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Author Topic: Nanobud's Sanctuary: Little Mac Attacks  (Read 1210132 times)
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nanobuds
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    « on: October 26, 2011, 04:57:08 PM »


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    « Last Edit: February 07, 2015, 12:34:07 AM by Nαnobuds » Logged

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    « Reply #1 on: October 26, 2011, 05:22:33 PM »


    I don't mean to be rude or anything, but don't we have enough Shadow models already? This could be excused though if you do an exceptionally good job, using something like his Generations model and including bump-maps and the like.

    Anyway, other ones sound good. I look forward to seeing Ezio.
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    nanobuds
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    « Reply #2 on: October 26, 2011, 05:26:11 PM »


    shadow will have the Generations model, so we will be done seeing "perfect" shadow vertexes or textures lol

    i got the models for all of Ezio's outfits from Brotherhood. so expect a big pack for him.
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    Ninka_kiwi
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    « Reply #3 on: October 26, 2011, 05:28:44 PM »


    Ezio would be hella cool to see imported into brawl. Good luck doing it though, importing is pretty difficult from what I've experienced so far.
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    « Reply #4 on: October 26, 2011, 06:20:46 PM »


    YAY! SHADOW! HE IS AWESOME! No... But he is cool, i am not a fanboy... don't worry
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    nanobuds
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    « Reply #5 on: October 26, 2011, 06:59:13 PM »


    heh, itll be difficult lol. ill start him tomorrow
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    nanobuds
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    « Reply #6 on: October 27, 2011, 04:04:09 PM »


    got 3DS MAX working, but need help importing .mesh files
    http://forums.kc-mm.com/index.php?topic=35461.new#new
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    « Reply #7 on: October 27, 2011, 04:55:15 PM »


    mesh files you will need to convert with some program, i can convert them to obj but they lose the bones... there is a way to turn them to a dae which might keep the bones, google it my friend! Tongue

    i have ezio and altair as well Tongue
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    nanobuds
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    « Reply #8 on: October 27, 2011, 04:56:49 PM »


    mesh files you will need to convert with some program, i can convert them to obj but they lose the bones... there is a way to turn them to a dae which might keep the bones, google it my friend! Tongue

    i have ezio and altair as well Tongue

    well does it matter if they lose bones? wont i just rig Ike's bones to it later? or do they need their original bones?
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    « Reply #9 on: October 27, 2011, 08:12:30 PM »


    No problem if they lose their original bones, since you're gonna use a brawl skeleton, anyway.
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    « Reply #10 on: October 27, 2011, 08:51:44 PM »


    The Shadow to end all Shadows will be in Generations.
    I wanna try Classic Sonic sometime (if someone can rip the model from it's .model format).
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    nanobuds
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    « Reply #11 on: October 27, 2011, 10:27:44 PM »


    mesh files you will need to convert with some program, i can convert them to obj but they lose the bones... there is a way to turn them to a dae which might keep the bones, google it my friend! Tongue

    i have ezio and altair as well Tongue

    mind helping me turn it into an .obj?
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    « Reply #12 on: October 27, 2011, 10:50:21 PM »


    mind helping me turn it into an .obj?

    i already turned my ezio rip into an obj, i will send it to you now. Tongue
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    nanobuds
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    « Reply #13 on: November 04, 2011, 06:54:48 PM »


    meh. i need a better model. i have a good one, but for some reason the eyes dont export correctly Im srs here


    Ezio put on delay until i get better at this rigging stuff
    « Last Edit: November 04, 2011, 07:06:15 PM by Nanobuds » Logged

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    « Reply #14 on: November 04, 2011, 07:47:50 PM »


    i dont want any more shadows, unless its SA2B shadow Tongue

    anyway, will you be taking requests?
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