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Question: What's one mod I started that you really wish I had finished?
Black Rock Shooter - 2 (3.7%)
Swag/Tracksuit Konata - 1 (1.9%)
Ikaros (custom model) - 7 (13%)
Appearance Miku - 3 (5.6%)
Mizore Shirayuki (custom model) - 2 (3.7%)
Hitomi, DOA4 - 5 (9.3%)
Master Cheif, Halo 3 - 5 (9.3%)
IA, Vocaloid 3 - 3 (5.6%)
Haruhi Suzumiya (custom model) - 6 (11.1%)
Kurumi, Date A Live (custom model) - 2 (3.7%)
Super Sonico - 16 (29.6%)
Flandre - 2 (3.7%)
Total Voters: 53

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Author Topic: BlackJax Quality™ Model Imports  (Read 479103 times)
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Don Jon Bravo
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    « Reply #1020 on: November 19, 2012, 04:26:10 PM »






    Also Happy 69th page!
    « Last Edit: November 19, 2012, 04:28:54 PM by Mr.MW » Logged


    BlackJax96
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    « Reply #1021 on: November 19, 2012, 04:26:43 PM »


    LOL fine!
    and that post marks the happy 69th page
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    Don Jon Bravo
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    « Reply #1022 on: November 19, 2012, 04:27:58 PM »


    Ninja'd lol
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    Segtendo
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    « Reply #1023 on: November 19, 2012, 05:55:29 PM »


    Give the Chief some sexy shine.
    Chief loves dat sexy shine.
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    BlackJax96
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    « Reply #1024 on: November 25, 2012, 11:45:41 AM »


    Neru is done but I'm dealing with the usual importing hell that I always go through where either vertices aren't in the right spots or the model is all scaled/rotated weird after import.

    Hopefully I can release her today but don't count on it. Tongue

    Oh yeah and after this...
    I want to stop every other import and just work on Ikaros.
    ...because Ikaros is a project [censored] on a grander scale and needs moar attention. Awesome Face
    « Last Edit: November 25, 2012, 11:46:46 AM by BlackJax96 » Logged

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    « Reply #1025 on: November 25, 2012, 12:05:29 PM »


    Neru is done but I'm dealing with the usual importing hell that I always go through where either vertices aren't in the right spots or the model is all scaled/rotated weird after import. Hopefully I can release her today but don't count on it. Tongue Oh yeah and after this... I want to stop every other import and just work on Ikaros. ...because Ikaros is a project [censored] on a grander scale and needs moar attention. Awesome Face
    I could always use some more boobs in my Brawl. Awesome Face *shot*
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    BlackJax96
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    « Reply #1026 on: November 25, 2012, 03:51:21 PM »


    This is what I have to go through every time I import a model ;_;



    The rig is perfect in 3ds Max, before anybody tells me to check my rig for stray verts or anything. Im srs here
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    Don Jon Bravo
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    « Reply #1027 on: November 25, 2012, 04:01:14 PM »


    mmm dats what happened to me once i used the mirror weight feature
    eventhough the weights were good, it was acting as if the other side was weighted to a ghost bone
    so what i did was click on every envelope and checked weights by color vertices til i found the weird vertices and reset the weight by re-weighting it to its bone
    « Last Edit: November 25, 2012, 04:03:04 PM by Mr.MW » Logged


    BlackJax96
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    « Reply #1028 on: November 25, 2012, 04:14:42 PM »


    wat
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    Gamma Ridley
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    « Reply #1029 on: November 25, 2012, 04:21:49 PM »


    Check for stray verts anyway.

    The RotN bones like to snag random verts from time to time, so check them.
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    BlackJax96
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    « Reply #1030 on: November 25, 2012, 04:23:27 PM »


    Check for stray verts anyway.

    The RotN bones like to snag random verts from time to time, so check them.


    I didn't add them into the skin modifier until I was done with the rig to prevent that. >_>
    And I already did check all the verts anyway <_<
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    Don Jon Bravo
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    « Reply #1031 on: November 25, 2012, 04:59:11 PM »


    on the display section under skin u can check ur vertices weights by color
    when u click on envelopes the colors change accordingly
    have u checked for vertices with colors that do not match accordingly to their envelopes?
    for example if u are looking at the rshoulder n bone envelope and u see a blue vertex in the lshoulder section, when u click on the vertex it shows u correct weights but it still looks blue when u click on the rshoulder envelope,
    so to fix this u need to copy the weight value from a close vertex and paste it to the "blue" vertex
    now when u click on the rshoulder envelope it shouldnt display dat vertex in blue


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    BlackJax96
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    « Reply #1032 on: November 25, 2012, 05:11:45 PM »


    Oh, it's nothing like that. That's easy to fix Sad





    ...speed rigging is really fun
    « Last Edit: November 25, 2012, 06:03:48 PM by BlackJax96 » Logged

    Flygon
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    « Reply #1033 on: November 25, 2012, 06:07:59 PM »


    That always happens to me, try importing Neru's dae again.
    Also, will she use a cellphone-gun?
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    « Reply #1034 on: November 25, 2012, 06:13:23 PM »


    oh, so is that weird issue of randomly stray vertices appearing fixable?
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