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Author Topic: GBC and Dot's Derp: Arena Ferox  (Read 886324 times)
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GBC
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    « Reply #825 on: December 09, 2011, 08:12:50 PM »


    video added to the OP!!! thanks to sonic brawler XD
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    SonicBrawler
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    « Reply #826 on: December 09, 2011, 08:30:22 PM »


    No prob!
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    « Reply #827 on: December 09, 2011, 08:37:25 PM »


    ok hacking/rigging news!!!

    ultimate gohan and teen gohan(s) finished rigging now im just waiting on dot's textures

    ...blaze cancelled....my 3ds 10 kept freezing when trying to rig her model(which was odd and wasted 4 hours of my day) so ill probably do azurill after gohans and then diddy kong and dixie kong over iceclimbers Awesome Face (if you havent guessed it... the team is DKC2 team)..o yeah i in order to release ken the eagle i need help with the transparency issues on the cape
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    ramonM64
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    « Reply #828 on: December 09, 2011, 09:05:08 PM »


    starfy and klonoa came out pretty good    starfy is "funny-good"     runnin around with those tiny triangle foots

    about transparency, you can try this that i wrote out to DSX8 awhile ago
    i layed on my back and thought.. "what the hell is going on??" so then i posted a help thread that didnt get me much closer to a solution. so i went in brawlbox and studied very closely on how character's materials are for the transparent textures and non transparent textures. and found out what was going on. this isnt exactly the best guide but i hope it helps. i can make a more detailed one later

    1. export the shader of whichever character you want
    2. add a new shader to the MLD0 of yer import in work
    3. replace that new shader on that MLD0 with the exported shader
    4. go into the material section and "link" the new shader onto all the materials that use transparency
    5. in the material, allow transparency is at true and scroll to the very top to the "ALPHA FUNCTION"
    6. use these settings..

    [ALPHA FUNCTION]
    Ref0 - 128
    Comp0 - COMPARE_GEQUAL
    Logic - ALPHAOP_AND
    Ref1 - 255
    Comp1 - COMPARE_LEQUAL


    7. make sure that texture yer messin with has a ALPHA layer with everythin you dont want erased, like ike's bandana
    9. make sure all non-transparent textures set to "allow transparency - false "
    8. that should make it transparent, the rest is experimenting with the "Cull Option".

    the cull option is settings from where the polygon's textures are invisible from. example, if ya choose "cull_inside", it makes the poly's textures invisible from the back.

    -----------

    now.. release the eagle from its cage!    yeaaa.. that means release him to the vault..
    « Last Edit: December 09, 2011, 09:06:46 PM by ramonM64 » Logged


    GBC
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    « Reply #829 on: December 09, 2011, 09:12:00 PM »


    starfy and klonoa came out pretty good    starfy is "funny-good"     runnin around with those tiny triangle foots

    about transparency, you can try this that i wrote out to DSX8 awhile ago
    i layed on my back and thought.. "what the hell is going on??" so then i posted a help thread that didnt get me much closer to a solution. so i went in brawlbox and studied very closely on how character's materials are for the transparent textures and non transparent textures. and found out what was going on. this isnt exactly the best guide but i hope it helps. i can make a more detailed one later

    1. export the shader of whichever character you want
    2. add a new shader to the MLD0 of yer import in work
    3. replace that new shader on that MLD0 with the exported shader
    4. go into the material section and "link" the new shader onto all the materials that use transparency
    5. in the material, allow transparency is at true and scroll to the very top to the "ALPHA FUNCTION"
    6. use these settings..

    [ALPHA FUNCTION]
    Ref0 - 128
    Comp0 - COMPARE_GEQUAL
    Logic - ALPHAOP_AND
    Ref1 - 255
    Comp1 - COMPARE_LEQUAL


    7. make sure that texture yer messin with has a ALPHA layer with everythin you dont want erased, like ike's bandana
    9. make sure all non-transparent textures set to "allow transparency - false "
    8. that should make it transparent, the rest is experimenting with the "Cull Option".

    the cull option is settings from where the polygon's textures are invisible from. example, if ya choose "cull_inside", it makes the poly's textures invisible from the back.

    -----------

    now.. release the eagle from its cage!    yeaaa.. that means release him to the vault..


     ok thnx i will try this when i get back to ken...since my inspiration and hype on chars has been bouncing from one char to another lol....like right now all my hype is into dixie and diddy kong...but i will try this tutorial soon
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    ItalianStallion
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    « Reply #830 on: December 10, 2011, 12:36:18 AM »


    GBC, you should do a Cell v2. Such a great model and sexy texture he has now, he deserves a better rig.

    You've gotten better, and your Megaman X v2 shows it.

    Just something you should consider..
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    « Reply #831 on: December 10, 2011, 12:16:00 PM »


    just saying i cant wait for your teen gohan over pit but u should make one over fox too for people that dont want to replace over pit, and gohan does alot of moves that fox does just wanted to give you an idea since your hacks are AWESOME
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    « Reply #832 on: December 10, 2011, 12:19:19 PM »


    gohan should be done today

    if parents dont get in the way....


    Im srs here
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    GBC
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    « Reply #833 on: December 10, 2011, 04:16:55 PM »


    ok teen gohan is done...now waiting for ultimate gohans texture and then prepare for a dual release Awesome Face

    GBC, you should do a Cell v2. Such a great model and sexy texture he has now, he deserves a better rig.

    You've gotten better, and your Megaman X v2 shows it.

    Just something you should consider..

    i have that planned just dont know when ill do it lol
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    « Reply #834 on: December 10, 2011, 04:17:46 PM »


    GBC, can you send gohan to me righ tnow? i wont release it, but im gunna port it so i can start on my teen gohan psa. over link. cuz i am giving up on tryin gto import it on my own.
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    « Reply #835 on: December 10, 2011, 07:38:59 PM »


    GOHANS RELEASED!!!!!!!!!!!!!!! go dl.....
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    DoctorFlux(Mariodk)
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    « Reply #836 on: December 10, 2011, 07:44:31 PM »


    awesome Gohan
    porting adult gohan for goku over pit

    and for teen gohan where is the SSj1 (not SSJ2) ?
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    « Reply #837 on: December 10, 2011, 07:48:42 PM »


    I'll take that SSJ young Gohan with a side of fries.
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    « Reply #838 on: December 10, 2011, 07:50:09 PM »


    now i can start teen gohan ove rlink..well..once someone ports the model to link with pits bones Cheesy
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    « Reply #839 on: December 10, 2011, 07:57:04 PM »


    awesome Gohan
    porting adult gohan for goku over pit

    and for teen gohan where is the SSj1 (not SSJ2) ?

    get the FS
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