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Author Topic: GBC and Dot's Derp: Arena Ferox  (Read 873774 times)
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Eternal Yoshi
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    « Reply #1620 on: February 20, 2012, 05:15:59 PM »


    Subbed for the updated Megaman model.

    I plan on doing an overhaul to my Mega Man PSA over Ness with the model.

    When you're done rigging, would you mind sending me the scene so that I can add my own things for my moveset?
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    Velen
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    Insert totally self gratifying [censored] here. ; )

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    « Reply #1621 on: February 20, 2012, 05:43:10 PM »


    On Mewtwo:

    Who cares? We do. I keep telling people.

    Try stretching or shrinking the polygons to be perfectly on the bones where they should be. Changing the bone translations in the FitMotion en masse via BB's mass copy and paste function on all the animations makes it all worth the effort. Doing so on the fingers would make things so much easier and would lessen restrictions.

    It's similar to my theoretical rigging method for Metal Sonic (should I persue rigging him again (-and don't you dare go and tell me he's perfect. It's a good rigging job, but it's not perfect.)), which would only work for him because of how his body is built:

    Step 1:
    Detach all parts of the body from one another as necessary.

    Step 2:
    Move the detached polygons onto the bones as perfectly as possible. Center them there.

    Step 3: Rig the pieces individually.

    Step 4: export to Brawlbox.

    step 5: fix the bone translations in Frame 0 with the T-posed model in order to reconstruct the character.

    The reason this would work is because of the very nature of MS's body.

    With character's like M2, who have "skin", stretching the pieces is a better method because you don't need to detach anything, while adding extra time to fix things, you could possibly have a perfectly rigged model this way.

    « Last Edit: February 20, 2012, 05:53:22 PM by Velen » Logged


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    « Reply #1622 on: February 20, 2012, 05:46:55 PM »


    Subbed for the updated Megaman model.

    I plan on doing an overhaul to my Mega Man PSA over Ness with the model.

    When you're done rigging, would you mind sending me the scene so that I can add my own things for my moveset?

    yea sure


    On Mewtwo:

    Who cares? We do. I keep telling people.

    Try stretching or shrinking the polygons to be perfectly on the bones where they should be. Changing the bone translations in the FitMotion en masse via BB's mass copy and paste function on all the animations makes it all worth the effort. Doing so on the fingers would make things so much easier.

    Im srs here im not doing all of that
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    « Reply #1623 on: February 20, 2012, 05:54:52 PM »


    yea sure Im srs here im not doing all of that

    You make it sound so hard and complicated when it's really so easy. You won't be copy and pasting through each individual animation, you will be using BB's functions to fix the translations on all the animations, all at once. Which is possible, based on what I have read.
    « Last Edit: February 20, 2012, 06:08:48 PM by Velen » Logged


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    Spex130
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    So very Spexcellent.

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    « Reply #1624 on: February 20, 2012, 10:03:58 PM »


    Holy crap! Each time I even look in this thread it's on the verge of being rage locked again like last time! Laugh

    Anyhoo, looking forward to the Megaman. Looks real nice! Also, Velen usually has some good points. Not saying I read the entire thread and I know everything, but give some thought to it before you respond. It'll do you good.  Wink
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    StarWaffle
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    « Reply #1625 on: February 20, 2012, 10:18:52 PM »


    You should really list whether or not your hacks are wifi safe, it would be a great help to the community.  

    wait, maybe that's not the way to convince you....    you'll get like moar downloadz on your hacks if they are wifi sayf.
    « Last Edit: February 20, 2012, 10:40:59 PM by StarWaffle » Logged

    Haseyo
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    « Reply #1626 on: February 20, 2012, 11:26:48 PM »


    Subbed for the updated Megaman model.

    I plan on doing an overhaul to my Mega Man PSA over Ness with the model.


    Yuuuuuuuuuuuuuuuuuuuuus!
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    GBC
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    « Reply #1627 on: February 21, 2012, 05:44:50 PM »


    MEGAMAN V3 RELEASED!!!!

    ok i did everything i could to it...its at 30k verts...so it shouldnt lag with 4 of them on the field since not all the verts are exposed at the same time
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    « Reply #1628 on: February 21, 2012, 05:58:22 PM »


    Looks nice, should look awesome with the upcoming moveset.
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    « Reply #1629 on: February 21, 2012, 07:22:55 PM »


    The Megaman model looks great!
    I'd download it if it weren't on Pit; gonna have to wait for it to be ported over some other character.
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    « Reply #1630 on: February 21, 2012, 07:24:05 PM »


    Same. I has Waluigi over Pit. WAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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    DoctorFlux(Mariodk)
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    « Reply #1631 on: February 21, 2012, 10:47:34 PM »


    The Megaman model looks great! I'd download it if it weren't on Pit; gonna have to wait for it to be ported over some other character.
    me too but i got Goku over pit
    Same. I has Waluigi over Pit. WAAAAAAAAAAAAAAAAAAAAAAAAAAAH
    use waluigi over diddy kong then
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    « Reply #1632 on: February 22, 2012, 06:32:25 AM »


    I tried it multiple times, but it crashes my game :/
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    « Reply #1633 on: February 22, 2012, 02:37:02 PM »


    why are we talking abut the waluigi psa?

    anyway!

    heres some previews of 2 chars not on the poll




    is that demise??? and you got the sword texture to work??  Awesome Face



    Pokemon XD trainer?? over pokemon trainer?  Awesome Face

    yep i will rig tediursa over squirtle...eveee over ivysaur(i hope i can get it to work)..and shadow lugia over charizard

    both evee and lugia will have a size mod

    credit to nah for the rip  Laugh

    « Last Edit: February 22, 2012, 02:38:00 PM by GBC™ » Logged

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    « Reply #1634 on: February 22, 2012, 02:45:04 PM »


    I thought that DSX8 was doing demise and that he was nearly complete.
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