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Author Topic: GBC and Dot's Derp: Arena Ferox  (Read 873335 times)
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GBC
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    « Reply #195 on: November 08, 2011, 11:20:51 AM »


    It's nice to see Tails finished, but I think you need to spend more time on rigging. I can understand Tails having no knees, but parts of hair on the face stretching to arms looks just lazy.

    you shouldve seen tails before i edited the model to fit porpotions Im srs here the legs bent waay worse about the hair i will fix in a min...if i saved the .max

    Klonoa? Great!

    But...over pit?


    yea porportions were already pretty close plus pit has alot of ring looking attacks
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    « Reply #196 on: November 08, 2011, 12:28:32 PM »


    please find a way to make his ears not-static ;-;
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    « Reply #197 on: November 08, 2011, 12:34:11 PM »


    for the ears, u can always make a PSAable version with added bones to the ears...
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    GBC
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    « Reply #198 on: November 08, 2011, 12:35:56 PM »


    static ears????? where? what??
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    « Reply #199 on: November 08, 2011, 12:38:37 PM »


    Before you start rigging, you could try editing Pits bone tree to move his scarf bone(s) to his head and then rig the ears to that.

    Or alternatively you could try Lucario and rig his ears to his dreads. Just throwin out some options cus having something that large and important be static will look weird.
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    « Reply #200 on: November 08, 2011, 12:40:42 PM »


    Or link for his side burns.
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    GBC
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    « Reply #201 on: November 08, 2011, 12:43:19 PM »


    Before you start rigging, you could try editing Pits bone tree to move his scarf bone(s) to his head and then rig the ears to that. Or alternatively you could try Lucario and rig his ears to his dreads. Just throwin out some options cus having something that large and important be static will look weird.

    you think the bones would like to be moved on pit???? i might try lucario then.....but i wont like that deep voice hed have
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    « Reply #202 on: November 08, 2011, 01:32:32 PM »


    Klonoa!! ^3^

    Awesome model. Looks Familiar too  Tongue

    You could make klonoa over peach or Zelda and use their hair for his ears  Grin

    Sure, Zelda is too tall, but her voice or peaches would be pretty good.  Happy Face
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    « Reply #203 on: November 08, 2011, 01:42:36 PM »


    Klonoa!! ^3^ Awesome model. Looks Familiar too  Tongue You could make klonoa over peach or Zelda and use their hair for his ears  Grin Sure, Zelda is too tall, but her voice or peaches would be pretty good.  Happy Face

    lol that would make klonoa seem....fruity....and no one can rig over zelda yet due to freezing when transforming to sheik
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    « Reply #204 on: November 08, 2011, 02:00:30 PM »


    lol that would make klonoa seem....fruity....and no one can rig over zelda yet due to freezing when transforming to sheik

    It is better to seem fruity than to have a man voice or static ears though. Klonoa has always been voiced by a woman anyway. But it isn't about the voice so much as it is over all animations. Peach fits the best since she has the hair to animate klonoa's ears and she isn't absurdly tall like Zelda.  Wink

    I suppose that Lucario would work since you don't want to edit pits bones or use a female base. Though, Peach seriously has everything klonoa needs... except for those girly animations, though that would be more endearing than fruity since it's Klonoa.  Undecided
    « Last Edit: November 08, 2011, 02:01:46 PM by Christian_CAO » Logged

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    « Reply #205 on: November 08, 2011, 02:10:13 PM »


    It is better to seem fruity than to have a man voice or static ears though. Klonoa has always been voiced by a woman anyway. But it isn't about the voice so much as it is over all animations. Peach fits the best since she has the hair to animate klonoa's ears and she isn't absurdly tall like Zelda.  Wink I suppose that Lucario would work since you don't want to edit pits bones or use a female base. Though, Peach seriously has everything klonoa needs... except for those girly animations, though that would be more endearing than fruity since it's Klonoa.  Undecided


    lucario is also the write size...close to the height of sonic...and has  tail bones
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    « Reply #206 on: November 08, 2011, 02:31:22 PM »


    lol that would make klonoa seem....fruity....and no one can rig over zelda yet due to freezing when transforming to sheik

    Who told you about this?

    Because ShadowSnake is gonna import Android 18 over Zelda soon.

    Also, what about Tikal? She's over Zelda isn't she? I haven't tried it in game, but still.

    If Kit Ballard over Zamus can transform into Samus normally, why can't Zelda/Sheik do the same?
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    « Reply #207 on: November 08, 2011, 02:34:09 PM »


    Who told you about this? Because ShadowSnake is gonna import Android 18 over Zelda soon. Also, what about Tikal? She's over Zelda isn't she? I haven't tried it in game, but still. If Kit Ballard over Zamus can transform into Samus normally, why can't Zelda/Sheik do the same?

    because zss uses a final smash to transform...zelda uses down B to transform and causing a crash..idk why it does this....just look at the spiderman model import over sheik..if you transform your game will freeze
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    « Reply #208 on: November 08, 2011, 02:34:36 PM »


    STOP
    I thought I told you guys that Klonoa will not work
    he is TOO different from any vanila fighter to fit
    with the proportions the gigantic ears and more
    shock44 even agrees with me on this verdict
    the ears are the main nightmare they will ether end up static or like hair
    Dispite the fact that HE CAN USE them to do things like attack
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    « Reply #209 on: November 08, 2011, 02:35:50 PM »


    STOP I thought I told you guys that Klonoa will not work he is TOO different from any vanila fighter to fit with the proportions the gigantic ears and more shock44 even agrees with me on this verdict the ears are the main nightmare they will ether end up static or like hair Dispite the fact that HE CAN USE them to do things like attack

    Im srs here which is why im making him over lucario
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