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Author Topic: Sept 04. New: Sunshine Luigi and Celcia Marieclaire  (Read 18295 times)
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« Reply #60 on: March 09, 2010, 07:03:57 PM »

Nice work, love those CSP´s
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« Reply #61 on: March 09, 2010, 09:04:33 PM »

@mnsg

I noticed the sleeves are different than the actual vertex hack.
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« Reply #62 on: March 09, 2010, 09:13:28 PM »

how can i tell the difference between the types of turnips when using the texture? if there a way you should make it more noticable because they all move differently.
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« Reply #63 on: March 10, 2010, 02:32:50 PM »

Hey I was curious and used the method for deleting vertices to swap DD Peach's body values with Rosalina's body value and got something good out of it. Aside from sleeves turning back to normal.



So I guess since there is varying Peach vertex hacks they can mixed and matched.

Download link. NOW.

Please. :3
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« Reply #64 on: March 10, 2010, 03:00:22 PM »

Hey I was curious and used the method for deleting vertices to swap DD Peach's body values with Rosalina's body value and got something good out of it. Aside from sleeves turning back to normal.



So I guess since there is varying Peach vertex hacks they can mixed and matched.

Download link. NOW.

Please. :3

Haha all that is is swapping vertex hex data in the hex editor. But here you go any way.

http://www.mediafire.com/?m2zy4ognz1y

FitPeach00 is a mix of lensho's Rosalina vertex hack and Jack's DD Peach.
FitPeach01 is the Short Hair/ No Acces. Peach made by LookItsLink, Sleeves from lensho's Rosalina, Body from Jack's DD Peach and JuLz FF Lulu texture. Credit to the original makers. Mix and matching is fun XD
« Last Edit: March 10, 2010, 03:01:53 PM by dingoberriz » Logged

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« Reply #65 on: March 10, 2010, 03:21:01 PM »

Hmm...Why did the sleeves turn back to normal? O_o
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« Reply #66 on: March 10, 2010, 03:28:30 PM »

Because it's in the same vertices group

duh.
« Last Edit: March 10, 2010, 06:23:26 PM by Pik » Logged


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« Reply #67 on: March 10, 2010, 03:28:58 PM »

Wow it works well with Lulu, coolz0rz.
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« Reply #68 on: March 10, 2010, 03:33:09 PM »

Hmm...Why did the sleeves turn back to normal? O_o

Messed with the hex data. Fixed the sleeves on her. Found the hex data for only the boobs XP

http://www.mediafire.com/?mgdfyiwjmwe

I'm gonna do D-cup and I'm gonna try short hair w/ bangs.

I have no idea how any of these will turn out in game. Just messing with the hex data.

EDIT - Rosalina file has fixed sleeves
« Last Edit: March 10, 2010, 05:11:33 PM by dingoberriz » Logged

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« Reply #69 on: March 10, 2010, 04:45:01 PM »

Works like a charm, thanks dingo. :3
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« Reply #70 on: March 10, 2010, 04:58:56 PM »

I hope the creators of these things don't mind what I'm doing.
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« Reply #71 on: March 10, 2010, 05:11:51 PM »

I'm fine with it dingo lol
All's good as long as credit's given where it's due.
Also, Lulu doesn't look bad as Rosalina (Lululina?)
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« Reply #72 on: March 10, 2010, 05:23:06 PM »

I'm currently trying to hex their hairs together for a better looking Lulu. I have a good idea of whats where in the model data but I think the front of the hair and the back are connected on the same line.
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« Reply #73 on: March 10, 2010, 07:15:02 PM »

Hi. I improved Rosalina. No, I couldn't find a way to make noticeable the difference between the starnips, and Yes, anyone can modify my work as along as you give me credit.
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« Reply #74 on: March 10, 2010, 07:30:27 PM »

Hi. I improved Rosalina. No, I couldn't find a way to make noticeable the difference between the starnips, and Yes, anyone can modify my work as along as you give me credit.

well the only one that really matters is the stitch face, i was thinking maybe just a different color. awesome job btw, no complaints except the starnip thing but if you cant do it, you cant do it.

also for each luma am i able to put one of each per texture? like have the basic use black luma and the peach one use the purple or something? or is the coding not there for that
« Last Edit: March 10, 2010, 07:34:56 PM by jarvitz » Logged


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