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Author Topic: GBC and Dot's Derp: Arena Ferox  (Read 873158 times)
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    « Reply #210 on: November 08, 2011, 02:42:46 PM »


    because zss uses a final smash to transform...zelda uses down B to transform and causing a crash..idk why it does this....just look at the spiderman model import over sheik..if you transform your game will freeze
    Uhh, you do know you need to have both .pcs AND .pac in the Sheik folder to have Transform not crash right?
    I mean seriously, I always use both in regards to transforming characters and I never got a freeze, even when I used Spiderman.
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    « Reply #211 on: November 08, 2011, 02:44:27 PM »


    STOP
    I thought I told you guys that Klonoa will not work
    he is TOO different from any vanila fighter to fit
    with the proportions the gigantic ears and more
    shock44 even agrees with me on this verdict
    the ears are the main nightmare they will ether end up static or like hair
    Dispite the fact that HE CAN USE them to do things like attack

    Klonoa's different but him being able to attack with his ears is hardly an issue. He can do more, and in some games rarely uses his ears at all. I usually see him float with them. Hence why I thought peach would be a good fit despite the whole gender based animations.

    Him having ears that move is all that matters. Besides him not fitting moveset wise over the character he is made over isn't really all that important. Unless xxgbcxx is importing him for the sole purpose of making a new klonoa PSA  Undecided

    Anyway, it's up to gbc in the end so I guess it really isn't up to debate. Still, I don't know why, but Klonoa screams "put me over Peach" to me Tongue
    « Last Edit: November 08, 2011, 02:46:52 PM by Christian_CAO » Logged

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    « Reply #212 on: November 08, 2011, 02:47:22 PM »


    Uhh, you do know you need to have both .pcs AND .pac in the Sheik folder to have Transform not crash right? I mean seriously, I always use both in regards to transforming characters and I never got a freeze, even when I used Spiderman.

    o well thats what dsx8 said about his spiderman crashing...o well good that you got it to work

    Klonoa's different but him being able to attack with his ears is hardly an issue. He can do more, and in some games rarely uses his ears at all. I usually see him float with them. Hence why I thought peach would be a good fit despite the whole gender based animations. Him having ears that move is all that matters. Besides him not fitting moveset wise over the character he is made over isn't really all that important. Unless xxgbcxx is importing him for the sole purpose of making a new klonoa PSA  Undecided Anyway, it's up to gbc in the end so I guess it really isn't up to debate.  Tongue
    ^this i can import whoever i want over anyone i want and lucario has enough bones and moving hair so klonoa definitly fits over him
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    « Reply #213 on: November 08, 2011, 06:15:10 PM »


    plz make not mecha sonic over rob, it would look creepy, remember he spins his head sometimes?? >.<

    What look so creepy about a robot doing a 360 with his head ? If im correct i think Metal Sonic did spin his head in Mario & Sonic at the olympic winter games. 
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    « Reply #214 on: November 08, 2011, 06:21:31 PM »


    xxgbcxx, i am jus twondeirn gif you can do this, but not doing it is ok, i guess. Could you take Link's hat, sword and sheild, pu tthe hat on sonic, put the sword in his right hand, i know link is left, but right hand, and the sheild on his back. then give him the glove texture and tunic and boot texture of link? im jw. no is okay

    also, Good luck on Klonoa. I dont even really know him, but looks sweet.
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    « Reply #215 on: November 08, 2011, 06:39:30 PM »


    o well thats what dsx8 said about his spiderman crashing...o well good that you got it to work
    o.o

    i never said spiderman crashed... thats more like Wesker thats crashing the wii due to filesize limit
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    « Reply #216 on: November 08, 2011, 06:39:52 PM »


    o.o i never said spiderman crashed... thats more like Wesker thats crashing the wii due to filesize limit

    ah yes...i got thenm mixed up lol Cheesy
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    « Reply #217 on: November 08, 2011, 06:41:36 PM »


    ah yes...i got thenm mixed up lol Cheesy
    haha but i did managed to fix the file size limit, and he works now.. but he now only has a regular face, and a hurt face... if i added the other 2 faces, u'll get a freeze
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    « Reply #218 on: November 08, 2011, 06:43:55 PM »


    haha but i did managed to fix the file size limit, and he works now.. but he now only has a regular face, and a hurt face... if i added the other 2 faces, u'll get a freeze

    thats all any char really needs ...doom shouldnt have hit faces since hes armored..magneto on the other hand >.>
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    « Reply #219 on: November 08, 2011, 06:46:40 PM »


    thats all any char really needs ...doom shouldnt have hit faces since hes armored..magneto on the other hand >.>
    hahah yeah... its actually easy to get the faces working
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    « Reply #220 on: November 08, 2011, 09:25:00 PM »


    Klonoa release!!! Tommorow at 1:00
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    « Reply #221 on: November 09, 2011, 02:22:16 AM »


    simple, rig the ears to the body, that way it'll never clip, and it will look pretty good actually, since it wont be static, but moving along the body...

    i remember back when i was on imvu, that a lot of hair meshes did this to look nicer and avoid clipping, and it looked good
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    « Reply #222 on: November 09, 2011, 03:55:09 AM »


    You doing Metal Sonic next? We want 360 metal replicas of sonic spinning his head... plus I can do a good animation for the run, SA2B's moveset looks fun
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    « Reply #223 on: November 09, 2011, 12:43:00 PM »


    Klonoa released!!...yes the hair/ear things move
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    « Reply #224 on: November 09, 2011, 01:44:15 PM »


    Awesome Cheesy
    And you have fixed the .. lightning / shader .. thing ?
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