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Author Topic: KTH model import is comming...Like Going Merry  (Read 37298 times)
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Sky Grounder
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    « Reply #30 on: November 02, 2011, 12:46:44 PM »


    Ah, so that's why it's so annoying at times to animate in brawlbox when adding decimals using ",".
    (The value resets to 0 from what I remember)
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    KTH
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    « Reply #31 on: November 02, 2011, 01:11:53 PM »


    Yes, it's for that.
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    Mewtwo2000
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    « Reply #32 on: November 02, 2011, 02:40:36 PM »


    Again, if you go to the regional configuration in windows, in 'additional configuration', you will see something like 'decimal symbol'. Switch that one with the one in the 'thousands separator symbol'.

    This way, brawlbox will always be okay. I guess you can even change those values that were separated by commas, in the light editor, which I personally had to write as integers because of the comma problem. It's the optimal solution, IMO.
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    « Reply #33 on: November 02, 2011, 03:08:50 PM »


    Again, if you go to the regional configuration in windows, in 'additional configuration', you will see something like 'decimal symbol'. Switch that one with the one in the 'thousands separator symbol'.

    This way, brawlbox will always be okay. I guess you can even change those values that were separated by commas, in the light editor, which I personally had to write as integers because of the comma problem. It's the optimal solution, IMO.



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    I just..

    Can't believe it..;

    YOUR JUST A GOD. I did it to import my first DAE! Thank you very much!
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    Jaklub
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    « Reply #34 on: November 02, 2011, 03:09:38 PM »


    The same solution worked for me.

    I'm happy.

    Thanks.
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    KTH
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    « Reply #35 on: November 02, 2011, 03:18:40 PM »


    I'm happy.
    I can see it.
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    « Reply #36 on: November 02, 2011, 03:24:00 PM »


    I can see it.
    My expression is like no-one else's.
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    « Reply #37 on: November 02, 2011, 03:34:18 PM »


    My expression is like no-one else's.
    I'm guessing it was the same as mine 2 days ago, when I got it to work.
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    KTH
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    « Reply #38 on: November 02, 2011, 05:30:40 PM »




    ...I know i can edit the material on polygon but....On 3ds Max i've attached some element so it's for that the texture didn't appear on some part....What can i do?
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    ValTroX
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    « Reply #39 on: November 04, 2011, 10:31:51 PM »


    Someone help KTH, I want those melee models >.<
    « Last Edit: November 05, 2011, 12:48:11 PM by ValTroX » Logged

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    « Reply #40 on: November 05, 2011, 10:58:09 AM »


    i have that same problem. . .
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    BlueBrain
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    « Reply #41 on: November 05, 2011, 06:03:48 PM »


    thats the N64 model, right?

    cuz if it is, i didnt even get the model to read the textures right on 3ds max...

    i think it doesnt really use UVs as how we use it now... idk, im probably just talking [censored], since i have no idea if this is true
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    « Reply #42 on: November 05, 2011, 06:06:57 PM »


    Try flipping the UVs horizontally/vertically? I dunno.
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    Mewtwo2000
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    « Reply #43 on: November 07, 2011, 03:25:52 AM »


    You probably didn't separate the model by materials O.o

    By the way, the link I'm doing is from OoT, and yours is from SSB, right? Then they're not the same :3
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    « Reply #44 on: November 07, 2011, 03:34:28 AM »


    Again, if you go to the regional configuration in windows, in 'additional configuration', you will see something like 'decimal symbol'. Switch that one with the one in the 'thousands separator symbol'.

    This way, brawlbox will always be okay. I guess you can even change those values that were separated by commas, in the light editor, which I personally had to write as integers because of the comma problem. It's the optimal solution, IMO.
    That did help too O______O

    YEAY! I EXPORTED MY FIRST MODEL TOO!
    so from swedish to english to export, I like it is kinda work <w< but hate I need to fix it everytime >.>


    EDIT: didn't work at all for me ;_;
    I accendently used a MLD0 instead for DAE, I am fail
    « Last Edit: November 07, 2011, 04:32:12 AM by pikazz » Logged

    Stupid Tinypic :C

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