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Author Topic: ForOhFor's Model Imports [Minecraft's Steve V2 released!]  (Read 25591 times)
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ForOhFor Error
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    « Reply #30 on: November 18, 2011, 05:28:57 PM »


    Minecraft's Steve has been released:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23802&Moderated=All

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    Spex130
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    « Reply #31 on: November 18, 2011, 05:32:15 PM »


    First download. Woot.

    Anyways, you said no recolors until you release a pack, right?
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    « Reply #32 on: November 18, 2011, 05:36:01 PM »


    Yeah. I'd like to get the pack (that will feature full items) out before anyone releases a different pack, because if they download that person's pack, they won't have the full item swap, which is the highest quality file.

    If that makes any sense...
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    « Reply #33 on: November 18, 2011, 06:04:26 PM »


    Makes perfect sense. I can understand that! I really wasn't going to make a pack anyway, ya know?

    I await your next release, sir. Good work.
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    Protoman.EXE
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    « Reply #34 on: November 18, 2011, 06:15:20 PM »


    Very nice Steve?, but in MC his elbows/knees dont bend, you mind making a version that doesn't bend?
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    « Reply #35 on: November 18, 2011, 06:22:58 PM »


    That would wreck Link's moveset and animations.
    Though I may do a new moveset for steve in the future...
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    « Reply #36 on: November 18, 2011, 06:27:11 PM »


    That would wreck Link's moveset and animations.
    Though I may do a new moveset for steve in the future...
    It's over Link!? Dang your good. And SouthCraft is already working on one. But if you make your own, i already got a moveset planned out.
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    « Reply #37 on: November 18, 2011, 07:43:46 PM »


    Yeah! Just in time for 1.0!
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    « Reply #38 on: November 18, 2011, 08:13:39 PM »


    Merely a coincidence.

    Recolor pack is now included in the download.
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    Friedslick6
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    « Reply #39 on: November 18, 2011, 11:30:38 PM »


    The Minecraft model shown in that picture is missing his hand "stump" section. Is this a texture error, or a texture mapping error?
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    « Reply #40 on: November 19, 2011, 08:02:08 AM »


    Oh, I accidentally gave that the foot texture instead of the hand one.
    I figured it was a small enough issue...
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    « Reply #41 on: November 19, 2011, 06:08:05 PM »


    Well, the quality of your own hacks are ultimately up to you. But I suggest you fix that texture issue.
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    « Reply #42 on: November 19, 2011, 09:44:07 PM »


    I don't know how to fix the UVs without reweighting the whole damn thing >.>
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    « Reply #43 on: November 20, 2011, 03:47:10 AM »


    Surely a UV modifier on-top of a skin modifier would work?
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    « Reply #44 on: November 23, 2011, 04:24:44 AM »


    I'll just re-weight the thing... it'll only take a half hour, really.
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