Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Got Some Questions  (Read 2201 times)
0 Members and 1 Guest are viewing this topic.
TheZac268™
Extreme Kitten
*******
Offline Offline

Posts: 354


I am THEZac268

  • Awards Tutorial Writer

  • View Profile Awards
    « on: November 05, 2011, 03:21:40 PM »


    I've been informed that we can now import .dae models, and I'm interested! Grin But I have questions.
    From what I've read and watched (which isn't that much so far) these are the questions I got:

    Do you have to have 3DS Max 2010-11? I have 8, and I'm guessing we can't use that.
    Will it work in game? What have people imported that worked?EDIT: Just now noticed the "Model Imports" thread...  Tongue
    And lastly, is it considered easy to do? I have a **** ton of Final Fantasy X and X-2 models that I would love to see in Brawl! Seriously, a TON OF MODELS!!!! Grin
    « Last Edit: November 05, 2011, 03:35:16 PM by TheZac268™ » Logged

    vErTeX hAcKs HeRe
    tExTuRe HaCkS hErE

    Gamma Ridley
    ~Mercenary~
    Moderator
    ****
    Offline Offline

    Posts: 4606


  • Awards Featured Super Saiyan Topic Heart Container Famous Hacker

  • View Profile WWW Awards
    « Reply #1 on: November 05, 2011, 03:33:42 PM »


    2010/2011 is pretty much what should be used. 2008 works technically, but you won't be able to export it with materials assigned. So it's recommended that you get 2010/2011

    It does work in game, but there will be a few things you'll need to fix.

    Simply put, no, it is not easy. Unless you know your way around 3DS and you know how to rig things properly. (Properly being the key word here)

    Even so, I recommend looking into it and trying it out.
    Logged


    TheZac268™
    Extreme Kitten
    *******
    Offline Offline

    Posts: 354


    I am THEZac268

  • Awards Tutorial Writer

  • View Profile Awards
    « Reply #2 on: November 05, 2011, 03:39:14 PM »


    KK, I willz check it out. I've tried rigging thing before in Blender(which I consider the workflow in Blender to be more efficient than 3DS) and I had some trouble with it. So yea, I'm prolly gonna stay up like for 42 hours learning the most I can IDK whatev works  Tongue
    « Last Edit: November 05, 2011, 04:11:11 PM by TheZac268™ » Logged

    vErTeX hAcKs HeRe
    tExTuRe HaCkS hErE

    TheZac268™
    Extreme Kitten
    *******
    Offline Offline

    Posts: 354


    I am THEZac268

  • Awards Tutorial Writer

  • View Profile Awards
    « Reply #3 on: November 05, 2011, 04:11:37 PM »


    Wait, what if my models are already rigged? Would I have to like re-rig them to one of the Brawl characters rigs? Or could I just simply import after fixing some things in 3DS?
    Logged

    vErTeX hAcKs HeRe
    tExTuRe HaCkS hErE

    Gamma Ridley
    ~Mercenary~
    Moderator
    ****
    Offline Offline

    Posts: 4606


  • Awards Featured Super Saiyan Topic Heart Container Famous Hacker

  • View Profile WWW Awards
    « Reply #4 on: November 05, 2011, 04:34:17 PM »


    If it's pre-rigged, you can keep the skeleton, but it will have to be reanimated.
    Logged


    TheZac268™
    Extreme Kitten
    *******
    Offline Offline

    Posts: 354


    I am THEZac268

  • Awards Tutorial Writer

  • View Profile Awards
    « Reply #5 on: November 05, 2011, 04:46:14 PM »


    What do you mean by reanimated? As in like if I have any animations, they can't be imported? Cause if so I don't mind, but all my models are already rigged.
    Logged

    vErTeX hAcKs HeRe
    tExTuRe HaCkS hErE

    Gamma Ridley
    ~Mercenary~
    Moderator
    ****
    Offline Offline

    Posts: 4606


  • Awards Featured Super Saiyan Topic Heart Container Famous Hacker

  • View Profile WWW Awards
    « Reply #6 on: November 05, 2011, 04:47:27 PM »


    I don't think you can just import animations from other games, even if they are chr0

    So yes, you'd probably have to make them over.
    Logged


    TheZac268™
    Extreme Kitten
    *******
    Offline Offline

    Posts: 354


    I am THEZac268

  • Awards Tutorial Writer

  • View Profile Awards
    « Reply #7 on: November 05, 2011, 08:04:52 PM »


    Thats okay lol. I bet a lot of people would like to have Final Fantasy x and x-2 models in Brawl. I DO! This is gonna be funnnn....
    Logged

    vErTeX hAcKs HeRe
    tExTuRe HaCkS hErE

    TheZac268™
    Extreme Kitten
    *******
    Offline Offline

    Posts: 354


    I am THEZac268

  • Awards Tutorial Writer

  • View Profile Awards
    « Reply #8 on: November 06, 2011, 09:10:46 AM »


    Is there ANY way that we could use 3DS Max 8 to export the .dae correctly? Or is there another program we could use? Because I really hate the fact that I'm going to have to spend more money to upgrade my 3DS Max...
    Logged

    vErTeX hAcKs HeRe
    tExTuRe HaCkS hErE

    SmashClash
    This is my title.
    Boss Kitten
    ****
    Offline Offline

    Posts: 4662


  • Awards Super Saiyan Topic Heart Container >9000 Renowned Hacker

  • View Profile Awards
    « Reply #9 on: November 06, 2011, 09:15:45 AM »


    Is there ANY way that we could use 3DS Max 8 to export the .dae correctly? Or is there another program we could use? Because I really hate the fact that I'm going to have to spend more money to upgrade my 3DS Max...
    You don't have to spend money for it. There are other ways...
    Logged

    TheZac268™
    Extreme Kitten
    *******
    Offline Offline

    Posts: 354


    I am THEZac268

  • Awards Tutorial Writer

  • View Profile Awards
    « Reply #10 on: November 06, 2011, 09:25:32 AM »


    This I know... But I just sayin.cough-coverup-cough
    I'm prolly just gonna get it anyway. I just wanted to know if there was some other way.
    Logged

    vErTeX hAcKs HeRe
    tExTuRe HaCkS hErE

    Pages: [1]
    Print
    Jump to: