2011, 05:22:09 AM »


    lol, okay
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    Nanobuds
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    « Reply #18 on: November 05, 2011, 06:48:34 AM »


    if anyone can find a good knuckles model, send it to me.

    kthx
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    SonicBrawler
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    « Reply #19 on: November 05, 2011, 06:52:12 AM »


    hey, here is a knuckels model

    http://www.models-resource.com/wii_gamecube/Sonic%20Adventure%20DX/sheet/260

    its form SADX
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    Nanobuds
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    « Reply #20 on: November 05, 2011, 09:38:41 PM »


    hate these DX models.. the way their polygons are made in segments suck. the animations cause holes to appear in their joints when they bend  I see what you did there ...
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    Zelia
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    « Reply #21 on: November 05, 2011, 09:41:07 PM »



    What Nanobuds said, they have serious issues, their body parts are everywhere and their folded up and they give serious headaches to people. >.>
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    Nanobuds
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    « Reply #22 on: November 05, 2011, 09:45:43 PM »


    ima wait for them until i get better at rigging... i wanna make them perfect >.>

    for now... i'll leave the current project as a suprise Tongue
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    ShadowSnake
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    « Reply #23 on: November 05, 2011, 09:54:11 PM »


    you know, you can vertex weld the problematic polys before you rig to prevent the holes. Roll Eyes jus saiyan.

    cant wait to see what the suprise it.
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    Carnage
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    « Reply #24 on: November 06, 2011, 04:17:00 AM »


    So nano your making imports now aswhell nice to hear  i will wait to see your first release xD
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    DocStrange
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    « Reply #25 on: November 06, 2011, 06:31:57 PM »


    If you're still working on Chaos I hope you put him over Lucario, Buu's PSA would go great with Chaos.
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    Camonsters
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    « Reply #26 on: November 06, 2011, 06:54:56 PM »


    Nanobuds I tried rigging chaos 0 at one point and I rigged him but I deleted part of him so I just quit but the easiest way to fix your problem is to attatch all the polygons that use the same texture. Attatch all his water polygons together. It will work.
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    Nanobuds
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    « Reply #27 on: November 06, 2011, 07:42:53 PM »


    ill work on chaos later.

    for now... im doin knuckles over lucario. his rig is 95% complete.. except for a few problems..

    polygon is rigged to shoulder bone:


    rotate the bone, it wont move with it.   I see what you did there ...



    and this error message when i export.

    Code:
    While reading or writing a file the following notifications have been raised.
        -Warning: Null not supported by COLLADA. Node RKneeJ will lose its geometric information. The node transforms will be saved.
        -Warning: Null not supported by COLLADA. Node RFootJ will lose its geometric information. The node transforms will be saved.
        -Warning: Null not supported by COLLADA. Node RToeN will lose its geometric information. The node transforms will be saved.
        -Warning: Null not supported by COLLADA. Node TailJc will lose its geometric information. The node transforms will be saved.

    any ideas on whats the problem?
    « Last Edit: November 06, 2011, 07:43:53 PM by Nanobuds » Logged

    ShadowSnake
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    « Reply #28 on: November 06, 2011, 08:07:48 PM »


    send it to me, i will see if i can fix it. the error doesnt matter if it still exports the model from what i understand.
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    Soneek
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    « Reply #29 on: November 06, 2011, 08:10:37 PM »


    Did you add those bones to any of the skin modifiers? It'll usually say something about losing geometric info if those bones weren't in any of those.
    « Last Edit: November 06, 2011, 08:11:45 PM by Soneek » Logged


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