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Author Topic: Character Model Importing for Dummies (Under Construction)  (Read 31887 times)
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ToddL
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« Reply #60 on: December 29, 2011, 07:30:59 PM »


What's the best guide to follow to fill in the missing steps at the end of this tutorial?  Where do I go to learn how to get the model I rigged here into Brawl?
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Gamidame
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« Reply #61 on: January 01, 2012, 01:43:38 PM »


This is the result I have when importing a DAE exported in brawlbox 0.65, so that doesn't work for either Lion or me :/
why dont you try just using AiS?
indeed, exporting the .dae from brawlbox never works for me, so I always use AiS
« Last Edit: January 01, 2012, 06:56:07 PM by Gamidame » Logged


Kanine
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« Reply #62 on: January 02, 2012, 06:18:12 PM »


Hey im trying to import a asbel from tales of graces on the wii model over marth, but when i go and delete the polygons his bones get deleted aswell, so i thought it may be just a mess up so i imported the asbel model, which came out looking like it was missing pieces.. maybe ill post pics later but how do i fix this if you know. btw when i mean missing pieces i mean no textures ( colors & looks etc.) and missing his legs.. face..
« Last Edit: January 02, 2012, 07:48:38 PM by Kanine » Logged

RuKeN
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    « Reply #63 on: January 03, 2012, 08:49:36 AM »


    good tutorial ^^

    thanks for your work!

    do you think continue with its?
    « Last Edit: January 03, 2012, 08:50:42 AM by RuKeN » Logged

    Lecapria
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    « Reply #64 on: January 03, 2012, 06:52:34 PM »


    im following trhe rigging instructions, but the vertecies still dont follow the bone as if the rigging didnt work
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    BlueBrain
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    « Reply #65 on: January 04, 2012, 05:40:48 AM »


    im following trhe rigging instructions, but the vertecies still dont follow the bone as if the rigging didnt work

    try clicking on the previous edit mesh modifier, and select all vertices, now go back to ur skin and see if it worked... sometimes this happens and sometime this does the clue...
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    Lecapria
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    « Reply #66 on: January 04, 2012, 07:39:41 AM »


    -.- now its taking zerosuits front hair and all polygons associated with the eyes and put them at her feet
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    BlueBrain
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    « Reply #67 on: January 04, 2012, 11:26:18 AM »


    -.- now its taking zerosuits front hair and all polygons associated with the eyes and put them at her feet

    then just fix the rig... at least its reacting, right?
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    thappyface16
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    « Reply #68 on: January 05, 2012, 08:45:26 AM »


    try clicking on the previous edit mesh modifier, and select all vertices, now go back to ur skin and see if it worked... sometimes this happens and sometime this does the clue...
    I'm still a noob at this, and I'm having the same problem. Doing that didn't help, unless I'm doing it wrong. Any way you could post a pic showing where to do this?
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    BlueBrain
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    « Reply #69 on: January 05, 2012, 10:06:09 AM »


    u probably have editted the model before starting the rig, right? so there should be a edit mesh/poly modifier right BELOW the SKIN modifier...
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    Lecapria
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    « Reply #70 on: January 05, 2012, 10:13:25 AM »


    im getting that the edit poly and the skin have the polygons in different places TTnTT and for one of them, it doesnt matter where i move them, they move back automatically. when i move the OTHER ones to fit the first ones, i get this
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    Lecapria
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    « Reply #71 on: January 05, 2012, 10:14:47 AM »


    Hey im trying to import a asbel from tales of graces on the wii model over marth, but when i go and delete the polygons his bones get deleted aswell, so i thought it may be just a mess up so i imported the asbel model, which came out looking like it was missing pieces.. maybe ill post pics later but how do i fix this if you know. btw when i mean missing pieces i mean no textures ( colors & looks etc.) and missing his legs.. face..
    i noticed this too. delete all but ONE poly, import your model, THEN delete that last one. that seems to work for me
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    thappyface16
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    « Reply #72 on: January 05, 2012, 04:14:20 PM »


    u probably have editted the model before starting the rig, right? so there should be a edit mesh/poly modifier right BELOW the SKIN modifier...
    Okay, so I am doing it right, but it's not working. I selected the three objects that make up my model, added a skin modifier, then added all the bones to it, so they show up in the column on the right. Doing that should make the bones follow the model when I rotate it, correct?
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    Naruto200Man
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    « Reply #73 on: January 05, 2012, 08:07:53 PM »


    Umm...I did everything like in BJ's Tutorial...and got this error...

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    BlueBrain
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    « Reply #74 on: January 06, 2012, 09:23:51 AM »


    u probably didnt need it, or used it on already separated objects...
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