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« Reply #3285 on: July 02, 2013, 11:36:56 AM » |
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I think Mega Man could be a tad bit lighterwith a better shine. Model looks fantastic though.
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]  Sig by: nomnomblood
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« Reply #3286 on: July 02, 2013, 02:46:12 PM » |
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For me Megaman is looking good. It is a bit darker okay but its not wrong it is own style 
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« Reply #3287 on: July 02, 2013, 03:01:25 PM » |
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the inner red circle is too big it needs to be a tad smaller with an outline so its noticeable at the moment it looks flat compared to this: 
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« Reply #3288 on: July 02, 2013, 03:17:22 PM » |
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inb4megamanisbecomingajobratherthanbeingfunanymore
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« Reply #3289 on: July 02, 2013, 03:19:19 PM » |
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inb4megamanisbecomingajobratherthanbeingfunanymor e
Translation: No more criticism pls.
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 3DS Friend Code: 2895-6640-9302
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« Reply #3290 on: July 02, 2013, 03:20:09 PM » |
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You know what? For a custom model made by an amateur 3d modeler, it looks perfect for me. Stahp being picky guys. 
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« Reply #3291 on: July 02, 2013, 03:37:02 PM » |
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You know what? For a custom model made by an amateur 3d modeler, it looks perfect for me. Stahp being picky guys.  i dont think he is an ameateur anymore; i belief his major is in 3d modeling...
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« Reply #3292 on: July 02, 2013, 03:45:09 PM » |
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megaman's cool and all, but what about alttp link?
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« Reply #3293 on: July 02, 2013, 03:49:46 PM » |
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megaman's cool and all, but what about alttp link?
this
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #3294 on: July 02, 2013, 03:53:03 PM » |
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megaman's cool and all, but what about alttp link?
This x2
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« Reply #3295 on: July 02, 2013, 03:55:07 PM » |
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i dont think he is an ameateur anymore; i belief his major is in 3d modeling...
my major is computer art/animation, im going to be a sophmore next year, we havent even learned character modeling yet neither how to really use uvs in maya, only thing ive learned is basic camera movement and basic modeling in maya. so yes i am still an amateur just because iam majoring in somthing dosent automatically make me an expert in 2-3 years i will but not now. however one of the things i did learn and have experienced first hand this year is that nothing will be perfect and to stop nitpicking over very minor things as if i do this nothing will ever get done on time and could potentially get ruined megaman's cool and all, but what about alttp link?
im gonna redo some things on him
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« Reply #3296 on: July 02, 2013, 03:58:25 PM » |
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oh, i thought he looked fine model-wise. but well, do what you consider best to make it to your high-standards. 
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« Reply #3297 on: July 02, 2013, 04:08:35 PM » |
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oh, i thought he looked fine model-wise. but well, do what you consider best to make it to your high-standards.  yeah, i didn't really see anything wrong with him, besides color.
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« Last Edit: July 02, 2013, 04:20:29 PM by Optimuskirby »
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« Reply #3298 on: July 02, 2013, 04:13:17 PM » |
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also, i realized that people's fingers aren't rigged in the 3DS verison of ssb4 (probably to save space, because finger rigging isn't really necessary). but they do sometimes change hand models, depending on what attack they are using. but in some cases like for fox & pit, there fingers aren't modeled individually, but just 1 extruded part of the had, with lines to separate the fingers. just wanted so say that. i think this is more appropiate for the ssb thread instead of here...
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« Reply #3299 on: July 02, 2013, 10:52:35 PM » |
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Well, your instructors are going to be critiquing your work, so better get used to it when you get to the modeling. I knew and talked with someone who was in such a class, and the instructor was pretty strict on the specifics.
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