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Author Topic: Character Model Importing for Dummies (Under Construction)  (Read 31434 times)
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Ikuto
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    « Reply #90 on: January 14, 2012, 06:13:54 PM »


    which one do i download? http://www.mediafire.com/?cbw28bhf3r75p
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    « Reply #91 on: January 14, 2012, 06:23:36 PM »


    which one do i download? http://www.mediafire.com/?cbw28bhf3r75p

    Brawlbox v0.65b (Update 4) is the latest version so download that.
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    « Reply #92 on: January 14, 2012, 11:06:02 PM »


    Oh its a 2009 fbx plug-in...But i'm using 3ds max 2010 i don't think i can install just a 2010 fbx plug-in :/
    why not?
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    Pikawil
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    « Reply #93 on: January 15, 2012, 07:17:30 AM »


    So my first attempts at importing rigged .dae models into BrawlBox always end up crashing the game. I assume there's another step afterwards not covered in the tutorial yet, like material editing or something? If it's any clue to my situation, my .pac files after importing blow up to around 3-4 MBs...
    « Last Edit: January 15, 2012, 07:20:34 AM by Pikawil » Logged



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    « Reply #94 on: January 15, 2012, 11:47:21 AM »


    So my first attempts at importing rigged .dae models into BrawlBox always end up crashing the game. I assume there's another step afterwards not covered in the tutorial yet, like material editing or something? If it's any clue to my situation, my .pac files after importing blow up to around 3-4 MBs...

    ur model must be too high-poly, and ur textures too high res...
    once its in brawlbox with a character's boneset, its fully playable, it just doesnt have metal and takes some weird colours in some stages
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    Pikawil
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    « Reply #95 on: January 15, 2012, 02:09:04 PM »


    Ah, that helped tons! I didn't know there was a poly limit in Brawl... Guess that restricts my potential choices of models to import if there isn't a way to cut down the number of polys. Thanks, mate.
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    BlackJax96
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    « Reply #96 on: January 15, 2012, 02:16:50 PM »


    Ah, that helped tons! I didn't know there was a poly limit in Brawl... Guess that restricts my potential choices of models to import if there isn't a way to cut down the number of polys. Thanks, mate.

    If you want to cut down poly count, use the ProOptimizer modifier on the mesh.
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    « Reply #97 on: January 15, 2012, 02:45:25 PM »


    Will this ProOptimizer work vice versa. hence giving you more polys or vertices?
    ill check it out when i have time if unknown
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    « Reply #98 on: January 15, 2012, 02:58:43 PM »


    .dae's import for me in 3DS Max 2010 with FBX plugin like a cross of bones only,how do I fix that?
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    « Reply #99 on: January 15, 2012, 04:00:59 PM »


    Will this ProOptimizer work vice versa. hence giving you more polys or vertices?
    ill check it out when i have time if unknown

    It only reduces. Turbosmooth gives you more vertices.
    You should always use Unify Normals under the Edit Normals modifier on all the vertices after you reduce/increase vertex count too.
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    Infernape
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    « Reply #100 on: January 15, 2012, 06:41:36 PM »


    Oh its a 2009 fbx plug-in...But i'm using 3ds max 2010 i don't think i can install just a 2010 fbx plug-in :/
    Yes you can install 2010,2011 or 2012 FBX plug-in might resolve your problem
    « Last Edit: January 15, 2012, 06:43:30 PM by Infernape99 » Logged

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    « Reply #101 on: January 22, 2012, 12:16:54 PM »


    I have a little question that is a bit idiot, but as I prefer being sure, I prefer asking it...

    You said this tutorial is done for 3ds max 2010 and 2011, do you mean that you can't apply it with 3ds max 8 or 3ds max 2012? These are the only versions I have right now. (3ds max 2012 is not installed yet though)
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    « Reply #102 on: January 22, 2012, 04:26:38 PM »


    i think u cant import it into brawlbox with other versions, but im not sure
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    « Reply #103 on: January 22, 2012, 06:39:31 PM »


    Alright, fine, I'll do it without the final step of the tutorial...You seem pretty confidant it's nothing special to figure out, JokeKid, but then immediately after that a bunch of people posted about how they couldn't figure it out and they weren't replied to.  Maybe they just suck? (maybe I suck, too)  I guess it's time to find out.
    I feel pretty silly that I waited all this time for nothing, though.  If the final step really is so simple it should also be pretty simple to type up the tutorial for it.
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    « Reply #104 on: January 23, 2012, 10:32:26 AM »


    Quick question, if I lack the monetary amount to get 3DS Max, will Blender work just as well?
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