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Question: What's one mod I started that you really wish I had finished?
Black Rock Shooter - 2 (3.7%)
Swag/Tracksuit Konata - 1 (1.9%)
Ikaros (custom model) - 7 (13%)
Appearance Miku - 3 (5.6%)
Mizore Shirayuki (custom model) - 2 (3.7%)
Hitomi, DOA4 - 5 (9.3%)
Master Cheif, Halo 3 - 5 (9.3%)
IA, Vocaloid 3 - 3 (5.6%)
Haruhi Suzumiya (custom model) - 6 (11.1%)
Kurumi, Date A Live (custom model) - 2 (3.7%)
Super Sonico - 16 (29.6%)
Flandre - 2 (3.7%)
Total Voters: 53

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Author Topic: BlackJax Quality™ Model Imports  (Read 479657 times)
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KKAZMA
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« Reply #15 on: November 07, 2011, 10:29:21 PM »


!!!!Cant wait 4 Yoko!!!
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shadowXtreme
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« Reply #16 on: November 07, 2011, 11:18:40 PM »


hey.. i have converted Doa Kasumi Costume 2 in .obj file, but it killed textures,

emm.. but i have the textures extracted in bmp format
-_-
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Tabuu Forte Akugun
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    « Reply #17 on: November 08, 2011, 11:00:16 AM »


    Wow, the Vocaloids? Can't wait for that! Cheesy
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    BlackJax96
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    « Reply #18 on: November 11, 2011, 12:47:46 PM »


    Progress update!
    Yoko's rig is a little over 50% done now:

    I just need to finalize the right side of her body and remove unnecessary influences that are screwing things up.
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    Tabuu Forte Akugun
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    « Reply #19 on: November 11, 2011, 02:22:10 PM »


    It's still looking pretty darn good there. Smiley
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    agent-s
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    « Reply #20 on: November 24, 2011, 02:55:37 PM »


    hi
    nice your yoko

    about hitomi do you think to do the model with kimono ?

    good continuation Smiley
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    BlackJax96
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    « Reply #21 on: November 24, 2011, 03:05:53 PM »


    hi
    nice your yoko

    about hitomi do you think to do the model with kimono ?

    good continuation Smiley


    No, I've already started ripping the model with the blue jacket and ripping models from DOA4 is a serious pain so I'm not planning on ripping any more.

    Anyway, here's a new preview.


    The model has a lot more vertices than I thought and lags Brawlbox. I need to decrease the polycount as much as possible. >_>
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    Enigmatic
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    Just keeping it cool...

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    « Reply #22 on: November 24, 2011, 06:10:48 PM »


    Will yoko have a brawl-styled texture version?
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    Import Thread | Music Thread

    I am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.

    BlackJax96
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    « Reply #23 on: November 24, 2011, 06:24:26 PM »


    Will yoko have a brawl-styled texture version?

    I'm not planning on it, no. There's always a chance someone else could though, idc as long as they collab me.
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    Ultraxwing
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    « Reply #24 on: November 25, 2011, 01:46:47 AM »


    I really wish you had a Gurren Lagann model. not to rig overa character, oh heavens no, to put over that one drill bunny. make a code that increases the hit boxes and her length to only one full motion. =3

    thus you get GIGA DRILL BREAK!! *equips Kamina Glasses*
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    DrKoala
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    « Reply #25 on: November 25, 2011, 09:57:27 AM »


    Where is that Yoko model even from? o.o
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    Segtendo
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    « Reply #26 on: November 25, 2011, 10:00:31 AM »


    Where is that Yoko model even from? o.o
    I believe it's a Miku Miku Dance model.
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    Sirkura
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    « Reply #27 on: November 26, 2011, 07:42:53 AM »


    YOKO!!!! <33 *tackles bj* i love u long time  Cheesy hehe :3 looks great. i'm hyped she's one of my fav anime chars v-(^_^)
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    BlackJax96
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    « Reply #28 on: November 29, 2011, 06:38:38 PM »


    Bad news. Yoko's NodeMix (where all the weights for vertices are stored) is still a whopping 140,992 bytes after reducing the vertex count by a [censored] ton, and the overall facepoint count is still about 112,000. Those counts are way too high for Brawl to handle. Im srs here  I moved the vertex count modifier below the skin modifier so that it wasn't removed on export, so the model was still optimized when I imported it.

    I think I'll have to clear my rig, optimize the model as much as possible first, and then rig it again. :/ It sucks, but it won't stop me. >:O

    I'm not going to delete my original rig max file though, just in case I figure out another solution.
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    Sirkura
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    « Reply #29 on: November 30, 2011, 08:07:52 AM »


    awww gl bj looking forward to yoko :3
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