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Author Topic: Info.pac crashes.  (Read 3570 times)
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Tabuu Forte Akugun
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    « on: November 03, 2011, 12:55:41 PM »


    In case they're the problem, I use PW's Stage Expansion Code with EY's Maxed out CSS, some soundbank codes, rel ports and the custom music code for expansion stages.

    Now, the reason I want to use info.pac is to replace some HUD/In-match names, but it keeps crashing, and I can't figure out why. If I load it normally, it crashes after Now Loading... And if I bypass it and insert it later (I use Gecko via StackSmash), it crashes after selecting a stage.

    This is really bugging me with a passion, and even info.pacs with LOWER FILESIZES crash the game. Is there something I'm doing wrong? Is there a reason why it refuses to load? Thanks.
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    « Reply #1 on: November 03, 2011, 04:18:19 PM »


    Have you made sure every texture's the right format and size?
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    Tabuu Forte Akugun
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    « Reply #2 on: November 03, 2011, 04:59:46 PM »


    Which size and format would that be?
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    « Reply #3 on: November 04, 2011, 12:03:01 AM »


    The textures are different, so you'll have to use an unedited info.pac for reference (it would be to much to list all textures here).
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    Tabuu Forte Akugun
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    « Reply #4 on: November 04, 2011, 05:38:31 AM »


    If even an unedited info pac crashes, then a code conflicts with it.
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    Albafika
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    « Reply #5 on: November 04, 2011, 07:33:27 AM »


    Tabuu, compare the size of the edited Info.pac with the original Info.pac (Bytes' size, for that, go into their Properties), if the Edited Info.pac's size is bigger, that's the reason.
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    Tabuu Forte Akugun
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    « Reply #6 on: November 04, 2011, 08:52:43 AM »


    I already said, even smaller files crash. (They use MSGs with all dots in them.
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    « Reply #7 on: November 04, 2011, 05:05:09 PM »


    Do you mind send me the file so I can take a look?
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    « Reply #8 on: November 04, 2011, 08:28:00 PM »


    I'll edit one and send it to you then.
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    « Reply #9 on: November 05, 2011, 06:34:01 AM »


    I couldn't see any problems. MiscData[30] had some replaced textures, but they were correctly formated and sized,
    MiscData[140] had only one song change (from what I could see), and shouldn't freeze.
    MiscData[160] had 10 "." on each line, most likely to save file space. (Not sure if it makes it freeze).
    Does it freeze even if you remove the file?
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    « Reply #10 on: November 07, 2011, 11:47:12 AM »


    Nope.
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    « Reply #11 on: November 07, 2011, 01:05:25 PM »


    The only suggestion I have left is to replace MiscData[160] with the original one. Otherwise, I can't help Sad
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    « Reply #12 on: November 07, 2011, 01:33:57 PM »


    Nobody can. :< But thanks a million anyway.
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    « Reply #13 on: November 08, 2011, 03:26:17 AM »


    what version of brawl box did u use to replace the files?
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    Tabuu Forte Akugun
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    « Reply #14 on: November 08, 2011, 10:14:03 AM »


    BB 0.63d.
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